Commit graph

48720 commits

Author SHA1 Message Date
Alexandre Demers
3258cd9e61 egl,glx,wgl: Fixes stapi->createContext usage
Fixed the build failure, fixed a warning where attributs and error arguments had
been
inverted and fixed another call that was missing an argument.

Signed-off-by: José Fonseca <jfonseca@vmware.com>
2011-12-24 11:11:33 +00:00
Eric Anholt
e71375d375 i965/gen7: Fix feedback for flat-shaded tristrips versus provoking vertex.
Fixes piglit tesselation triangle_strip flat_last.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2011-12-23 22:07:20 -08:00
Eric Anholt
c8223d8c8d i965/gen7: Add support for transform feedback.
Fixes almost all of the transform feedback piglit tests.  Remaining
are a few tests related to tesselation for
quads/trifans/tristrips/polygons with flat shading.

v2: Incorporate Paul's feedback (squash with previous, state flag note,
    static assert, update FINISHME)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2011-12-23 22:07:09 -08:00
Eric Anholt
8f0baace98 i965/gen7: Move SOL stage disable to gen7_sol_state.c
We'll be growing more code in here as we actually enable the unit.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2011-12-23 22:02:25 -08:00
Eric Anholt
e1425a54b1 i965/gen7: Add register definitions for GL_EXT_transform_feedback.
v2: Make the buffer enable bitfield take an index argument.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2011-12-23 22:02:12 -08:00
Eric Anholt
43e0d77597 i965/gen7: Make primitives_written counting work.
The code was relying on gs.prog_data's copy of the
number-of-verts-per-prim, which segfaulted on gen7 since it doesn't
make a GS program.  We can easily calculate that value right here.

v2: Fix svbi_0_starting_index regression.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-23 22:02:09 -08:00
Eric Anholt
bf2a93db4d i965/gen7: Enable EXT_transform_feedback extension under 3.0 override.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2011-12-23 22:02:04 -08:00
Matt Turner
7a8f52e4b4 glsl: remove old autogen.sh
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-23 17:03:00 -08:00
Paul Berry
f2f14bc4a9 i965 Gen6+: Invalidate VF address-based cache on flush
Although there is not much documentation of this fact, there are in
fact two separate VF caches:

- an "index-based" cache (described in the Sandy Bridge PRM, vol 2
  part 1, section 2.1.2 "Vertex Cache").  This cache stores URB
  handles of vertex shader outputs; its purpose is to avoid redundant
  invocations of the vertex shader when drawing in random access mode
  (e.g. glDrawElements()), and the same vertex index is specified
  multiple times.  It is automatically invalidated between
  3D_PRIMITIVE commands and between instances within a single
  3D_PRIMITIVE command.

- an "address-based" cache (mentioned briefly in vol 2 part 1, section
  1.7.4 "PIPE_CONTROL Command").  This cache stores the data read from
  vertex buffers; its purpose is to avoid redundant memory accesses
  when doing instanced drawing or when multiple 3D_PRIMITIVE commands
  access the same vertex data.  It needs to be manually invalidated
  whenever new data is written to a buffer that is used for vertex
  data.

Previous to this patch, it was not necessary for Mesa to explicitly
invalidate the address-based cache, because there were no reasonable
use cases in which the GPU would write to a vertex data buffer during
a batch, and inter-batch flushing was taken care of by the kernel.

However, with transform feedback, there is now a reasonable use case:
vertex data is written to a buffer using transform feedback, and then
that data is immediately re-used as vertex input in the next drawing
operation.  To make this use case work, we need to flush the
address-based VF cache between transform feedback and the next draw
operation.  Since we are already calling
intel_batchbuffer_emit_mi_flush() when transform feedback completes,
and intel_batchbuffer_emit_mi_flush() is intended to invalidate all
caches, it seems reasonable to add VF cache invalidation to this
function.

As with commit 63cf7fad13 (i965: Flush
pipeline on EndTransformFeedback), this is not an ideal solution.  It
would be preferable to only invalidate the VF cache if the next draw
call was about to consume data generated by a previous draw call in
the same batch.  However, since we don't have the necessary dependency
tracking infrastructure to figure that out right now, we have to
overzealously invalidate the cache.

Fixes Piglit test "EXT_transform_feedback/immediate-reuse".

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-23 15:16:51 -08:00
Paul Berry
e25c4d0926 i965 gen6: Resend binding table pointer after updating SOL bindings.
After creating new binding table entries for transform feedback, we
need to set the dirty flag BRW_NEW_SURFACES, so that a new binding
table pointer will be sent to the hardware.  Otherwise the new binding
table entries will not take effect.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-23 15:16:51 -08:00
Paul Berry
9cfa8a74ce i965: Rename BRW_NEW_WM_SURFACES to BRW_NEW_SURFACES.
The surface states tracked by BRW_NEW_WM_SURFACES are no longer used
for just WM.  They are also used for vertex texturing and transform
feedback.  To avoid confusion, this patch renames BRW_NEW_WM_SURFACES
to BRW_NEW_SURFACES.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-23 15:16:51 -08:00
Kenneth Graunke
9df8662e28 i965: Don't use BRW_DEPTHFORMAT_D24_UNORM_X8_UINT on Gen4.
X8 depth formats weren't supported until Ironlake (Gen 5).

Fixes GPU hangs introduced in d84a180417.
One example test case was "fbo-missing-attachment-blit from".

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-23 12:15:20 -08:00
Paul Berry
cb045880b1 mesa: Pause transform feedback during meta ops.
Fixes piglit tests "EXT_transform_feedback/generatemipmap buffer" and
"EXT_transform_feedback/generatemipmap prims_written" on i965 Gen6.

Reviewed-by: Brian Paul <brianp@vmare.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-23 09:43:18 -08:00
Paul Berry
772d4fef42 i965 gen6: Implement transform feedback pause/resume functionality.
Although i965 gen6 does not yet support ARB_transform_feedback2 or
NV_transform_feedback2, it needs to support pause/resume functionality
so that meta-ops will work correctly.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-23 09:43:18 -08:00
Paul Berry
87c7e5fb87 mesa: Disable certain error checks when transform feedback is paused
When transform feedback is paused, it is legal to change programs or
to perform drawing operations using a drawing mode that doesn't match
the transform feedback mode.

Reviewed-by: Brian Paul <brianp@vmare.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-23 09:43:18 -08:00
Paul Berry
08ce48733d mesa: Ensure that Paused is reset to false on EndTransformFeedback.
If a client calls BeginTransformFeedback(), then
PauseTransformFeedback(), then EndTransformFeedback(), we need to make
sure that the transform feedback object is not left in a "paused"
state, otherwise the next call to BeginTransformFeedback() will leave
transform feedback paused.

Reviewed-by: Brian Paul <brianp@vmare.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-23 09:43:18 -08:00
Paul Berry
a3a4d01e41 mesa: Save and restore GL_RASTERIZER_DISCARD state during meta ops.
During meta-operations (such as _mesa_meta_GenerateMipmap()), we need
to be able to draw even if GL_RASTERIZER_DISCARD is enabled.  This
patch causes _mesa_meta_begin() to save the state of
GL_RASTERIZER_DISCARD and disable it (so that drawing can be done
during the meta-op), and causes _mesa_meta_end() to restore it.

Fixes piglit test "EXT_transform_feedback/generatemipmap discard" on
i965 Gen6.

Reviewed-by: Brian Paul <brianp@vmare.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-23 09:43:18 -08:00
Ian Romanick
b5b2081d75 dri2: Add createContextAttribs entry point for DRISW version 3
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-23 08:49:53 -08:00
Ian Romanick
1ab545494a dri2: Add createContextAttribs entry point for DRI2 version 3
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-23 08:49:53 -08:00
Ian Romanick
d18152028e st-api: Have context_create explain why creation failed
This won't be used in the client-side libGL, but the xserver has to
generate a different protocol error depending on the reason context
creation failed.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Chia-I Wu <olv@lunarg.com>
2011-12-23 08:49:50 -08:00
Ian Romanick
358ecff1ea st-api: Clean-up OpenGL profile handling
There seems to have been two different ways to communicate the
profile.  There were flags and there were profiles.  I've opted to
remove the profile flags and use ST_PROFILE_DEFAULT (compatibility
profile) and ST_PROFILE_OPENGL_CORE (core profile) consistently
instead.

Also change the values of the ST_CONTEXT_FLAG_DEBUG and
ST_CONTEXT_FLAG_FORWARD_COMPATIBLE flags to match the WGL and GLX
values.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Chia-I Wu <olv@lunarg.com>
2011-12-23 08:49:47 -08:00
Ian Romanick
ed4a65c3cf glx: Propagate the glXIsDirect protocol error back to the application
If the server returned BadContext, the error would just get droped on
the floor.

Fixes the piglit test glx-import-context-single-process

NOTE: This is a candidate for the 7.11 branch, but it also requires
the previous patch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-23 08:40:30 -08:00
Ian Romanick
fba400072f glx: Deliver an xlib style error to the application from an XCB error
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2011-12-23 08:40:30 -08:00
Maarten Lankhorst
efa93ae449 vl: improve vlc functions and handling
Only initialize vlc in MPEG2 decoding once for all slices,
add more sanity checks to vlc decoding functions, support
multiple vlc input buffer, improve documentation of the
vlc functions.

v2: also implement multiple inputs for the vlc functions
v3: some bug fixes for buffer size and alignment corner cases
v4: rework of the patch, some more improvements

Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
2011-12-23 16:31:26 +01:00
Maarten Lankhorst
ebe7c687ce nouveau: Fix bugs in nouveau_video_buffer
Double free and array overflow, even if only 2 members are
used the last one needs to be set to NULL explicitly.

Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com
2011-12-23 16:21:25 +01:00
Lauri Kasanen
2eafd07323 gallivm: Close a memory leak
Hi all

This fixes a memory leak of 32 bytes on exit.

From 924f8fdccb41b011f372bc57252005bcdb096105 Mon Sep 17 00:00:00 2001
From: Lauri Kasanen <curaga@operamail.com>
Date: Thu, 22 Dec 2011 21:28:33 +0200
Subject: [PATCH] gallivm: Close a memory leak

As reported by "valgrind --leak-check=full glxgears".

Signed-off-by: Lauri Kasanen <curaga@operamail.com>
Signed-off-by: José Fonseca <jfonseca@vmware.com>
2011-12-22 23:03:18 +00:00
Dave Airlie
7fd8dc3aa9 softpipe: try and use back color for a slot if color fails.
In the case where a front and back output are specified, the draw code will
copy the back output into the front color slot and everything is happy.

However if no front is specified then the draw code will do a bad copy (separate patch), but also the frag shader won't pick up the color as there there is
no write to COLOR from the vertex shader just BCOLOR.

This patch fixes that problem so if it can't find a vertex shader output
for the front color slot, it will go and lookup and use one for the back color
slot.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-12-22 12:25:33 +00:00
Dave Airlie
d61d39922b format_unpack: add 8/16 rgba/rgb types.
fixing these makes piglit fbo-integer pass on softpipe.

modified to re-order things, haven't addressed Eric's concerns,
can't find anything in spec that mentions sign extensions, it does say
integers aren't clamped or modified.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-12-22 12:25:32 +00:00
Eric Anholt
f1d89638c0 i965: Don't make consumers of brw_CONT/brw_WHILE track if depth in loop.
The codegen backends all had this same tracking, so just do it at the
EU level.

Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
2011-12-21 14:31:33 -08:00
Eric Anholt
ce6be334bb i965: Don't make consumers of brw_WHILE do pre-gen6 BREAK/CONT patching.
The EU code itself can just do this work, since all the consumers were
duplicating it.

Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
2011-12-21 14:31:33 -08:00
Eric Anholt
32118cfe37 i965: Don't make consumers of brw_DO()/brw_WHILE() track loop start.
This is a similar cleanup to what we did for brw_IF(), brw_ELSE(),
brw_ENDIF() handling.

Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
2011-12-21 14:31:33 -08:00
Eric Anholt
9f8814752f i965: Drop unused do_insn argument from gen6_CONT().
The branch distances get patched up later at the WHILE instruction.

Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
2011-12-21 14:31:33 -08:00
Paul Berry
d44878e754 mesa: Add _NEW_RASTERIZER_DISCARD as synonym for _NEW_TRANSFORM.
This makes it easier to keep track of which dirty bits correspond to
which pieces of context, since it makes _NEW_RASTERIZER_DISCARD
correspond with ctx->RasterDiscard.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
2011-12-21 13:33:35 -08:00
Paul Berry
aee96806f0 mesa: Move RasterDiscard to toplevel of gl_context.
Previously we were storing the RasterDiscard flag (for
GL_RASTERIZER_DISCARD) in gl_context::TransformFeedback.  This was
confusing, because we use the _NEW_TRANSFORM flag (not
_NEW_TRANSFORM_FEEDBACK) to track state updates to it, and because
rasterizer discard has effects even when transform feedback is not in
use.

This patch makes RasterDiscard a toplevel element in gl_context rather
than a subfield of gl_context::TransformFeedback.

Note: We can't put RasterDiscard inside gl_context::Transform, since
all items inside gl_context::Transform need to be pieces of state that
are saved and restored using PushAttrib and PopAttrib.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
2011-12-21 13:33:31 -08:00
Kristian Høgsberg
636f2fc46c egl/x11: Merge the right version of Frederiks change
Argh, I merged an older broken version of the swapbuffer change instead of
Frederiks fixed version.  This diffs gets us back to the right version.
2011-12-21 10:29:30 -05:00
Fredrik Höglund
352c889c10 egl_dri2/x11: Add support for the DRI2 SwapBuffers request 2011-12-20 22:11:18 -05:00
Fredrik Höglund
655f2c1d65 egl_dri2/x11: Add support for eglSwapInterval 2011-12-20 22:11:17 -05:00
Paul Berry
3a2e71874b i965 gen6: Turn on transform feedback extension unconditionally.
Previously, we only enabled transform feedback when
MESA_GL_VERSION_OVERRIDE was 3.0 or greater, since transform feedback
support was not completely finished, so it didn't make sense to
advertise support for it unless absolutely necessary.

Now that transform feedback is fully implemented on gen6, we can
enable this extension unconditionally.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-20 15:22:28 -08:00
Paul Berry
c59393b706 i965 gen6: Implement transform feedback queries.
This patch adds software-based PRIMITIVES_GENERATED and
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries that work by keeping
track of the number of primitives that are sent down the pipeline, and
adjusting as necessary to account for the way each primitive type is
tessellated.

In the long run we'll want to replace this with a hardware-based
implementation, because the software approach won't work with geometry
shaders or primitive restart.  However, at the moment, we don't have
the necessary kernel support to implement a hardware-based query (we
would need the kernel to save GPU registers when context switching, so
that drawing performed by another process doesn't get counted).

Fixes Piglit tests EXT_transform_feedback/query-primitives_generated-*
and EXT_transform_feedback/query-primitives-written-*.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-20 15:22:28 -08:00
Paul Berry
c5e17a8498 i965: Convert if/else to switch statements in brw_queryobj.c
Previously, i965 only supported two query types: GL_TIME_ELAPSED_EXT
and GL_SAMPLES_PASSED_ARB, and it distinguished between the two using
if/else statements that compared query->Base.Target to
GL_TIME_ELAPSED_EXT.

This patch changes the if/else statements to switch statements so that
we can add more query types without having to have a chain of
else-ifs.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-20 15:22:28 -08:00
Paul Berry
f8328c998b i965 gen6: Ensure correct transform feedback indices on new batch.
We don't currently have kernel support for saving GPU registers on a
context switch, so if multiple processes are performing transform
feedback at the same time, their SVBI registers will interfere with
each other.  To avoid this situation, we keep a software shadow of the
state of the SVBI 0 register (which is the only register we use), and
re-upload it on every new batch.

The function that updates the shadow state of SVBI 0 is called
brw_update_primitive_count, since it will also be used to update the
counters for the PRIMITIVES_GENERATED and
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-20 15:22:28 -08:00
Paul Berry
163611d7b2 mesa: Add a function to query whether a meta-op is in progress.
This is needed by i965 to ensure that transform feedback counters are
not incremented during meta-ops.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-20 15:22:28 -08:00
Paul Berry
dc7b6d7d6d mesa: Add count_tessellated_primitives() function.
This function computes the number of primitives that will be generated
when the given drawing operation is performed.  It accounts for the
tessellation that is performed on line strips, line loops, triangle
strips, triangle fans, quads, quad strips, and polygons, so it is
suitable for implementing the primitive counters needed by transform
feedback.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-20 15:22:28 -08:00
Paul Berry
291ae4e639 mesa: Remove unnecessary FLUSH_VERTICES in bind_buffer_range
It isn't necessary to call FLUSH_VERTICES from bind_buffer_range,
because transform feedback buffers are not allowed to be changed when
transform feedback is active.

Thanks to Marek Olšák for pointing out this bug.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
2011-12-20 15:22:28 -08:00
Paul Berry
7d2ff0bf0b i965 gen6: Implement rasterizer discard.
This patch enables rasterizer discard functionality (a part of
transform feedback) in Gen6, by generating an alternate GS program
when rasterizer discard is active.  Instead of forwarding vertices
down the pipeline, the alternate GS program uses a URB Write message
to deallocate the URB entry that was allocated by FF sync and
terminate the thread.

Note: parts of the Sandy Bridge PRM seem to imply that we could do
this more efficiently, by clearing the GEN6_GS_RENDERING_ENABLE bit,
and not allocating a URB entry at all.  However, it's not clear how we
are supposed to terminate the thread if we do that.  Volume 2 part 1,
section 4.5.4, says "GS threads must terminate by sending a URB_WRITE
message with the EOT and Complete bits set.", and my experiments so
far confirm that.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-20 15:22:08 -08:00
Kenneth Graunke
21504b462a i965: Implement bounds checking for transform feedback output.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2011-12-20 15:17:23 -08:00
Paul Berry
63cf7fad13 i965: Flush pipeline on EndTransformFeedback.
A common use case for transform feedback is to perform one draw
operation that writes transform feedback output to a buffer, followed
by a second draw operation that consumes that buffer as vertex input.
Since vertex input is consumed at an earlier pipeline stage than
writing transform feedback output, we need to flush the pipeline to
ensure that the transform feedback output is completely written before
the data is consumed.

In an ideal world, we would do some dependency tracking, so that we
would only flush the pipeline if the next draw call was about to
consume data generated by a previous draw call in the same batch.
However, since we don't have that sort of dependency tracking
infrastructure right now, we just unconditionally flush the buffer
every time glEndTransformFeedback() is called.  This will cause a
performance hit compared to the ideal case (since we will sometimes
flush the pipeline unnecessarily), but fortunately the performance hit
will be confined to circumstances where transform feedback is in use.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-20 15:00:29 -08:00
Paul Berry
c3161b629f i965 gen6+: Make intel_batchbuffer_emit_mi_flush() actually flush.
Previous to this patch, the function intel_batchbuffer_emit_mi_flush()
was a bit of a misnomer.  On Gen4+, when not using the blit engine, it
didn't actually flush the pipeline--it simply generated a PIPE_CONTROL
command with the necessary bits set to flush GPU caches.  This was
usually sufficient, since in most situations where
intel_batchbuffer_emit_mi_flush() was called, all we really care about
was ensuring cache coherency.

However, with the advent of OpenGL 3.0, there are two cases in which
data output by one stage of the pipeline might be consumed, in a later
draw operation, by an earlier stage of the pipeline:

(a) When using textures in the vertex shader.

(b) When using drawing with a vertex buffer that was previously
    generated using transform feedback.

This patch addresses case (a) by changing
intel_batchbuffer_emit_mi_flush() so that on Gen6+, it sets the
PIPE_CONTROL_CS_STALL bit (this forces the pipeline to actually
flush).  (Case (b) will be addressed by the next patch in the series).

This is not an ideal solution--in a perfect world, the driver would
have some buffer dependency tracking so that we would only have to
flush the pipeline in the two cases above.  Until that dependency
tracking is implemented, however, it seems prudent to have
intel_batchbuffer_emit_mi_flush() actually flush the pipeline, so that
we get correct rendering, at the expense of a (hopefully small)
performance hit.

The change is only applied to Gen6+, since at the moment only Gen6+
supports the OpenGL 3.0 features that make a full pipeline flush
necessary.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-20 15:00:28 -08:00
Paul Berry
6ca61441b5 i965 gen6: Turn on transform feedback extension.
This patch advertises support for EXT_transform_feedback on Intel
Gen6.

Since transform feedback support is not completely finished yet, for
now we only advertise support for it when MESA_GL_VERSION_OVERRIDE is
3.0 or greater (since transform feedback is required by GL version
3.0).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-20 15:00:28 -08:00
Paul Berry
9308f29830 i965 gen6: Initial implementation of transform feedback.
This patch adds basic transform feedback capability for Gen6 hardware.
This consists of several related pieces of functionality:

(1) In gen6_sol.c, we set up binding table entries for use by
transform feedback.  We use one binding table entry per transform
feedback varying (this allows us to avoid doing pointer arithmetic in
the shader, since we can set up the binding table entries with the
appropriate offsets and surface pitches to place each varying at the
correct address).

(2) In brw_context.c, we advertise the hardware capabilities, which
are as follows:

   MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 64
   MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS        4
   MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    16

OpenGL 3.0 requires these values to be at least 64, 4, and 4,
respectively.  The reason we advertise a larger value than required
for MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS is that we have already
set aside 64 binding table entries, so we might as well make them all
available in both separate attribs and interleaved modes.

(3) We set aside a single SVBI ("streamed vertex buffer index") for
use by transform feedback.  The hardware supports four independent
SVBI's, but we only need one, since vertices are added to all
transform feedback buffers at the same rate.  Note: at the moment this
index is reset to 0 only when the driver is initialized.  It needs to
be reset to 0 whenever BeginTransformFeedback() is called, and
otherwise preserved.

(4) In brw_gs_emit.c and brw_gs.c, we modify the geometry shader
program to output transform feedback data as a side effect.

(5) In gen6_gs_state.c, we configure the geometry shader stage to
handle the SVBI pointer correctly.

Note: ordering of vertices is not yet correct for triangle strips
(alternate triangles are improperly oriented).  This will be addressed
in a future patch.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-20 15:00:23 -08:00