mesa/src/gallium/include/frontend
Timothy Arceri e0a111540f
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util/driconf: add force_gl_depth_component_type_int workaround
This allow us to force mesa to use GL_UNSIGNED_INT rather than
GL_UNSIGNED_SHORT for when chosing the texture format for
GL_DEPTH_COMPONENT. The increased depth precision allows us to
match the Nvidia/AMD closed drivers default behaviour.

Here we also enable the workaround for the remastered tombraider
games.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13032
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34752>
2025-05-04 23:04:29 +00:00
..
api.h util/driconf: add force_gl_depth_component_type_int workaround 2025-05-04 23:04:29 +00:00
drisw_api.h util: include "util/compiler.h" instead of "pipe/p_compiler.h" 2023-06-27 18:18:30 +08:00
drm_driver.h loader: Add better support for virtgpu nctx driver loading 2024-05-23 20:02:03 +00:00
opencl_interop.h
sw_driver.h util: include "util/compiler.h" instead of "pipe/p_compiler.h" 2023-06-27 18:18:30 +08:00
sw_winsys.h sw_winsys: add displaytarget_create_mapped 2024-04-05 16:05:20 +00:00
vdpau_dmabuf.h
vdpau_funcs.h
vdpau_interop.h
winsys_handle.h winsys: add more stride members to winsys_handle 2024-04-05 16:05:21 +00:00
xlibsw_api.h