This replaces RADV_HASH_SHADER_xxx by radv_device_cache_key which is
a new struct that contains per-device compiler options. More options
will be moved there.
Blake3 is used to replace sha1.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26948>
The per-device cache key will need to be initialized before compiling
any meta shaders, so this needs to be done earlier.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26948>
Detroit: Become Human has an optimization issue where the same BO is
mapped and unmapped on a per-frame basis, which leads to massive
overhead in the kernel, both creating the mapping and taking page
faults.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26942>
This is highly experimental and only recommended
for users who know what they are doing.
To fully support the spec we are going to need
gang submissions which are going to be implemented later.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26913>
The built-in tiled-to-tiled copy packet doesn't support copying
between images that don't meet certain criteria such as alignment,
micro tile format, compression state etc.
To work around this, we copy the image piece by piece to a
temporary buffer that we know is supported,
and then copy it to the intended destination.
The implementation assumes that at least one pixel row of the
image fits into the temporary buffer, and will try to copy as
many rows as fit.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26913>
When either of the images is linear then the implementation can
use the same packets as used by the buffer/image copies.
However, tiled to tiled image copies use a separate packet.
Several variations of tiled to tiled copies are not supported
by the built-in packet and need a scanline copy as a workaround,
this will be implemented by an upcoming commit.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26913>
This was affecting Cyberpunk and A Plague Tale Requiem but both issues
should be fixed now. The issue with A Plague Tale Requiem was because
of a game bug and vkd3d-proton now has a workaround.
This reverts commit e6735409ee.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25664>
This makes the cache more flexible when it comes to missing stages. This
will be used to skip compiling unused ray tracing stages.
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25224>
This is the same as wave_size.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26894>
This uses wave32 for small workgroups and wave64 when certain subgroup
operations are used.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26894>
Because we use unaligned dispatches, 1D launches only use 8 threads per
wave. Converting to 2D and fixing up launch IDs in the prolog
significantly increases occupancy.
Gives ~30% uplift in Ghostwire Tokyo.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26105>
Implementations are supposed to do that per the Vulkan spec.
This fixes the following new VKCTS tests
dEQP-VK.pipeline.*.stencil.no_stencil_att.*
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26847>
These are now covered by nir_opt_loop():
- opt_if_loop_last_continue()
- opt_merge_breaks()
- opt_if_loop_terminator()
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24940>