Building the Mesa 12.0.3 distfile failed on a system without python
as generated files were not included in the distfile.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Add mesa_glinterop.h to the list of headers that will get included
in the distfile as it is required to build Mesa itself.
Corrects a regression introduced in a89faa2022.
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
The egl docs directory no longer exists as of
88b5c36fe1.
Remove it from EXTRA_DIST to unbreak 'make dist'
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Tested-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
% pattern rules are a GNU extension. Convert the use of one to a
inference rule to allow this to build on OpenBSD.
This is a related change to the one made in
e3d43dc5ea
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Rather than having 4-5 places which do the explicit check/message just
polish the gallium helper and use it everywhere.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Previously it was used to differentiate between the different codepaths
in the loader. Although strictly speaking the (core) of the loader is
only used when a hardware device is available. The latter of which in
itself requires libdrm (one of the codepaths available).
That said, all the configure toggles which relate to enabling/using hw
device should attribute and require libdrm, so there's no need to keep
this code around.
With this gallium_require_drm_loader becomes an empty stub, so nuke that
one as well.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
With previous patches nearly all the original code (as seen in the
various loaders) is gone.
Update the copyright/license section to reflect that.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reminiscent from the pre-loader days, were we had multiple instances of
the loader logic in separate places and one could build a "GALLIUM_ONLY"
version.
Since that is no longer the case and the loaders (glx/egl/gbm) do not
(and should not) require to know any classic/gallium specific we can
drop the argument and the related code.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Effectively everyone with actual hardware and/or requesting the
"device_name" requires a working libdrm. Thus they could/should already
be using the (now only) codepath.
Apart from the code simplification, we can slim down our configure.ac
even further. But that will be done in separate patch(es).
Cc: Gary Wong <gtw@gnu.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The gbm_device_get_backend_name() provides an (somewhat) internal name
of the implementation/backend used. Is has nothing to do with the udev,
one cannot and should not attempt to derive the name from it.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
As of last commit nothing in mesa depends on libudev.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
With this all the libudev related code is now gone.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Currently not everyone has libudev and with follow-up patches we'll
completely remove the divergent codepaths.
Use the libdrm drm device API to construct the required ID_PATH_TAG-like
string, to preserve the current functionality for libudev users and
allow others to benefit from it as well.
v2: Drop ranty comments, pick the correct device
v3: \n -> \0 in PCI_ID_PATH_TAG_LENGTH comment (Axel).
v4: Use snprintf (Nicolai)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Improves readability and allows us to do further cleanups a lot easier.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Currently mesa has three code paths in the loader - libudev, manual
sysfs and drm ioctl one.
Considering the issues we had with libudev - strip those down in favour
of the libdrm drm device API. The latter can be implemented in any way
depending on the platform and can be reused by others.
v2: Use correct message on drmGetDevice failure. (Nicolai)
Cc: Jonathan Gray <jsg@jsg.id.au>
Cc: Jean-Sébastien Pédron <dumbbell@FreeBSD.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
With follow on work, we'll untangle and simplify all the different
codepaths in loader. Then again, we forget to set have_pci_id when
libdrm is present (one of the codepaths available).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The indirect handle has to come right after the coordinates, so if there
was a sample/bias/depth compare/offset, everything would end up being
shifted by one argument position.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
As specified in va.h, default value should be set on attributes
not present in the input list.
Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Mark Thompson <sw@jkqxz.net>
dEQP-GLES31.functional.geometry_shading.instanced.geometry_1_invocations
draws using a geometry shader that specifies
layout(points, invocations = 1) in;
and then uses gl_InvocationID. According to the Haswell PRM, the
"GS Instance ID 0" (and 1) thread payload fields are undefined in
dual object mode:
"If 'dispatch mode' is DUAL_OBJECT this field is not valid."
But there's no point in using them - if there's only one invocation,
the ID will be 0. So just load a constant.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
All code that would have once called this can now call the gen-specific
version. The switching version is no longer needed.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
It really should have gone here all along. We were trying a bit too hard
to make it gen-agnostic just because it didn't have any #if's.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
With one small genxml change, the two versions were basically identical.
The only differences were one #define for HSW+ and a field that is missing
on Haswell but exists everywhere else.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
vkBeginCommandBuffer and vkCmdExecuteCommands both call into the
gen-specific emit_state_base_address function and vkEndCommandBuffer
belongs with begin.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This has two primary advantages. First, it means that the batch_chain code
knows less about the actual command buffer contents which is good because
improves separation. Second, it means that it only gets re-emitted once
after all of the secondaries instead of once after each secondary which is
just wasteful. It also has the advantage of cleaning the code up a bit.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
V2. add i965/hsw+ to list
V3. rebased on master.
V4. 'DONE' -> 'DONE ()'.
V5. remove i965/hsw+ from list :/
Signed-off-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Once upon a time, this was used to extract prototypes from the shader
containing GLSL built-in functions. This was removed by f5692f45 in
November 2010 for Mesa 7.10.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
This makes the stream of commands a bit easier to read.
v2 (Ken): Use bold text on green headers for easier readability;
swap the green and blue headers so the majority stay blue.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
The corresponding opcodes for integers need to be treated the same as F2D.
Fixes GL45-CTS.gpu_shader_fp64.conversions.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
When more than one atomic counter buffer is in use, UniformStorage[n].opaque
is set up to contain indices that are contiguous across all used buffers.
This appears to be used by i965 via NIR, but for TGSI we do not treat atomic
counter buffers as opaque, so using the data in the opaque array is incorrect.
Fixes GL45-CTS.compute_shader.resource-atomic-counter.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Properly handle the case where there is a gap in the assigned output locations,
e.g. a fragment shader writes to color buffer 2 but not to color buffers 0 & 1.
Fixes GL45-CTS.gtf33.GL3Tests.explicit_attrib_location.explicit_attrib_location_pipeline.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>