Commit graph

15 commits

Author SHA1 Message Date
Marek Olšák
d90f04a65b glsl: fix the value of gl_MaxFragmentUniformVectors
NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-05-11 23:45:01 +02:00
Paul Berry
eed6baf762 Replace gl_frag_attrib enum with gl_varying_slot.
This patch makes the following search-and-replace changes:

gl_frag_attrib -> gl_varying_slot
FRAG_ATTRIB_* -> VARYING_SLOT_*
FRAG_BIT_* -> VARYING_BIT_*

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Brian Paul <brianp@vmware.com>
2013-03-15 09:26:17 -07:00
Paul Berry
36b252e947 Replace gl_vert_result enum with gl_varying_slot.
This patch makes the following search-and-replace changes:

gl_vert_result -> gl_varying_slot
VERT_RESULT_* -> VARYING_SLOT_*

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Brian Paul <brianp@vmware.com>
2013-03-15 09:24:54 -07:00
Jordan Justen
500b69e797 glsl: allow GLSL compiler version to be overridden to 1.50
Although GLSL 1.50 compiler support is not available,
this change will allow MESA_GLSL_VERSION_OVERRIDE=150 to be
used while 1.50 support is being developed.

Since no drivers claim 1.50 GLSL support, this change should
only impact Mesa when MESA_GLSL_VERSION_OVERRIDE=150 is set.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-02-28 21:49:59 -08:00
Paul Berry
42a29d89fd glsl: Eliminate ambiguity between function ins/outs and shader ins/outs
This patch replaces the three ir_variable_mode enums:

- ir_var_in
- ir_var_out
- ir_var_inout

with the following five:

- ir_var_shader_in
- ir_var_shader_out
- ir_var_function_in
- ir_var_function_out
- ir_var_function_inout

This eliminates a frustrating ambiguity: it used to be impossible to
tell whether an ir_var_{in,out} variable was a shader in/out or a
function in/out without seeing where the variable was declared in the
IR.  This complicated some optimization and lowering passes, and would
have become a problem for implementing varying structs.

In the lisp-style serialization of GLSL IR to strings performed by
ir_print_visitor.cpp and ir_reader.cpp, I've retained the names "in",
"out", and "inout" for function parameters, to avoid introducing code
churn to the src/glsl/builtins/ir/ directory.

Note: a couple of comments in the code seemed to indicate that we were
planning for a possible future in which geometry shaders could have
shader-scope inout variables.  Our GLSL grammar rejects shader-scope
inout variables, and I've been unable to find any evidence in the GLSL
standards documents (or extensions) that this will ever be allowed, so
I've eliminated these comments.

Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-01-24 16:30:30 -08:00
Paul Berry
7d51ead56e glsl: Clean up case statement in builtin_variables.cpp's add_variable.
The case statement purported to handle the addition of ir_var_const_in
and ir_var_inout builtin variables.  But no such variables exist.
This patch removes the unnecessary cases, and adds a comment
explaining why they're not needed.

Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-01-24 16:30:27 -08:00
Paul Berry
8dec1bfedd glsl: Add builtin variables for GLSL 3.00 ES.
This patch also adds assertions so that when we add new GLSL versions,
we'll notice that we need to update the builtin variables.

[v2, idr]: s/Frab/Frag/  Noticed by Eric.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Carl Worth <cworth@cworth.org>
2012-12-06 12:13:22 -08:00
Dave Airlie
1ce9f25fde glsl: make _mesa_builtin_uniform_desc static
I can't see any reason this is global (unless for debugging)

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-09-18 07:57:42 +10:00
Dave Airlie
1256a5dcc8 glsl: add support for ARB_blend_func_extended (v3)
This adds index support to the GLSL compiler.

I'm not 100% sure of my approach here, esp without how output ordering
happens wrt location, index pairs, in the "mark" function.

Since current hw doesn't ever have a location > 0 with an index > 0,
we don't have to work out if the output ordering the hw requires is
location, index, location, index or location, location, index, index.
But we have no hw to know, so punt on it for now.

v2: index requires layout - catch and error
    setup explicit index properly.

v3: drop idx_offset stuff, assume index follow location

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-04-13 17:19:01 +01:00
Eric Anholt
177ccd246f glsl: Update builtin variables for GLSL 1.40.
Mostly this is a matter of removing variables that have been moved to
the compatibility profile.  There's one addition: gl_InstanceID is
present in the core now.

This fixes the new piglit tests for GLSL 1.40 builtin variables.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-03-15 08:33:54 -07:00
Eric Anholt
c5ff9a8b9e glsl: Hook up the current GLSL 1.30 types and builtins for 1.40.
This gets a basic #version 140 shader compiling.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-03-15 08:33:54 -07:00
Ian Romanick
1e6a2c1059 glsl: Make gl_InstanceID available with GL_ARB_draw_instanced extension
Originally ARB_draw_instanced only specified that ARB decorated name.
Since no vendor actually implemented that behavior and some apps use
the undecorated name, the extension now specifies that both names are
available.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
2012-02-29 14:57:15 -08:00
Eric Anholt
919c53e87a mesa: Make gl_VertexID be a system value like gl_InstanceID.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-11-11 08:27:51 -08:00
Eric Anholt
44fc3c6c1c glsl: Move builtin_variables.h into .cpp.
This used to be script-generated, but now it's just a bunch of static
variables in a .h file for no good reason.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-11-11 08:27:49 -08:00
Eric Anholt
ab5c2622b6 glsl: Move ir_variable.cpp to builtin_variables.cpp.
It's only about builtins, not variables in general.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-11-11 08:21:34 -08:00
Renamed from src/glsl/ir_variable.cpp (Browse further)