If we correctly fill the batch with the right relocation value, and that
matches the expected location of the object, we can then tell the kernel
it can forgo checking each individual relocation by only checking
whether the object moved.
v2: Rebase to apply ahead of I915_EXEC_HANDLE_LUT
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Borrow a trick from anv, and use the last known index for the bo to skip
a search of the batch->exec_bo when adding a new relocation. In defence
against the bo being used in multiple batches simultaneously, we check
that this slot exists and points back to us.
v2: Also update brw_batch_references()
v3: Reset bo->index on creation (Daniel)
v4: Improved explanation of bo->index (Kenneth)
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We must be careful to only compute the address once based on the
per-context information (rather than accessing the unlocked global
bo->offset64) so that the value in the batch does match the
reloc.presumed_offset we declare to the kernel. Otherwise, highly
unlikely, but we may see GPU hangs in multithreaded users.
The only real complication here is isl_surf_fill_state() which needs to
adjust the reloc.delta to both general a tile offset and to encode state
into the lower 12 bits.
(Rebased on ISL changes by Ken.)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Use the .pc file, as provided by version prior 2.1.0 onward and dropping
the manual header/library check.
Version 2.1.0 was released back in Mar 2012 and all major distributions
use it.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (IRC)
Earlier commits moved the xmlconfig library to a wider userbase.
Thus having the check within --enable-dri is insufficient.
Upon closer look, nine needed it from it's early days - 948e6c5228
("nine: Add drirc options (v2)")
Fixes: 601093f95d ("xmlconfig: move into src/util")
Cc: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (IRC)
Android build changes to avoid the following building error:
target C: libmesa_pipe_radeonsi <= external/mesa/src/gallium/drivers/radeonsi/si_pipe.c
...
In file included from external/mesa/src/gallium/drivers/radeonsi/si_pipe.c:38:
external/mesa/src/compiler/nir/nir.h:48:10: fatal error: 'nir_opcodes.h' file not found
^
1 error generated.
Fixes: da62a31c5b "radeonsi: add nir include paths"
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
For buffer objects, where we primarily expect to be writing to them and
so already have a WC mmap (for !llc access) reusing the existing mmap
and keeping the buffer out of the CPU cache seems preferable.
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Matt Turner <mattst88@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Missed updating this caller of pipe_loader_find_module.
Fixes: 0d7d60b7ea ("pipe-loader: pass only the driver_name to pipe_loader_find_module")
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The config passed into the screen should be independent from the state
tracker, because at least in the case of radeonsi, the screen structure
can be shared between different state trackers.
Incidentally, this also fixes crashes that were recently introduced.
Fixes: a35a9e7c ("gallium: add driconf options to pipe_screen_config")
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
They were set only by the DRI state tracker, which is problematic
when radeonsi is used with different state trackers in the same
process.
Also, we don't need them anymore.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Also, access the options directly, allowing us to get rid of the
PIPE_SCREEN_xxx flags.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Commit 0ab04ba979 (anv: Use python to generate ICD json files) changed
the way ICD json files are created.
Remove the old .in files from extra dist, and add the python script.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This fixes the image descriptors for mipmapped tile swizzle
Fixes: 2b7e8556 (ac/surface: enable tile swizzle for mipmapped textures)
Signed-off-by: Dave Airlie <airlied@redhat.com>
When Marek enabled mipmapped swizzle, radv didn't
have the code in place to handle it. This fixes the
regression.
I'll look more into GFX9 once I have a vega card (soon).
Fixes: 2b7e8556 (ac/surface: enable tile swizzle for mipmapped textures)
Signed-off-by: Dave Airlie <airlied@redhat.com>
Note that dcc_alignment = pipe_interleave_bytes * num_pipes * num_banks,
which is greater than the previous open-coded alignment.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The tile swizzle computation was done after the whole miptree was computed,
but that was too late, because at that point AddrSurfInfoOut contained
information about the smallest miplevel, which is never 2D-tiled.
The correct way is to do the computation before the second level is computed.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
In Mesa we use the convention that if gl_renderbuffer::NumSamples
or gl_texture_image::NumSamples is zero, it's a non-MSAA surface.
Otherwise, it's an MSAA surface. But in gallium nr_samples=1 is a
non-MSAA surface.
Before, if the user called glRenderbufferStorageMultisample() or
glTexImage2DMultisample() with samples=1 we skipped the search for the
next higher number of supported samples and asked the gallium driver to
create a surface with nr_samples=1. So we got a non-MSAA surface.
This failed to meet the expection of the user making those calls.
This patch changes the sample count checks in st_AllocTextureStorage()
and st_renderbuffer_alloc_storage() to test for samples > 0 instead of > 1.
And we now start querying for MSAA support at samples=2 since gallium has
no concept of a 1x MSAA surface.
A specific example of this problem is the Piglit arb_framebuffer_srgb-blit
test. It calls glRenderbufferStorageMultisample() with samples=1 to
request an MSAA renderbuffer with the minimum supported number of MSAA
samples. Instead of creating a 4x or 8x, etc. MSAA surface, we wound up
creating a non-MSAA surface.
Finally, add a comment on the gl_renderbuffer::NumSamples field.
There is one piglit regression with the VMware driver:
ext_framebuffer_multisample-blit-mismatched-formats fails because
now we're actually creating 4x MSAA surfaces (the requested sample
count is 1) and we're hitting some sort of bug in the blitter code. That
will have to be fixed separately. Other drivers may find regressions
too now that MSAA surfaces are really being created.
v2: start quering for MSAA support with samples=2 instead of 1.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Both the GLSL 4.00 specs and DX10.1 specs specify that if a fragment
shader uses the sample ID or sample position inputs, the shader is
automatically run at per sample frequency. Document that expectation
for gallium fragment shaders.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
The default values for GL_SAMPLE_SHADING and GL_MIN_SAMPLE_SHADING_VALUE
are missing from the state tables in the GL spec, but they're supposed
to be GL_FALSE and 0.0, per the GL_ARB_sample_shading spec.
Add code for that, just to be explicit.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Note that the Cray flags (-target-cpu=) need to come first since the
cray programming environment uses wappers around other compilers. By
checking the wrapper flags first, you can be sure to match the wrapper
flag instead of the underlying compiler (gcc, intel, pgi, etc.) flags.
Signed-off-by: Chuck Atkins <chuck.atkins@kitware.com>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
v2: add libxmlconfig.la to the dynamic pipe_radeonsi driver
v3: add libxmlconfig.la to targets/opencl build
v4: add EXPAT_LIBS to opencl build
(note: for only-opencl builds, Emil's configure.ac changes
are also needed)
Fixes: bc7f41e11d ("gallium: add pipe_screen_config to screen_create functions")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102014
Tested-by: Andy Furniss <adf.lists@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com> (v1)
Fixes build error with anv_extensions.c not found for
libmesa_anv_entrypoints.
Fixes: d62063c "anv: Autogenerate extension query and lookup"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Android build changes to avoid the following building error:
In file included from external/mesa/src/gallium/targets/dri/target.c:1:
external/mesa/src/gallium/auxiliary/target-helpers/drm_helper.h:185:10:
fatal error: 'radeonsi/si_driinfo.h' file not found
^
1 error generated.
Fixes: 0f8c5de869 "radeonsi: prepare for driver-specific driconf options"
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Android build changes to avoid the following building error:
external/mesa/src/gallium/drivers/radeonsi/si_shader_nir.c:505:
error: undefined reference to 'ac_nir_translate'
Fixes: 86d4b46d66 "ac/common: always build NIR translation"
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
When this GL call is a no-op, it should be a little faster.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
When this GL call is a no-op, it should be a little faster.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
These were only here to keep building without needing to update libdrm.
Now that we include i915_drm.h in Mesa, we don't need this - our copy
is new enough and has the #define.
Trivial.
Fixes:
CXXLD addrlib/libamdgpu_addrlib.la
ar: `u' modifier ignored since `D' is the default (see `U')
../../../../src/amd/common/ac_nir_to_llvm.c:33:27: fatal error:
ac_shader_abi.h: No such file or directory
#include "ac_shader_abi.h"
^
compilation terminated.
Makefile:985: recipe for target
'common/common_libamd_common_la-ac_nir_to_llvm.lo' failed
When running `make distcheck`
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>