Similar to how other I/O info is cleared at the beginning
of gather_info we should also clear the cross-invocation
mesh shader output mask.
Fixes: 112a856813
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18464>
When the workgroup is 1 dimensional, simply use a vec3
filled with zeroes and the local invocation index.
This is is better than lower_id_to_index + constant folding,
because this way we don't leave behind extra ALU instrs.
Note, this is relevant to mesh shaders on RDNA2 because
it enables us to better detect cross-invocation output
access.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18464>
This also prevents some small regressions in "glsl: remove GLSL IR
inverse comparison optimisations".
shader-db results:
All Sandy Bridge and newer Intel platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 19941025 -> 19940805 (<.01%)
instructions in affected programs: 52431 -> 52211 (-0.42%)
helped: 188 / HURT: 6
total cycles in shared programs: 858451784 -> 858431633 (<.01%)
cycles in affected programs: 2119134 -> 2098983 (-0.95%)
helped: 183 / HURT: 12
LOST: 2
GAINED: 0
Iron Lake and GM45 had similar results. (Iron Lake shown)
total instructions in shared programs: 8364668 -> 8364670 (<.01%)
instructions in affected programs: 753 -> 755 (0.27%)
helped: 2 / HURT: 4
total cycles in shared programs: 248752572 -> 248752238 (<.01%)
cycles in affected programs: 87290 -> 86956 (-0.38%)
helped: 2 / HURT: 4
fossil-db results:
Skylake, Ice Lake, and Tiger Lake had similar results. (Ice Lake shown)
Instructions in all programs: 144909184 -> 144909130 (-0.0%)
Instructions helped: 6
Cycles in all programs: 9138641740 -> 9138640984 (-0.0%)
Cycles helped: 8
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18006>
Ever since 4246c2869c and 7d85dc4f35 loop unrolling can no
longer depend on inot being eliminated from the loop
terminator condition so we need to be able to handle it.
This change avoids 292 loop unrolling regressions with shader-db
once the following patch is applied.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18006>
Ever since 4246c2869c and 7d85dc4f35 loop unrolling can no
longer depend on inot being eliminated from the loop
terminator condition so we need to be able to handle it.
Here we simply check to see if the inot contains a simple
terminator condition we previously handled. We also update
the previous users of this function to use a newly name
copy of the previous behaviour
nir_is_terminator_condition_with_two_inputs().
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18006>
A task shader must use this instruction to specify the dimensions
of the launched mesh shader workgroups.
It is a terminating instruction.
When the task shader doesn't have the optional payload, use the
pre-existing launch_mesh_workgroups intrinsics.
When the task shader has a payload, use a new
launch_mesh_workgroups_with_payload_deref intrinsics which has
a deref that refers to the payload variable.
We also add this new intrinsic to nir_lower_io which lowers this
to the pre-existing explicit intrinsic.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18366>
SPIRV and GLSL are reasonable at converting ALU ops to mediump, but
variable storage would be wrapped in a 2f32/2mp on store/load, and if
nir_vars_to_ssa doesn't make that storage go away then you'd have extra
conversions. For compute shader shared mem, you'd waste memory too.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18259>
AGX and zink both want all of these lowered, but nir_to_tgsi will want
only demote (and terminate if it was possible from GLSL but it's not)
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15932>
Take this real-world (trimmed) shader:
precision highp float;
in lowp vec4 var_varVertexColor;
layout(location = 0) out vec4 out_FragColor0;
void main() {
vec4 textureColor0 = vec4(1.000000e+00, 0.000000e+00, 0.000000e+00, 1.000000e+00);
vec3 color = vec3(1.000000e+00, 1.000000e+00, 1.000000e+00);
vec4 outColor = vec4(vec3((color).rgb), 1.000000e+00);
(outColor *= vec4(var_varVertexColor));
(out_FragColor0 = outColor);
}
After opts, it's just a store from input to output. If we decide to lower
the input to 16-bit, then as long as the driver can handle 16-bit outputs,
it would be a good idea to demote the output and save the conversions.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18003>
It's useful to see this information now that aco is going to use it.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18297>
This is almost always a nir_instr and updating the src of a nir_if will
have to work slightly differently in the future.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12910>
Soon we'll be allocating instructions out of a per-shader pool, which
means that if we don't free too many instructions during the main
optimization loop, the final nir_sweep() call will create holes which
can't be filled. By freeing instructions more aggressively, we can
allocate more instructions from the freelist which will reduce the final
memory usage.
Modified from Connor Abbott's original patch to rebase on top of
refactored DCE and so that the use-after-free in nir_algebraic_impl() is
fixed.
Co-authored-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12910>
Used by RADV/Radeonsi NGG culling. Pack them into a single vec4
load for radeonsi to reduce const buffer load.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17651>
Used by AMD GPU NGG line culling. We could use nir load
line width and viewport scale to calculate this in shader,
but this way needs expensive divide ops.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17651>
This fixes the use of an uninitialzed value:
Conditional jump or move depends on uninitialised value(s)
bcmp (vg_replace_strmem.c:1203)
_mesa_add_sized_state_reference (prog_parameter.c:434)
st_nir_assign_uniform_locations(gl_context*, gl_program*, nir_shader*) (st_glsl_to_nir.cpp:209)
st_finalize_nir (st_glsl_to_nir.cpp:1041)
by 0x58271B9: st_glsl_to_nir_post_opts(st_context*, gl_program*, gl_shader_program*) (st_glsl_to_nir.cpp:571)
...
Uninitialised value was created by a heap allocation
malloc (vg_replace_malloc.c:381)
ralloc_size (ralloc.c:114)
ralloc_array_size (ralloc.c:218)
deref_offset_var (nir_lower_atomics_to_ssbo.c:47)
lower_instr (nir_lower_atomics_to_ssbo.c:111)
nir_lower_atomics_to_ssbo (nir_lower_atomics_to_ssbo.c:204)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18227>
Warning messages:
../src/compiler/nir/tests/serialize_tests.cpp:113:1: warning: 'InstantiateTestCase_P_IsDeprecated' is deprecated: INSTANTIATE_TEST_CASE_P is deprecated, please use INSTANTIATE_TEST_SUITE_P [-Wdeprecated-declarations]
../src/compiler/nir/tests/serialize_tests.cpp:119:1: warning: 'InstantiateTestCase_P_IsDeprecated' is deprecated: INSTANTIATE_TEST_CASE_P is deprecated, please use INSTANTIATE_TEST_SUITE_P [-Wdeprecated-declarations]
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18203>
This intrinsic returns a Boolean. Both 1-bit and 32-bit versions must
be allowed. Otherwise, size mismatches will occur after lowering
1-bit Booleans to 32-bit.
Fixes: 4cbdf9ec4d ("nir,spirv: implement SpvOpImageSparseTexelsResident")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16547>
this is cumbersome to detect, so detect it here
the flag denotes the use of either bindless texture operations
or shader variables such that drivers can infer the use of bindless
descriptor management functionality
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18088>
When primitive is points, EndPrimitive can't be used to count
primitive. Need to use vertex count instead. And it's also not
needed to do vertex per primitive count and overwrite incomplete
primitive work for points.
Fixes: 2be99012e9 ("nir: Add ability to count emitted GS primitives.")
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17805>
this adds minimal validation for tex ops with derefs to check that the
dest type integer-ness matches the sampled type's integer-ness
the aim is to provide the most basic validation that nir is being modified
and created consistently, not to perform exact verification that
the types are identical
fix#6985
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17874>
This reverts commit 96fa23bca5.
The correct fix to the problem was a1bc152340, making this
change obsolete as the pass skips any vars marked with
always_active_io. There was no real advantage to allowing these
vars to be split because they can't be removed anyway. Also there
is no way to split varying arrays gracefully here due to the xfb
layout rules, and this change didn't handle arrays at all.
Removing this obsolete code also fixes an assert in the new CTS
test KHR-Single-GL45.enhanced_layouts.xfb_all_stages. The test
was legally adding xfb offsets to all vertex stages but since
we only mark the varyings in the final vertex stage with the
always_active_io flag the other stages were correctly lowering
to scalars but when an array with an offset hit this code it
asserted since it couldn't handle it.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Fixes: a1bc152340 ("spirv: mark variables decorated with XfbBuffer as always active")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6928
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17878>
uadd_carry returns 1 or 0, so ANDing with 1 is unnecessary. Probably
this was implemented thinking that it was returning a boolean value.
shader-db results for V3D:
total instructions in shared programs: 12463571 -> 12462964 (<.01%)
instructions in affected programs: 28994 -> 28387 (-2.09%)
helped: 110
HURT: 1
total uniforms in shared programs: 3704591 -> 3704588 (<.01%)
uniforms in affected programs: 247 -> 244 (-1.21%)
helped: 3
HURT: 0
total max-temps in shared programs: 2148138 -> 2148117 (<.01%)
max-temps in affected programs: 729 -> 708 (-2.88%)
helped: 23
HURT: 2
total sfu-stalls in shared programs: 21230 -> 21232 (<.01%)
sfu-stalls in affected programs: 0 -> 2
helped: 0
HURT: 2
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17903>
It now removes dead inline sampler variables and moves everything to the
end so we no longer need nir_move_inline_samplers_to_end().
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17334>
Also make the code cleaner and simplier.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17334>
AMD will use this to execute a lowering pass conditionally.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17693>