Apparently we already enabled it without having support ...
Not sure if we also need to set disable_start_of_prim when the PS
has memory writes, but this mirrors radeonsi.
Doubles fillrate in my dual_quad_bench from ~16 pixels/cycles to
~32 pixels/cycle on a Raven.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Seems to fix a hang with excessive vertex emissions when NGG is used for
GS.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
No GS copy shader if a pipeline enables NGG GS.
This fixes
dEQP-VK.pipeline.executable_properties.graphics.*geometry_stage*.
Fixes: 86864eedd2 ("radv: Implement radv_GetPipelineExecutablePropertiesKHR.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
We have to load 2 32-bit integer and to cast correctly.
This fixes crashes with gs-double-interpolator.vk_shader_test.
Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111734
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Use the fastest way only if both aspects are used. Oops.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111728
Fixes: 218ce34962 ("radv: add mipmap support for the clear depth/stencil values")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: f8d0337299 ('radv: add multiple streams support for the GS copy shader')
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Mostly multiple streams and queries which have to be fixed/implemented.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It's still disabled by default because transform feedback randomly
hangs and it seems like it's related to GDS (cf. RadeonSI).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Otherwise the next streamout operation will overwrite GDS. This
can be improved by tracking if there is a streamout operation in
flight. Currently the driver unconditionally flushes but that
doesn't matter much as NGG streamout is disabled by default.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
NGG streamout uses GDS and we have to make sure that another
process isn't going to overwrite GDS while our shaders are busy.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Otherwise the wave IDs are probably 0 and it hangs. NGG_WAVE_ID_EN
generates wave IDs for GDS OA.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
For streamout we have to the number of streamout outputs.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It's used to determined the max emit per buffer.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It should account for the number of streamout outputs.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Streamout outputs are stored in the ESGS ring.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It needs more space for multiple streams.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This allocates two BOs for GFX10 NGG streamout.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This internal option is turned off by default because NGG streamout
still hangs. It seems like it's related to GDS as RadeonSI.
That option will be turned on once all issues are resolved.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This option strictly allocate the minImageCount given by the
application at swapchain creation.
This works around application that do not deal with the fact that the
implementation allocates more images than the minimum specified.
v2: Add values in default drirc (Bas)
v3: specify engine name/version (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111522
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Vulkan applications can register with the following structure :
typedef struct VkApplicationInfo {
VkStructureType sType;
const void* pNext;
const char* pApplicationName;
uint32_t applicationVersion;
const char* pEngineName;
uint32_t engineVersion;
uint32_t apiVersion;
} VkApplicationInfo;
This enables the Vulkan implementations to apply workarounds based off
matching this description.
Here we add a new parameter for matching the driconfig options with
the following :
<device driver="anv">
<application engine_name_match="MyOwnEngine.*" engine_versions="10:12,40:42">
<option name="blaaah" value="true" />
</application>
</device>
v2: switch engine name match to use regexps
v3: Verify that the regexec returns REG_NOMATCH for match failure (Eric)
v4: Add missing bit that went to the following commit (Eric)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: 19.2 <mesa-stable@lists.freedesktop.org>
We'll use this later for a new driconfig matching parameter.
v2: Avoid leak in device creation error case (Bas)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: 19.2 <mesa-stable@lists.freedesktop.org>
streamout_buffers is assigned after that function, so the previous
fix was completely wrong. This probably fix something when streamout
buffers and push constants are used/inlined in the same shader.
Fixes: 378e2d2414 ("radv: fix computing number of user SGPRs for streamout buffers")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This fixes some interactions when NGG GS is enabled. It fixes:
- dEQP-VK.clipping.user_defined.clip_cull_distance_dynamic_index.*geom*
- dEQP-VK.tessellation.geometry_interaction.passthrough.*
For some reasons, using the computed ESGS ring size randomly hangs
with CTS. For now, just use the maximum LDS size for ESGS.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This shouldn't be in NIR->LLVM because ACO also needs the shader
info. This will also help for computing some NGG values that are
necessary for declaring LDS symbols.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Only the pipeline layout and the shader keys are needed.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
ac_surface computes it for amdgpu.
radeon_drm_surface computes it for radeon.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Fixes: 3844ed8d44 ("radv: Add adaptive_sync driconfig option and enable it by default.")
Fixes: e260493f2a ("radeonsi: Enable adaptive_sync by default for radeon")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>