Commit graph

143 commits

Author SHA1 Message Date
Ilia Mirkin
924ee3f408 gallium: add shader cap for dldexp/dfracexp support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2015-02-19 19:32:52 -05:00
Ilia Mirkin
899d779cb7 gallium: add a cap to enable double rounding opcodes
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2015-02-19 19:32:49 -05:00
Marek Olšák
8b587ee701 gallium: add interface and state tracker support for GL_AMD_pinned_memory
v2: add alignment restrictions to docs, fix indentation in headers

Reviewed-by: Christian König <christian.koenig@amd.com>
2015-02-17 17:31:48 +01:00
Axel Davy
eb1c12d20d gallium: Add MULTISAMPLE_Z_RESOLVE cap
Resolving a multisampled depth texture into
a single sampled texture is supported on >= SM4.1
hw. It is possible some previous hw support it.

The ability was tested on radeonsi and nvc0.
Apparently is is also supported for radeon >= r700.

This patch adds the MULTISAMPLE_Z_RESOLVE cap and
add it to the drivers. It is advertised for drivers
for which it is sure the ability is supported.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:18 +01:00
Ilia Mirkin
7c211a12aa gallium: add a cap to determine whether the driver supports offset_clamp
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2015-02-02 20:44:02 -05:00
Roland Scheidegger
ade8b26bf5 gallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEMANTIC_BASEVERTEX
Plus a new PIPE_CAP_VERTEXID_NOBASE query. The idea is that drivers not
supporting vertex ids with base vertex offset applied (so, only support
d3d10-style vertex ids) will get such a d3d10-style vertex id instead -
with the caveat they'll also need to handle the basevertex system value
too (this follows what core mesa already does).
Additionally, this is also useful for other state trackers (for instance
llvmpipe / draw right now implement the d3d10 behavior on purpose, but
with different semantics it can just do both).
Doesn't do anything yet.
And fix up the docs wrt similar values.

v2: incorporate feedback from Brian and others, better names, better docs.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-12-16 04:23:00 +01:00
Mathias Fröhlich
56088131d0 gallium: introduce PIPE_CAP_CLIP_HALFZ.
In preparation of ARB_clip_control. Let the driver decide if
it supports pipe_rasterizer_state::clip_halfz being set to true.

v3:
Initially enable on ilo.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de
2014-10-24 19:21:21 +02:00
Marek Olšák
5f5b83cbba gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesa
With 5 shader stages and various combinations of enabled and disabled shaders,
the maximum number of outputs in one shader doesn't have to be equal to
the maximum number of inputs in the following shader.

v2: return 32 for softpipe and llvmpipe
2014-10-21 21:59:02 +02:00
Ilia Mirkin
c113095acd gallium: add a texture target to sampler view and a CAP to use it
This allows a sampler view to have a different texture target than the
underlying resource. This will be used to implement the type casting
between 2d arrays and cube maps as specified in ARB_texture_view.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-09-12 00:54:55 -04:00
Timothy Arceri
89e6806dea gallium: add cap for MAX_VERTEX_ATTRIB_STRIDE
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-08-27 20:35:59 -10:00
Tobias Klausmann
fd5edee700 gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTED
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
2014-08-19 08:54:35 -04:00
Emil Velikov
3a6b68b113 gallium/svga: handle query_rendered caps
All the values are are currently hardcoded. One could use
some heuristics to determine the amount of video memory if
a callback to the host is not available.

Do we what to advertise the driver as hardwar accelerated ?

Cc: Brian Paul <brianp@vmware.com>
Cc: José Fonseca <jose.r.fonseca@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-15 17:42:47 +01:00
Ilia Mirkin
8ee74ce50f gallium: add opcodes/cap for fine derivative support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Reviewed-by: Roland Scheidegger <sroland@vmware.com> (v1)
v2: Reuse opcode gaps as suggested by Marek
2014-08-14 20:25:32 -04:00
Marek Olšák
c10332bbb8 gallium: remove PIPE_SHADER_CAP_MAX_ADDRS
This limit is fixed in Mesa core and cannot be changed.
It only affects ARB_vertex_program and ARB_fragment_program.

The minimum value for ARB_vertex_program is 1 according to the spec.
The maximum value for ARB_vertex_program is limited to 1 by Mesa core.

The value should be zero for ARB_fragment_program, because it doesn't
support ARL.

Finally, drivers shouldn't mess with these values arbitrarily.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-08-11 21:53:57 +02:00
Marek Olšák
04f2c88f45 gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZE
This new name isn't so confusing.

I also changed the gallivm limit, because it looked wrong.

Reviewed-by: Brian Paul <brianp@vmware.com>

v2: use sizeof(float[4])
2014-07-28 23:57:08 +02:00
Ilia Mirkin
32b71246e7 gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORT
Now that this cap is used to determine the availability of both, adjust
its name to reflect the new reality.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-07-03 19:39:25 -04:00
Brian Paul
986adb9057 svga: add switch cases for PIPE_SHADER_CAP_DOUBLES
Signed-off-by: Brian Paul <brianp@vmware.com>
2014-07-03 08:25:50 -06:00
Christoph Bumiller
bc198f8e63 gallium: add facilities for indirect drawing
v2:
Added comments to util_draw_indirect, clarified and fixed map size.
Removed unlikely().
2014-07-02 00:47:09 +02:00
Ilia Mirkin
746e5260f6 gallium: add a cap for max vertex streams
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-07-01 11:34:35 -04:00
Christoph Bumiller
4b586a26c8 gallium: create TGSI_PROPERTY to disable viewport and clipping
Marek v2: add a cap

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2014-06-02 12:49:03 +02:00
Ilia Mirkin
d95df4f4e4 gallium: add a cap for supporting 4-offset TG4 opcodes
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-05-07 20:40:46 -04:00
Brian Paul
9ced3fc649 svga: add switch case for PIPE_SHADER_CAP_PREFERRED_IR, remove default case
Remove default switch case so we're warned of missing cases at compile
time.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2014-05-07 11:32:11 -06:00
Ilia Mirkin
88d8d88d8c gallium: add basic support for ARB_sample_shading
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-04-26 11:52:01 -04:00
Ilia Mirkin
c2f9ad5289 gallium: add a way to query min/max texture gather offsets
Defaults to providing the same offsets as MIN/MAX_TEXEL_OFFSET. For
nvc0, the offset can be -32/31.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-04-10 20:42:36 -04:00
Dave Airlie
be5276ae7d gallium: add support for LODQ opcodes.
This opcode provide support for GL_ARB_texture_query_lod,

Signed-off-by: Dave Airlie <airlied@redhat.com>
[imirkin: rebase, docs update]
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-04-07 01:06:18 -04:00
Dave Airlie
76ba50a25a mesa/soft/llvmpipe: add fake MSAA support
This adds a gallium cap that allows us to fake GL3.0 by
not exposing MSAA on sw rendering.
It also forces the extra extensions needed for GL3.2.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-04-02 12:12:04 +10:00
Marek Olšák
db8886ed09 gallium: the other drivers don't support ARB_buffer_storage
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
2014-02-25 16:07:33 +01:00
Dave Airlie
2fcbec48d7 gallium: add texture gather support to gallium (v3)
This adds support to gallium for a TG4 instruction,
and two CAPs. The first CAP is required for GL_ARB_texture_gather.

The second CAP is required to expose GL_ARB_gpu_shader5.

However so far we haven't found any hardware that natively
exposes the textureGatherOffsets feature from GL, so just
lower it for now. If hardware appears for this we can add
another CAP to allow TG4 to take 4 offsets.

v2: add component selection src and a cap to say
hw can do it. (st can use to help control
GL_ARB_gpu_shader5/GLSL 4.00). Add docs.

v3: rename to SM5, add docs.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-02-25 13:29:17 +10:00
Grigori Goronzy
d34d5fddf8 gallium: add geometry shader output limits
v2: adjust limits for radeonsi and llvmpipe
v3: add documentation

Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2014-02-09 23:31:38 +01:00
Marek Olšák
0354b769c2 gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERS
This can be derived from the shader caps.

All GPUs from ATI/AMD, NVIDIA, and INTEL have separate texture slots
for each shader stage.
2014-02-04 20:19:16 +01:00
Siavash Eliasi
75081391a4 svga: Set PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT to 64
v2: Fixed setting switch cases prior to
PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT incorrectly.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-29 09:11:39 -07:00
Brian Paul
a44554870e svga: rename "tex_usage" to "bindings", add comments
Trivial.
2014-01-24 13:33:29 -07:00
Marek Olšák
d382e90614 gallium: remove PIPE_CAP_SCALED_RESOLVE
If any driver doesn't support this, it can use a blit after resolving
the samples.

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-23 01:47:14 +01:00
Brian Paul
ccd6bf8272 svga: expose HW smooth/stipple/wide lines
Newer virtual HW versions support smooth/stipple/wide lines.
Use that instead of 'draw' fallbacks when possible.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2013-12-11 17:19:44 -08:00
Marek Olšák
1a02bb71dd gallium: add support for AMD_vertex_shader_layer 2013-12-03 19:39:13 +01:00
Roland Scheidegger
2983c039df gallium: new shader cap bit for the amount of sampler views
Ever since introducing separate sampler and sampler view max this was really
missing.
Every driver but llvmpipe reports the same number as number of samplers for
now, so nothing should break.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-11-28 04:02:18 +01:00
Brian Paul
92c3d5acf7 svga: improve check for 3D compressed textures
This is basically a a respin of f1dfcf4bce35e6796f873d9a00103b280da81e4c
per Jose's suggestion.

Just set the SVGA3dSurfaceFormatCaps flags for 3D and cube textures
when checking the texture format capabilities.  This will filter out
unsupported combinations like 3D+DXT.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-11-19 09:03:41 -07:00
Brian Paul
21ae5135dd svga: we don't supported 3D compressed textures
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2013-11-18 16:34:02 -07:00
Brian Paul
34ce1a8502 svga: improve loops over color buffers
Only loop over the actual number of color buffers supported, not
PIPE_MAX_COLOR_BUFS.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2013-11-11 08:12:18 -07:00
Brian Paul
6592a6d065 svga: always return 4 for PIPE_MAX_COLOR_BUFS
Even if the query returns 8, only 4 really work.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2013-11-07 15:21:40 -07:00
Brian Paul
055dbd5c3e svga: return true for the PIPE_CAP_SM3 query
This just tells the state tracker to turn on the GL_ARB_shader_texture_lod
extension.  This simply allows the GLSL compiler to emit TXL and TXD
instructions for both vertex and fragment shaders.  We already support
these opcodes in the svga driver.  Though, the shadow2DGrad() Piglit
tests are failing.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2013-11-07 15:21:40 -07:00
Ilia Mirkin
12d39b4fa8 gallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
This CAP will determine whether ARB_framebuffer_object can be enabled.
The nv30 driver does not allow mixing swizzled and linear zsbuf/cbuf
textures.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2013-10-26 01:36:07 +02:00
Brian Paul
4f08cdefda svga: minor fix-ups in svga_get_shader_param()
Fix debug error message.  Add switch case for PIPE_SHADER_COMPUTE.
Trivial.
2013-10-16 08:26:45 -06:00
Brian Paul
1d05caf9f2 svga: fix pixel center integer
The svga/d3d9 convention is that pixel centers are at integer coordinates.
Fixes piglit glsl-arb-fragment-coord-conventions test.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2013-09-30 18:50:37 -06:00
Brian Paul
360610c89e svga: return 0 for PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
Using the map/unmap path for glTexImage is a little bit faster
than blitting.  Also, this fixes about 50 assorted piglit failures
that seem to be related to the blit version of glReadPixels.

Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2013-09-30 18:50:37 -06:00
Brian Paul
395fac25a6 svga: we don't support TGSI_OPCODE_CONT
So return PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED = 0.
2013-09-30 18:50:37 -06:00
Tom Stellard
4e90bc9a12 gallium: Add PIPE_CAP_ENDIANNESS
Cc: mesa-stable@lists.freedesktop.org
[ Francisco Jerez: Fix "PIPE_ENDIAN_SMALL" in the documentation,
  define PIPE_ENDIAN_NATIVE. ]
2013-07-22 22:43:17 +02:00
Marek Olšák
30c3e8718d mesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimitCheck and dependencies
Not needed with do_dead_builtin_varyings.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-02 17:02:14 +02:00
Brian Paul
71682c1599 svga: add PIPE_CAP_MAX_VIEWPORTS to switch to silence warning 2013-05-29 18:07:11 -06:00
Marek Olšák
52cb395bb1 gallium: add PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE for GL
v2: fix typo 65535 -> 65536

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-05-11 23:45:01 +02:00