Similar to pipeline statistics but done for a single counter.
We use REG_A6XX_RBBM_PRIMCTR_7 to get generated primitives
and not PRIMCTR_8 because PRIMCTR_7 counts pre-clipped prims
while PRIMCTR_8 counts them after clipping.
OpenGL spec for GL_PRIMITIVES_GENERATED says:
"Subsequent rendering will increment the counter once for every
vertex that is emitted from the geometry shader, or from the
vertex shader if no geometry shader is present."
Passes tests:
dEQP-VK.transform_feedback.primitives_generated_query.*
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15746>
It will be easier to merge dynamic states from libraries this way.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15764>
The loader extension provides upcalls to get surface state (native
resource and size) into the driver. The driver extension is called by a
kopper-aware loader in preference to __DRI_SWRAST's createNewDrawable.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14541>
This has one negative side-effect; we're no longer able to print
validation errors without dxcompiler.dll. I doubt that's a real problem,
but if it is, we should add this ability to dxil_validator instead of
having a second implementation here.
The reasons I didn't try adding this in the first place is:
1. This code seems a bit janky; it doesn't consult the "known"-variable
to figure out if the encoding is OK, and it's lacking a fallback path
in that case.
2. It seems unlikely that the compiler varies the encoding of the output
in the first place; one of the two code-paths in here is probably
untested.
3. Since dxil_validator leaves reporting to the call-site, we'd need to
either add and output-encoding to the API (yuck), or re-encode the
string to UTF-8 using WinAPI.
Right now, it seems questionable if fixing all of the above is worth it.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15751>
This API is only available on Windows, which is the only OS where DXIL
validation is a requirement, and where DXIL.dll (and dxcompiler.dll) are
available.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15751>
by utilizing a separate slot map for patch variables, the entire i/o
assignment mechanism can be simplified to accurately manage i/o for all
types of variables and avoid location conflicts
affects:
KHR-Single-GL46.enhanced_layouts*
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15770>
the previous methodology triggered warnings any time a rasterizer state
was created with unsupported features without determining whether those
features would actually be used
a more optimal process is to check for missing features at pipeline creation,
as all the necessary info is now available, and spurious warnings can be avoided
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15778>
deqp-runner uprevved to reduce memory usage on HW runners, let us
experiment with shader cache on tmpfs, and hopefully provide a tool for
virgl to be able to plausibly run piglit under crosvm instead of vtest.
piglit uprevved to avoid a flake in softpipe in glx-multithread-texture,
and improve performance of the test, too. This also brings in the
fbo-blending-format-quirks fix to properly initialize the buffers, fixing
some fails/flakes.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15419>