This allow us to force mesa to use GL_UNSIGNED_INT rather than
GL_UNSIGNED_SHORT for when chosing the texture format for
GL_DEPTH_COMPONENT. The increased depth precision allows us to
match the Nvidia/AMD closed drivers default behaviour.
Here we also enable the workaround for the remastered tombraider
games.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13032
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34752>
force_gl_names_reuse is changed to integer.
-1 means default (currently disabled), 0 means disabled, 1 means enabled
The names reuse initialization is moved to _mesa_alloc_shared_state ->
_mesa_InitHashTable instead of _mesa_HashEnableNameReuse.
It will be enabled by default.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32715>
There's good reasons to emulate compressed formats; mobile and desktop
HW generally have different ideas of what formats are worth the extra
silicon, so they support different formats based on the legacy they were
designed to support. This means we can get better application
compatibility by emulating these formats.
But, that comes at a price, namely that applications that supports
multiple formats don't really have a way to detect which ones are
natively supported and which ones are not. This means they might make
the wrong choice, and end up wasting memory and bandwidth when that
could have been avoided.
So let's make the emulation optional, by introducing a DRIconf variable
to disable it.
This intentionally still leaves in place transcoding support, because
that's still *probably* a win. Besides, those needs to be opted into
anyway.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: David Heidelberg <david@ixit.cz>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31420>
In the case of virtio_gpu, if the drm native context capset is
supported, we should try loading the native driver before falling back
to virgl.
Previously this was done with hacks in pipe_virtio_gpu_create_screen(),
but this also requires virgl's driconf to be the superset of virgl and
all the nctx drivers.
Instead add an optional loader callback to probe for nctx support. This
is called with the drm capset, if the host supports the drm context
type, to allow driver specific code to determine if the specific GPU is
supported, so we can cleanly fall back to virgl if it does not (for ex,
an old VM guest with a newer host, where mesa in the guest does not
support the new GPU, but mesa in the host does).
TODO: How to handle the dynamic loader case?
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28777>
And pipe/p_compiler.h are removed as it not used any more
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23577>
From OpenGL spec 8.6
"An INVALID_OPERATION error is generated if the object bound to
READ_FRAMEBUFFER_BINDING is framebuffer complete and its effective
value of SAMPLE_BUFFERS (see section 9.2.3.1) is one"
But some games might do this
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8425
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22147>
Some apps use glDiscardFramebuffer()/glInvalidateFramebuffer() when they
only kidding. Add a knob to disable that.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21916>
There are multiple error messages, show one of them:
../../src/gallium/auxiliary/pipe-loader/pipe_loader_sw.c:219:54: error: passing arguments to a function without a prototype is deprecated in
all versions of C and is not supported in C2x [-Werror,-Wdeprecated-non-prototype]
sdev->ws = sdev->dd->winsys[i].create_winsys(drisw_lf);
^
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19875>
Also rename:
iface -> drawable
stfb -> drawable (where it means dri_drawable and not st_framebuffer)
stfbi -> drawable or pdrawable (if drawable exists)
pipe_frontend_drawable* is really just dri_drawable* for DRI, and WGL/GLX
have their own variants. This makes it easier to understand what kind of
object is being used.
I always wondered what st_framebuffer_iface, iface, stfbi, iface_stamp,
and iface_ID actually mean. Now those terms are gone forever.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20027>
This is the only one implemented by mesa/state_tracker.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20027>
Oh you didn't know that st_context had a screen object too?
Yeah, this code is full of surprises.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20027>
st_context_attribs is moved into st_context.h.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20027>
where PIPE_CONTEXT_* flags are available
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20027>
st_context_iface was the base class that st_context inherited.
Just use st_context.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20027>
It's equal to fscreen, which is almost next to it.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20027>
st_manager is really the base class of dri_screen, so let's call it
pipe_frontend_screen. That's a much better name than the vague "st_manager".
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20027>
Hopefully this doesn't break anything.
There are a lot of places that invalidate drawables, but no place attempted
to call the context directly like this. A few places don't even have
the context.
Explanation:
The DRI frontend uses a global atomic counter per drawable that is
incremented when that drawable changed buffers.
st_manager_validate_framebuffers checks for that atomic counter and
updates the framebuffer state if there is any change. This was called at
every state update, so likely before almost every draw (!!!).
This commit changes that. Everything is the same except that the change
of buffers will not be noticed until the beginning of the next frame or
when the framebuffer state update is triggered by something else.
The effect is that we don't waste time calling
st_manager_validate_framebuffers a million times per frame.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19775>
It's a global variable and have no need destroy
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19197>
As it's only accessed in st_manager.c, there is no need expose it
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19197>