ngg_vertex_gs and ngg_tess_eval_gs work very similarly to
vertex_vs and tess_eval_vs, but they run on the HW NGG GS stage.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3576>
The exports in NGG VS and TES work just like VS exports,
so the assembler needs to fix these too in the same manner.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3576>
They behave like merged ESGS shaders, so the exec mask needs
to be manually initialized for these NGG shaders too.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3576>
This is needed to distinguish between NGG and legacy.
Otherwise, vertex_geometry_gs and ngg_vertex_geometry_gs
have the same value, which we want to avoid.
Also, there is no such thing as ngg_vertex_tess_control_hs.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3576>
We want to execute instructions after s_setprio in the given
priority, so we must prevent the scheduler from scheduling beyond
s_setprio, otherwise some instructions could be executed in a
different priority.
Rename hazard_fail_memtime to hazard_fail_unreorderable and include
s_setprio in the list of unreorderable opcodes.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3576>
Currently we only use this at the beginning of merged shader parts,
but we are going to need to use it with some NGG code as well.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3576>
Currently we only use this for uniform ifs that come from NIR,
but we are going to need to use it with some NGG parts as well.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3576>
Currently without alignment check, so that
we can only use the _byte and _short versions
and multi-component stores are split.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4002>
To not having to split the register file into single bytes,
we maintain a map with registers which contain subdword variables.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4002>
This isn't perfect (for example, changes might not be too meaningful when
comparing shaders with different control flow) but it should be useful for
evaluating scheduler changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2965>
Adds these statistics:
- hash of code and constant data
- number of instructions
- number of copies from pseudo-instructions
- number of branches
- estimate of cycles spent not waiting in s_waitcnt
- number of vmem/smem "clauses"
- sgpr/vgpr usage before scheduling
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2965>
Statistics will be added to ACO in later commits.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2965>
v_mad and v_madak are both 64-bit instructions, so it doesn't
increase code size to always apply a 32-bit literal instead of
using v_mad and a sgpr which contains that literal.
Found with some Youngblood shaders but help some other games.
vkpipeline-db (VEGA10):
Totals from affected shaders:
SGPRS: 46168 -> 46016 (-0.33 %)
VGPRS: 45576 -> 45564 (-0.03 %)
Code Size: 5187208 -> 5179584 (-0.15 %) bytes
Max Waves: 3297 -> 3297 (0.00 %)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4410>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4410>