Do not expand LOCAL_VARS to void expression. Otherwise, declarations
and code will be mixed when more variables are declared in FUNC_ENTER.
This fixes fdo bug #29416.
Support for samplers in general is still incomplete -- anything in a
uniform struct will still be broken. But that doesn't appear to be
any different from master.
Fixes:
glsl-fs-uniform-sampler-array.shader_test
Previously, we'd replace an argument of mysampler[2] with a plain
reference to mysampler by using the cloning hash table. Instead, use
a visitor to clone whatever complicated sampler dereference into the
sampler parameter derefs in the inlined function body.
Use draw_decompose_tmp.h to replace vcache primitive decomposer. As the
new decomposer supports primitives with adjacency, vcache_triangle_adj
and vcache_line_adj (and their variants that have flags) are added.
Including draw_decompose_tmp.h defines a primitive decomposer. It is
intended to replace the existing vcache/so/gs/pipe decomposers.
This is based on draw_pt_vcache_tmp.h.
This fixes fbo-readpixels piglit test, and adds support for swapping
the formats. Not all formats are correct yet I don't think.
Signed-off-by: Dave Airlie <airlied@redhat.com>
st_program.h
Remove p_shader_tokens.h
Include st_context.h for st_context symbol.
Include p_state.h for PIPE_MAX_SHADER_INPUTS symbol.
Remove unnecessary forward declarations.
st_cb_bitmap.c
st_cb_clear.c
Include p_shader_tokens.h now that st_program.h doesn't include it.
Previously some sampler types were duplicated in GLSL 1.30 and
GL_EXT_texture_array. This resulted in not being able to find the
built-in sampler functions when the extension was used. When the
built-in functions were compiled, they bound to the 1.30 version.
This caused a type mismatch when trying to find the function. It also
resulted in a confusing error message:
0:0(0): error: no matching function for call to `texture2DArray(sampler2DArray, vec3)'
0:0(0): error: candidates are: vec4 texture2DArray(sampler2DArray, vec3)
0:0(0): error: vec4 texture2DArray(sampler2DArray, vec3, float)
Apparently they have always been broken, even before unification.
Fixes a lot of stuff, starting from morph3d and lighting in teapot
with textures disabled.
Include mtypes.h for GLcontext, gl_buffer_index, and GLframebuffer
symbols.
Include p_compiler.h for boolean symbol.
Include st_context.h in st_cb_eglimage.c as it previously included
st_context.h indirectly through st_manager.h.
Fixes ir_to_mesa handling of unop_log, which used the weird ARB_vp LOG
opcode that doesn't do what we want. This also lets the multiplication
coefficients in there get constant-folded, possibly.
Fixes:
glsl-fs-log
I'd missed putting in the actual "find structures to split" part, so
most of the code didn't do anything. I was running on too large of an
app and assuming the lack of progress was elsewhere.