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mesa: when negating scalar src args, use NEGATE_XYZW, not NEGATE_X
This makes things easier on the back-end when generating GPU code.
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331a56136e
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1 changed files with 6 additions and 6 deletions
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@ -2578,7 +2578,7 @@ parse_fp_vector_src_reg(GLcontext * ctx, const GLubyte ** inst,
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GLboolean isRelOffset;
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/* Grab the sign */
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negate = (parse_sign (inst) == -1) ? 0xf : 0x0;
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negate = (parse_sign (inst) == -1) ? NEGATE_XYZW : NEGATE_NONE;
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/* And the src reg */
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if (parse_src_reg(ctx, inst, vc_head, program, &file, &index, &isRelOffset))
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@ -2635,7 +2635,7 @@ parse_fp_scalar_src_reg (GLcontext * ctx, const GLubyte ** inst,
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GLboolean IsRelOffset;
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/* Grab the sign */
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Negate = (parse_sign (inst) == -1) ? 0x1 : 0x0;
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Negate = (parse_sign (inst) == -1) ? NEGATE_XYZW : NEGATE_NONE;
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/* And the src reg */
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if (parse_src_reg (ctx, inst, vc_head, Program, &File, &Index, &IsRelOffset))
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@ -3123,7 +3123,7 @@ parse_vp_vector_src_reg(GLcontext * ctx, const GLubyte ** inst,
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GLboolean isRelOffset;
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/* Grab the sign */
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negateMask = (parse_sign (inst) == -1) ? 0xf : 0x0;
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negateMask = (parse_sign (inst) == -1) ? NEGATE_XYZW : NEGATE_NONE;
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/* And the src reg */
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if (parse_src_reg (ctx, inst, vc_head, program, &file, &index, &isRelOffset))
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@ -3150,12 +3150,12 @@ parse_vp_scalar_src_reg (GLcontext * ctx, const GLubyte ** inst,
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{
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enum register_file File;
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GLint Index;
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GLubyte Negate;
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GLubyte negateMask;
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GLubyte Swizzle[4];
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GLboolean IsRelOffset;
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/* Grab the sign */
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Negate = (parse_sign (inst) == -1) ? 0x1 : 0x0;
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negateMask = (parse_sign (inst) == -1) ? NEGATE_XYZW : NEGATE_NONE;
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/* And the src reg */
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if (parse_src_reg (ctx, inst, vc_head, Program, &File, &Index, &IsRelOffset))
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@ -3167,7 +3167,7 @@ parse_vp_scalar_src_reg (GLcontext * ctx, const GLubyte ** inst,
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reg->File = File;
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reg->Index = Index;
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reg->Swizzle = (Swizzle[0] << 0);
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reg->NegateBase = Negate;
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reg->NegateBase = negateMask;
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reg->RelAddr = IsRelOffset;
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return 0;
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}
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