We would like to access properties of the device in a
Gallium-independent way (for out-of-Gallium testing in the short-term,
and would help a theoretical Vulkan implementation in the long run).
Let's split up the struct.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4382>
Let's make it clear what includes are being added everywhere, so that
they can be cleaned up.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4360>
Commit 0406ea4856 ("panfrost: Z24 variants should be sampled as
R32UI") causes a regression when depth textures are sampled.
It's still not clear how MALI_Z32 can work for for Z32 and Z24{S,X}8,
but let's leave that question for later.
Reported-by: Icecream95 <ixn@keemail.me>
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4101>
I'm not sure why I never saw smaller values, but here you go.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3950>
I'm not sure what this is for, but the blob does it and I'd rather not
poke farther than needed into hardware-internal details.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3950>
I'm not sure where I got the impression 1024 was the right number. From
kbase:
#define THREAD_MT_DEFAULT 256
(where MT = "max threads" and the threads to allocate for TLS is <= max
threads). Let's cut out memory footprint for spilling by 75% :)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3950>
All of this should apply equally with compute shaders, as far as I know.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3950>
These two cases were flipped from the notes, leading to underestimates
of the padded vertex count, manifesting as visual corruption (random
geometry messed up). This issue was raised when noticing the corruption
went away when dramaticlaly oversizing max_index on an instanced indexed
draw, and then checking that padded_count >= vertex_count -- which
turned out *not* to be the case on certain inputs, a clear issue. Hence
looking into this routine...
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3950>
Rather than creating partially within the Gallium create function and
monkeypatching on draw time with code split across N different files
with tight Gallium dependencies, let's streamline everything into a
series of maintainable routines in mesa/src/panfrost with no Gallium
dependencies, doing the entire texture creation in one-shot and thus
adding absolutely zero draw-time overhead (since we can allocate a BO
for the descriptor and upload ahead-of-time, so switching textures is as
cheap as switching pointers).
Was this worth it? You know, I'm not sure :|
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3858>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3858>
Since PIPE formats are now shared across Mesa we can do this, and the
routines themselves are good enough code that I'm happy to move them
here. We'll use them momentarily.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3858>
Now that PIPE formats are shared across Mesa, this well-documented piece
of code is a good fit for root panfrost, let's move it and get a little
closer to taming the mess of resources.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3858>
These are Gallium-independent and clean code; as is tradition, let's
hoist them up out of the Gallium driver as a bit of yak shaving as we
prepare to untangle the monster that is pan_resource.c
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3858>
It's a complicated story. But from what I can tell, in GL compute
without barriers, the blob is able to redistribute the workgroups in
various ways (that are not yet understood), whereas with barriers it
cannot redistribute anything, which accounts for erratic workgroup
packing without barriers.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3835>
There's only one way to encode comparison functions in the command
stream, not two. It's just that the semantics for texture comparisons
are flipped from the semantics of stencil comparison. We can factor out
that flip to common Panfrost code, rather than tying it to a second
Gallium routine.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
It shows up as a special (magic?) attribute. We could try to be clever
and only include the extra record if gl_VertexID is actually read, but
honestly that's just extra complexity for no good reason. Might as well
just always include it; this won't be a real bottleneck, I don't think.
Fixes dEQP-GLES3.functional.shaders.builtin_variable.vertex_id.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Padded counts are numbers of the form:
n = (2k + 1) * 2^s
for k, s integers. Rather than explicitly store k and s separately and
then compute this formula on demand, it's much cleaner to store the
padded number itself, which is what you manipulate most of the time.
When you do need k,s it is easy to factor by noticing the bitwise
representation:
s = ctz(n)
k = n >> (s + 1)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
The algorithm doesn't need to be tangled up in details about the
attribute records themselves. We'll need to compute magic divisors for
gl_InstanceID in a second.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
gcc generates exceptionally bad code for panfrost_pack_work_groups_fused
otherwise ... although that routine is somehow still hot ...
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3067>
The algorithm is as described. Nothing fancy here, just need to add some
new code paths depending on which model we're running on.
Tomeu:
- Also disable tiling when !hierarchy and !vertex_count
- Avoid creating polygon lists smaller than the minimum when
vertex_count > 0 but tile size smaller than 16 byte
- Take into account tile size when calculating polygon list size for
!hierarchy
- Allow 0-sized tiles in a single dimension
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
We've figured out most of the big pieces, and though it looks faintly
like other Midgards, it's much simpler.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
While the algorithm for computing the header size has been correct for a
while, we used a major hack to conservatively guess the body size. Let's
scrap that and figure out the algorithm we actually need to use to be
bit-identical with what the hardware expects.
We do have to be careful to add the header size to total comptued BO
size.
It's not clear how big the polygon list needs to be in practice -- but
it has to be somewhat bigger than the polygon list itself. This needs
more investigation. If we size the polygon list exactly based on the
polygon_list_size field, we get faults like:
[ 1224.219886] panfrost ff9a0000.gpu: Unhandled Page fault in AS0 at VA 0x000000001BDE8000
Reason: TODO
raw fault status: 0x660003C3
decoded fault status: SLAVE FAULT
exception type 0xC3: TRANSLATION_FAULT_LEVEL3
access type 0x3: WRITE
source id 0x6600
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This is a blob quirk; in so much as I know, the hardware doesn't care.
But we're trying to be bit-identical to take as much entropy out of
traces as possible, so let's introduce the quirk.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
The routines in this file have no dependency on Gallium. Let's share
them so they can be used for a theoretical future Vulkan driver or, more
immediately, consulted when tracing.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>