mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-07 17:58:26 +02:00
i965/gen7: Add support for transform feedback.
Fixes almost all of the transform feedback piglit tests. Remaining
are a few tests related to tesselation for
quads/trifans/tristrips/polygons with flat shading.
v2: Incorporate Paul's feedback (squash with previous, state flag note,
static assert, update FINISHME)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
parent
8f0baace98
commit
c8223d8c8d
1 changed files with 203 additions and 9 deletions
|
|
@ -32,25 +32,219 @@
|
|||
#include "brw_state.h"
|
||||
#include "brw_defines.h"
|
||||
#include "intel_batchbuffer.h"
|
||||
#include "intel_buffer_objects.h"
|
||||
|
||||
static void
|
||||
upload_3dstate_so_buffers(struct brw_context *brw)
|
||||
{
|
||||
struct intel_context *intel = &brw->intel;
|
||||
struct gl_context *ctx = &intel->ctx;
|
||||
/* BRW_NEW_VERTEX_PROGRAM */
|
||||
const struct gl_shader_program *vs_prog =
|
||||
ctx->Shader.CurrentVertexProgram;
|
||||
const struct gl_transform_feedback_info *linked_xfb_info =
|
||||
&vs_prog->LinkedTransformFeedback;
|
||||
/* _NEW_TRANSFORM_FEEDBACK */
|
||||
struct gl_transform_feedback_object *xfb_obj =
|
||||
ctx->TransformFeedback.CurrentObject;
|
||||
int i;
|
||||
|
||||
/* Set up the up to 4 output buffers. These are the ranges defined in the
|
||||
* gl_transform_feedback_object.
|
||||
*/
|
||||
for (i = 0; i < 4; i++) {
|
||||
struct gl_buffer_object *bufferobj = xfb_obj->Buffers[i];
|
||||
drm_intel_bo *bo;
|
||||
uint32_t start, end;
|
||||
|
||||
if (!xfb_obj->Buffers[i]) {
|
||||
/* The pitch of 0 in this command indicates that the buffer is
|
||||
* unbound and won't be written to.
|
||||
*/
|
||||
BEGIN_BATCH(4);
|
||||
OUT_BATCH(_3DSTATE_SO_BUFFER << 16 | (4 - 2));
|
||||
OUT_BATCH((i << SO_BUFFER_INDEX_SHIFT));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
bo = intel_buffer_object(bufferobj)->buffer;
|
||||
|
||||
start = xfb_obj->Offset[i];
|
||||
assert(start % 4 == 0);
|
||||
end = ALIGN(start + xfb_obj->Size[i], 4);
|
||||
assert(end <= bo->size);
|
||||
|
||||
BEGIN_BATCH(4);
|
||||
OUT_BATCH(_3DSTATE_SO_BUFFER << 16 | (4 - 2));
|
||||
OUT_BATCH((i << SO_BUFFER_INDEX_SHIFT) |
|
||||
((linked_xfb_info->BufferStride[i] * 4) <<
|
||||
SO_BUFFER_PITCH_SHIFT));
|
||||
OUT_RELOC(bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, start);
|
||||
OUT_RELOC(bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, end);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Outputs the 3DSTATE_SO_DECL_LIST command.
|
||||
*
|
||||
* The data output is a series of 64-bit entries containing a SO_DECL per
|
||||
* stream. We only have one stream of rendering coming out of the GS unit, so
|
||||
* we only emit stream 0 (low 16 bits) SO_DECLs.
|
||||
*/
|
||||
static void
|
||||
upload_3dstate_so_decl_list(struct brw_context *brw,
|
||||
struct brw_vue_map *vue_map)
|
||||
{
|
||||
struct intel_context *intel = &brw->intel;
|
||||
struct gl_context *ctx = &intel->ctx;
|
||||
/* BRW_NEW_VERTEX_PROGRAM */
|
||||
const struct gl_shader_program *vs_prog =
|
||||
ctx->Shader.CurrentVertexProgram;
|
||||
/* _NEW_TRANSFORM_FEEDBACK */
|
||||
const struct gl_transform_feedback_info *linked_xfb_info =
|
||||
&vs_prog->LinkedTransformFeedback;
|
||||
int i;
|
||||
uint16_t so_decl[128];
|
||||
int buffer_mask = 0;
|
||||
int next_offset[4] = {0, 0, 0, 0};
|
||||
|
||||
STATIC_ASSERT(ARRAY_SIZE(so_decl) >= MAX_PROGRAM_OUTPUTS);
|
||||
|
||||
/* Construct the list of SO_DECLs to be emitted. The formatting of the
|
||||
* command is feels strange -- each dword pair contains a SO_DECL per stream.
|
||||
*/
|
||||
for (i = 0; i < linked_xfb_info->NumOutputs; i++) {
|
||||
int buffer = linked_xfb_info->Outputs[i].OutputBuffer;
|
||||
uint16_t decl = 0;
|
||||
int vert_result = linked_xfb_info->Outputs[i].OutputRegister;
|
||||
|
||||
buffer_mask |= 1 << buffer;
|
||||
|
||||
decl |= buffer << SO_DECL_OUTPUT_BUFFER_SLOT_SHIFT;
|
||||
decl |= vue_map->vert_result_to_slot[vert_result] <<
|
||||
SO_DECL_REGISTER_INDEX_SHIFT;
|
||||
decl |= ((1 << linked_xfb_info->Outputs[i].NumComponents) - 1) <<
|
||||
SO_DECL_COMPONENT_MASK_SHIFT;
|
||||
|
||||
/* This assert should be true until GL_ARB_transform_feedback_instanced
|
||||
* is added and we start using the hole flag.
|
||||
*/
|
||||
assert(linked_xfb_info->Outputs[i].DstOffset == next_offset[buffer]);
|
||||
|
||||
next_offset[buffer] += linked_xfb_info->Outputs[i].NumComponents;
|
||||
|
||||
so_decl[i] = decl;
|
||||
}
|
||||
|
||||
BEGIN_BATCH(linked_xfb_info->NumOutputs * 2 + 3);
|
||||
OUT_BATCH(_3DSTATE_SO_DECL_LIST << 16 |
|
||||
(linked_xfb_info->NumOutputs * 2 + 1));
|
||||
|
||||
OUT_BATCH((buffer_mask << SO_STREAM_TO_BUFFER_SELECTS_0_SHIFT) |
|
||||
(0 << SO_STREAM_TO_BUFFER_SELECTS_1_SHIFT) |
|
||||
(0 << SO_STREAM_TO_BUFFER_SELECTS_2_SHIFT) |
|
||||
(0 << SO_STREAM_TO_BUFFER_SELECTS_3_SHIFT));
|
||||
|
||||
OUT_BATCH((linked_xfb_info->NumOutputs << SO_NUM_ENTRIES_0_SHIFT) |
|
||||
(0 << SO_NUM_ENTRIES_1_SHIFT) |
|
||||
(0 << SO_NUM_ENTRIES_2_SHIFT) |
|
||||
(0 << SO_NUM_ENTRIES_3_SHIFT));
|
||||
|
||||
for (i = 0; i < linked_xfb_info->NumOutputs; i++) {
|
||||
OUT_BATCH(so_decl[i]);
|
||||
OUT_BATCH(0);
|
||||
}
|
||||
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
static void
|
||||
upload_3dstate_streamout(struct brw_context *brw, bool active,
|
||||
struct brw_vue_map *vue_map)
|
||||
{
|
||||
struct intel_context *intel = &brw->intel;
|
||||
struct gl_context *ctx = &intel->ctx;
|
||||
/* _NEW_TRANSFORM_FEEDBACK */
|
||||
struct gl_transform_feedback_object *xfb_obj =
|
||||
ctx->TransformFeedback.CurrentObject;
|
||||
uint32_t dw1 = 0, dw2 = 0;
|
||||
int i;
|
||||
|
||||
/* _NEW_RASTERIZER_DISCARD */
|
||||
if (ctx->RasterDiscard)
|
||||
dw1 |= SO_RENDERING_DISABLE;
|
||||
|
||||
if (active) {
|
||||
int urb_entry_read_offset = 0;
|
||||
int urb_entry_read_length = (vue_map->num_slots + 1) / 2 -
|
||||
urb_entry_read_offset;
|
||||
|
||||
dw1 |= SO_FUNCTION_ENABLE;
|
||||
dw1 |= SO_STATISTICS_ENABLE;
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
if (xfb_obj->Buffers[i]) {
|
||||
dw1 |= SO_BUFFER_ENABLE(i);
|
||||
}
|
||||
}
|
||||
|
||||
/* We always read the whole vertex. This could be reduced at some
|
||||
* point by reading less and offsetting the register index in the
|
||||
* SO_DECLs.
|
||||
*/
|
||||
dw2 |= urb_entry_read_offset << SO_STREAM_0_VERTEX_READ_OFFSET_SHIFT;
|
||||
dw2 |= (urb_entry_read_length - 1) <<
|
||||
SO_STREAM_0_VERTEX_READ_LENGTH_SHIFT;
|
||||
}
|
||||
|
||||
BEGIN_BATCH(3);
|
||||
OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
|
||||
OUT_BATCH(dw1);
|
||||
OUT_BATCH(dw2);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
static void
|
||||
upload_sol_state(struct brw_context *brw)
|
||||
{
|
||||
struct intel_context *intel = &brw->intel;
|
||||
struct gl_context *ctx = &intel->ctx;
|
||||
/* _NEW_TRANSFORM_FEEDBACK */
|
||||
struct gl_transform_feedback_object *xfb_obj =
|
||||
ctx->TransformFeedback.CurrentObject;
|
||||
bool active = xfb_obj->Active && !xfb_obj->Paused;
|
||||
struct brw_vue_map vue_map;
|
||||
|
||||
/* Disable the SOL stage */
|
||||
BEGIN_BATCH(3);
|
||||
OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
/* _NEW_TRANSFORM, CACHE_NEW_VS_PROG */
|
||||
brw_compute_vue_map(&vue_map, intel, ctx->Transform.ClipPlanesEnabled != 0,
|
||||
brw->vs.prog_data->outputs_written);
|
||||
|
||||
if (active) {
|
||||
upload_3dstate_so_buffers(brw);
|
||||
upload_3dstate_so_decl_list(brw, &vue_map);
|
||||
}
|
||||
|
||||
/* Finally, set up the SOL stage. This command must always follow updates to
|
||||
* the nonpipelined SOL state (3DSTATE_SO_BUFFER, 3DSTATE_SO_DECL_LIST) or
|
||||
* MMIO register updates (current performed by the kernel at each batch
|
||||
* emit).
|
||||
*/
|
||||
upload_3dstate_streamout(brw, active, &vue_map);
|
||||
}
|
||||
|
||||
const struct brw_tracked_state gen7_sol_state = {
|
||||
.dirty = {
|
||||
.mesa = 0,
|
||||
.brw = BRW_NEW_BATCH,
|
||||
.cache = 0,
|
||||
.mesa = (_NEW_RASTERIZER_DISCARD |
|
||||
_NEW_TRANSFORM_FEEDBACK |
|
||||
_NEW_TRANSFORM),
|
||||
.brw = (BRW_NEW_BATCH |
|
||||
BRW_NEW_VERTEX_PROGRAM),
|
||||
.cache = CACHE_NEW_VS_PROG,
|
||||
},
|
||||
.emit = upload_sol_state,
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue