Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
"In the subsections described above for array, vector, matrix and
structure accesses, any out-of-bounds access produced undefined
behavior.... Out-of-bounds reads return undefined values, which
include values from other variables of the active program or zero."
Robustness extensions suggest to return zero on out-of-bounds
accesses, however it's not applicable to the arrays of samplers,
so just clamp the index.
Otherwise instr->sampler_index or instr->texture_index would be out
of bounds, and they are used as an index to arrays of driver state.
E.g. this fixes such dereference:
if (options->lower_tex_packing[tex->sampler_index] !=
in nir_lower_tex.c
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6428>
Lowering samplers is needed to produce NIR that can actually be
consumed by some gallium drivers, so it doesn't make sense to
to keep it only in the GLSL code.
This commit introduces nir_lower_samplers to compiler/nir,
while maintains the GL-specific function too.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
With this we should have no passes in src/compiler/nir with any
dependencies on headers from core GL Mesa.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
- remove mtypes.h from most header files
- add main/menums.h for often used definitions
- remove main/core.h
v2: fix radv build
Reviewed-by: Brian Paul <brianp@vmware.com>
This matches the "foreach x in container" pattern found in many other
programming languages. Generated by the following regular expression:
s/nir_foreach_function(\([^,]*\),\s*\([^,]*\))/nir_foreach_function(\2, \1)/
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This matches the "foreach x in container" pattern found in many other
programming languages. Generated by the following regular expression:
s/nir_foreach_instr(\([^,]*\),\s*\([^,]*\))/nir_foreach_instr(\2, \1)/
and similar expressions for nir_foreach_instr_safe etc.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit adds the capability to NIR to support separate textures and
samplers. As it currently stands, glsl_to_nir only sets the texture deref
and leaves the sampler deref alone as it did before and nir_lower_samplers
assumes this. Backends can still assume that they are combined and only
look at only at the texture index. Or, if they wish, they can assume that
they are separate because nir_lower_samplers, tgsi_to_nir, and prog_to_nir
all set both texture and sampler index whenever a sampler is required (the
two indices are the same in this case).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We're about to separate the two concepts. When we do, the sampler will
become optional. Doing a rename first makes the separation a bit more
safe because drivers that depend on GLSL or TGSI behaviour will be fine to
just use the texture index all the time.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>