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st/glsl_to_tgsi: fix a corner case of std140 layout in uniform buffers
See the comment in the code for an explanation. This fixes GL45-CTS.buffer_storage.map_persistent_draw. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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1 changed files with 28 additions and 1 deletions
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@ -2110,8 +2110,35 @@ glsl_to_tgsi_visitor::visit_expression(ir_expression* ir, st_src_reg *op)
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cbuf.index = const_offset / 16;
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}
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else {
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ir_expression *offset_expr = ir->operands[1]->as_expression();
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st_src_reg offset = op[1];
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/* The OpenGL spec is written in such a way that accesses with
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* non-constant offset are almost always vec4-aligned. The only
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* exception to this are members of structs in arrays of structs:
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* each struct in an array of structs is at least vec4-aligned,
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* but single-element and [ui]vec2 members of the struct may be at
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* an offset that is not a multiple of 16 bytes.
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*
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* Here, we extract that offset, relying on previous passes to always
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* generate offset expressions of the form (+ expr constant_offset).
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*
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* Note that the std430 layout, which allows more cases of alignment
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* less than vec4 in arrays, is not supported for uniform blocks, so
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* we do not have to deal with it here.
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*/
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if (offset_expr && offset_expr->operation == ir_binop_add) {
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const_offset_ir = offset_expr->operands[1]->as_constant();
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if (const_offset_ir) {
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const_offset = const_offset_ir->value.u[0];
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cbuf.index = const_offset / 16;
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offset_expr->operands[0]->accept(this);
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offset = this->result;
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}
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}
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/* Relative/variable index into constant buffer */
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emit_asm(ir, TGSI_OPCODE_USHR, st_dst_reg(index_reg), op[1],
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emit_asm(ir, TGSI_OPCODE_USHR, st_dst_reg(index_reg), offset,
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st_src_reg_for_int(4));
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cbuf.reladdr = ralloc(mem_ctx, st_src_reg);
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memcpy(cbuf.reladdr, &index_reg, sizeof(index_reg));
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