Commit graph

12329 commits

Author SHA1 Message Date
Brian
6b30f3888e Initial support for immediate values in TGSI programs.
These can be evaluated at compile time.
Code disabled pending clarifications of TGSI immediate data structures.
2007-10-26 13:10:37 -06:00
Zack Rusin
67e4b82996 Get basic function calls working in the shaders. 2007-10-26 14:59:38 -04:00
Zack Rusin
56da35ef76 Fix swizzle fetching in tgsi_util_get_full_src_register_extswizzle. Shorten
the swizzle coding in LLVM compilation using it and fix some warnings.
2007-10-26 14:59:38 -04:00
Zack Rusin
61d998c966 Make ret part of the instruction block instead of implicitely
closing at the end of parsing.
2007-10-26 14:59:38 -04:00
Brian
e4f6f0ec02 surface_alloc() is now a winsys function.
This allows surfaces to be allocated without a rendering context.
A few loose ends to resolve, but in working condition.
2007-10-26 10:45:42 -06:00
José Fonseca
f7be1b419a Actually move region_alloc() and region_release() to intel_winsys. 2007-10-26 13:31:04 +01:00
Brian
ec85467457 clean-up, simplify some tile code, more to come 2007-10-25 20:35:23 -06:00
Brian
f684120417 Move region_alloc() and region_release() to pipe_winsys.
This allows regions to be allocated w/out a rendering context.
2007-10-25 20:35:23 -06:00
Brian
616112ea2e silence warning 2007-10-25 20:32:45 -06:00
Brian
ee80e0b620 Move the get/put_tile() functions to pipe_context.
The _rgba versions are temporary until the state tracker is updated.
2007-10-25 20:32:45 -06:00
Brian
afd19177e4 tex comments 2007-10-25 20:32:45 -06:00
Brian
aaac436c6c added some comments 2007-10-25 20:32:45 -06:00
Brian
3dde3715db update TILE_TOP/BOTTOM_* values to match softpipe 2007-10-25 20:32:45 -06:00
Brian
86f09fd1a7 s/GLfloat/float/, s/GLint/int/, etc 2007-10-25 20:32:45 -06:00
José Fonseca
18a22a4302 Briefly describe the buffer management interface. 2007-10-25 23:41:23 +01:00
José Fonseca
1d2ff452d4 Expand pkg-config flags before invoking the compiler.
This allows IDEs such as Eclipse to get the correct c-preprocessor flags used
from the build output.
2007-10-25 23:37:25 +01:00
José Fonseca
414a933ad2 Ignore generated files. 2007-10-25 23:25:02 +01:00
Michel Dänzer
8568fadaf2 LLVM requires linking with the C++ compiler.
It's basically luck if it works with the C compiler on some platforms...
2007-10-25 18:26:26 +02:00
Zack Rusin
4a4e6f2cab Implement loops 2007-10-25 11:47:25 -04:00
Zack Rusin
1d17cb721a Fix nested swizzles. Actually fetch the destination contents
instead of input.
2007-10-25 09:04:41 -04:00
Zack Rusin
1d26e9c447 Fix nested conditionals 2007-10-25 09:04:41 -04:00
Zack Rusin
e842b5e5ba Test some functionality of vp using GLSL that pure vp isn't testing. 2007-10-25 09:04:41 -04:00
Zack Rusin
7073ef9682 Implement else ops. 2007-10-25 09:04:41 -04:00
keithw
731352f03e set vcache.referenced bit always 2007-10-25 10:21:52 +01:00
Zack Rusin
5022ee43fc Make branching work :) Simply allow output variables as valid
operand inputs when they've been assigned already.
2007-10-24 19:26:09 -04:00
Zack Rusin
1c5fec714d Simplify branch handling. Prepare for proper decleration extraction. 2007-10-24 19:20:32 -04:00
Brian
7636aac54b Fix glDrawElements + VBO rendering when ptr/offset is not zero.
When an index VBO is bound, glDrawElement's indices pointer is really an
offset into the element buffer.  Add that offset to the prims[i].start
value before calling pipe->draw_elements().
Fixes vbo.c conform test.
2007-10-24 14:40:09 -06:00
Brian
40a0b053f7 Revert "Undo indexOffset change (I think, git???)"
This reverts commit 11ce6244a7.
2007-10-24 14:35:40 -06:00
Brian
11ce6244a7 Undo indexOffset change (I think, git???) 2007-10-24 14:34:40 -06:00
Brian
3733b1f2e9 add to git 2007-10-24 12:43:52 -06:00
Brian
f68fce1f1f Implement gl_PointCoord attribute for GLSL fragment shaders.
Contains the normalized fragment position within a point sprite.
2007-10-24 12:38:07 -06:00
Brian
3a345e0003 print CAL label 2007-10-24 12:32:42 -06:00
Brian
e506514dbb fix bug in RET code 2007-10-24 12:32:42 -06:00
Brian
4eafe69a2a better debug output 2007-10-24 12:32:42 -06:00
Brian
76a4fd098f a bit more work for optimizing clears in tile cache (not enabled yet) 2007-10-24 12:32:42 -06:00
Brian
b78e90807a flush pipe in draw_stencil_pixels() 2007-10-24 12:32:42 -06:00
Brian
47f2e97019 get_tile() for z16, z32, s8z24 surfaces needs to return 4 floats per pixel (for depth texture sampling) 2007-10-24 12:32:42 -06:00
Brian
af96043167 added a pipe->flush() call in xmesa_clear() 2007-10-24 12:32:41 -06:00
Zack Rusin
02cf317ed6 Add copyright headers and do some cleanups. 2007-10-24 12:48:06 -04:00
Zack Rusin
9d4b51aab8 Remove the silly function and remove the bogus comment. 2007-10-24 11:41:28 -04:00
Zack Rusin
d76a7b61bb Cleanup some code. 2007-10-24 11:21:05 -04:00
Zack Rusin
5040eefbb7 Implement arl, lerp opcodes and do a first stab at if/endif
handling and branching support.
2007-10-24 11:21:05 -04:00
Zack Rusin
ba823b3ded Implement cross product and abs opcode 2007-10-24 11:21:05 -04:00
Zack Rusin
1248b9776b Implement extended swizzling. 2007-10-24 11:21:05 -04:00
Zack Rusin
743e96eec5 Implement SGE and SLT 2007-10-24 11:21:04 -04:00
Zack Rusin
b04430efd9 Introduce linux-llvm target. Remove the llvm code from the default build for now.
Cleanup some of the debugging output.
2007-10-24 11:21:04 -04:00
Zack Rusin
ba88751716 Align the load/stores. Reduce the amount of debugging output. 2007-10-24 11:21:04 -04:00
Zack Rusin
6815a9af6c Cleanup some of the debugging output code 2007-10-24 11:21:04 -04:00
Zack Rusin
3b772a277f Make lit work but in a very lame way - will have to be rewritten. 2007-10-24 11:21:04 -04:00
Zack Rusin
d4d8d7c468 Muchos fixos. gears kinda works. and cases don't crash.
glorious
2007-10-24 11:21:04 -04:00