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svga: improve check for 3D compressed textures
This is basically a a respin of f1dfcf4bce35e6796f873d9a00103b280da81e4c per Jose's suggestion. Just set the SVGA3dSurfaceFormatCaps flags for 3D and cube textures when checking the texture format capabilities. This will filter out unsupported combinations like 3D+DXT. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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1 changed files with 7 additions and 5 deletions
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@ -447,11 +447,6 @@ svga_is_format_supported( struct pipe_screen *screen,
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}
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}
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if (target == PIPE_TEXTURE_3D && util_format_is_compressed(format)) {
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/* we don't support compressed 3D textures at this time */
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return FALSE;
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}
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/*
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* Query the host capabilities.
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*/
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@ -469,6 +464,13 @@ svga_is_format_supported( struct pipe_screen *screen,
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mask.texture = 1;
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}
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if (target == PIPE_TEXTURE_CUBE) {
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mask.cubeTexture = 1;
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}
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if (target == PIPE_TEXTURE_3D) {
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mask.volumeTexture = 1;
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}
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return (caps.value & mask.value) == mask.value;
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}
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