Brian
39038c1169
gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS
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The later follows the naming scheme of other limits.
Keep the old definition until all possible usage is updated.
2008-03-27 17:41:55 -06:00
Brian Paul
37da2d6851
gallium: updated/improved comments, minor re-formatting
2008-03-27 17:18:25 -06:00
Brian
bdf279b555
consolidate some parsing functions that were pretty much identical for vertex/fragment programs
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cherry-picked from master
2008-03-27 16:19:46 -06:00
Brian
5052dabb44
mesa: misc sync-up with master
2008-03-27 16:05:40 -06:00
Brian
d46ac956db
raise GL_INVALID_OPERATION if glProgramString compilation fails
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cherry-picked from master
2008-03-27 16:04:20 -06:00
Brian
4adee848a6
Fix the compile of disabled DEBUG_PARSING code.
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cherry-picked from master
2008-03-27 15:54:44 -06:00
Brian
a072094bf0
make sure state token values are fully initialized
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cherry-picked from master
2008-03-27 15:52:00 -06:00
Brian
50a20d4729
added program_error2() function for better error reporting
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cherry-picked from master
2008-03-27 15:51:07 -06:00
Brian
7b91d87540
Fix state.texgen parsing error (bug 12313).
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Replace *(*inst++) with *(*inst)++ in a few places.
Cherry-picked from master.
2008-03-27 15:48:54 -06:00
Brian
6f8286163c
gallium: Update calls to the simple shader functions
2008-03-27 15:43:32 -06:00
Brian
dccbfd8bf0
gallium: return pipe_shader_state from the simple shader functions
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Allows us to fix a mem leak (tokens array).
2008-03-27 15:43:32 -06:00
Brian
89222ee49d
gallium: fix Element() macro redefinition warning
2008-03-27 15:43:32 -06:00
Brian
ba49fa39f3
gallium: fix incorrect types for shaders
2008-03-27 15:43:32 -06:00
Brian
df1744c043
gallium: remove temporary static var
2008-03-27 15:43:32 -06:00
Brian
d355eee5ca
gallium: silence unused var warning
2008-03-27 15:27:31 -06:00
Brian
132df5ebce
cell: include cell_state_per_fragment.h to silence warning
2008-03-27 15:27:14 -06:00
Brian
8b8a947111
cell: added (uint64_t) cast to silence warning
2008-03-27 15:26:54 -06:00
Brian
979358c471
cell: fix unclosed comment
2008-03-27 15:26:22 -06:00
Ian Romanick
70659e8ec8
xlib: Fix build error from recent fence changes
2008-03-26 10:52:08 -07:00
Ian Romanick
92126cea84
cell: Implement code-gen for logic op
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This also implements code-gen for the float-to-packed color
conversion. It's currently hardcoded for A8R8G8B8, but that can
easily be fixed as soon as other color depths are supported by the
Cell driver.
2008-03-26 10:47:17 -07:00
Brian Paul
1ecb2e4a7a
gallium: need to call st_validate_state() in Bitmap()
2008-03-26 09:02:54 -06:00
Brian Paul
8cb85807d3
gallium: as for aapoints, make the extra texcoord per-shader state
2008-03-26 08:21:17 -06:00
Michel Dänzer
4abe1eb980
gallium: Change pipe->flush() interface to optionally return a fence.
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The cell driver still uses an internal CELL_FLUSH_WAIT flag, in the long run
proper fencing should be implemented for it.
2008-03-26 09:36:40 +00:00
Brian
e55dccd0bf
gallium: the generic attrib we use for computing coverage is per-shader
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Fixes a very tricky conformance failure.
2008-03-25 19:21:36 -06:00
Brian
9f7cd571e0
gallium: added fragment emit/write debug counters
2008-03-25 19:21:36 -06:00
Ian Romanick
542e3464a4
cell: Enable MIT-SHM on Cell.
2008-03-25 18:15:58 -07:00
Ian Romanick
b09de96a17
xlib: Add support for MIT-SHM in xlib winsys driver
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Gives about a 3% performance increase in gears on x86-64 (non-tiled)
and about 10% performance increase in gears on Cell (tiled). I
actually expected more of a boost. :(
2008-03-25 18:15:58 -07:00
Ian Romanick
84d8030735
cell: Float convert-to and convert-from instructions use different shift bias
2008-03-25 18:15:58 -07:00
Michal Krol
e1543fa55c
draw: Take flatshade_first rasterizer bit into account.
2008-03-25 23:51:52 +01:00
Michal Krol
dc9757e1a8
gallium: Introduce flatshade_first field to rasterizer_state.
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This bit tells us which vertex of the primitive is used to
propagate color for the remaining vertices if flatshade mode.
2008-03-25 23:51:51 +01:00
Brian Paul
7f56c8ea5f
gallium: disable the selection/feedback draw module's options for wide lines, points, etc.
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Disable paths that would convert points/lines to tris as that upsets selection,
feedback, rastpos.
2008-03-25 14:12:55 -06:00
Brian Paul
070a744622
gallium: added some debug code (disable)
2008-03-25 12:30:05 -06:00
Brian Paul
cf7daba791
mesa: fix some issues in _mesa_combine_programs()
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Use a temporay register to connect outputs of first program to inputs of
second program.
Also, fix bug in replace_registers(): didn't search/replace DstReg.
2008-03-25 12:30:05 -06:00
Keith Whitwell
05a4ecdec2
draw: vertex fetch can be validated too early leading to an assertion... disable
2008-03-25 18:15:58 +00:00
Keith Whitwell
cbec008491
draw: don't use fetch_and_store for bypass_vs mode, it's not quite right
2008-03-25 18:09:53 +00:00
Brian Paul
c0ef166474
mesa: append fog instructions after parsing if a fog option is set
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Drivers don't have to worry about it then.
2008-03-25 11:47:35 -06:00
Brian Paul
bedb93e989
mesa: when negating scalar src args, use NEGATE_XYZW, not NEGATE_X
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This makes things easier on the back-end when generating GPU code.
2008-03-25 11:47:35 -06:00
José Fonseca
331a56136e
Fix typo
2008-03-25 17:47:39 +00:00
Keith Whitwell
4505acf3b2
draw: take primitive into account when deciding if the pipeline is active
2008-03-25 15:22:32 +00:00
José Fonseca
aacfc326cc
gallium: Use debug_get_option for GETENV
2008-03-25 11:37:54 +00:00
José Fonseca
6fa0bd0671
gallium: Fix default option on Windows.
2008-03-25 11:37:24 +00:00
Brian Paul
d453042bc6
gallium: don't enable stencil test if no stencil buffer.
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Also, if not doing two-sided stencil, set back-face state = front-face state.
2008-03-24 19:59:59 -06:00
Brian
6579440ea9
gallium: be smarter about picking the sampler unit for pstipple, aaalines
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Also, if the app really uses all available sampler/texture units, don't just
die. Just use the last sampler for the pstipple or aaline texture.
2008-03-24 19:36:44 -06:00
Brian
4654803e25
gallium: fix a few bugs, warnings in the p_debug code
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added missing _ to a _debug_printf() call.
2008-03-24 18:49:56 -06:00
Brian
d6af8fc51d
gallium: move sampler_unit field to pstip_fragment_shader since it's per-shader
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Also, fix another texture refcounting bug.
2008-03-24 18:34:03 -06:00
Brian
e27127a61c
gallium: save/restore samplers in draw_textured_quad()
2008-03-24 18:34:03 -06:00
Brian Paul
f654ab40d6
mesa: call glutDestroyWindow (help find mem leaks)
2008-03-24 17:21:18 -06:00
Brian Paul
45cc35e776
gallium: fix a few texture border/mipmap glitches found w/ conform
2008-03-24 17:21:18 -06:00
Brian Paul
762e96c804
gallium: check SamplersUsed to determine if texture needed, as in st_atom_sampler.c
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Otherwise, we were sometimes setting texture state but not the corresponding
sampler state.
2008-03-24 17:21:18 -06:00
Brian
ae146e4bc8
gallium: make a copy of the vertex shader's token array.
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This solves problems when the state tracker frees the token array when the
draw module still needs it.
2008-03-24 16:35:25 -06:00