for a resource usage sequence like:
* TRANSFER_WRITE
* SHADER_READ
* TRANSFER_READ
the previous code would only synchronize SHADER_READ, which meant the
following TRANSFER_READ was subject to RaW hazards
instead, accumulate read accesses and emit new read sync when necessary
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36057>
We set need_check_render_feedback for fragment shader only:
69ad0fc61e ("radeonsi: only set need_check_render_feedback if binding textures for PS")
This helps adding mesh shader to not involve other geometry
stages so we can do it in either vertex or mesh pipeline.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35931>
It was only added to indirect compute walkers while HSD don't say
anything about this optimization be specific to indirect compute
walkers.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36058>
this is more explicit than vec2's and hence has fewer footguns. in particular
it's easier to handle with preambles in a sane way.
modelled on what ir3 does.
there's probably room for more clean up but for now this unblocks what I want to
do.
stats don't seem concerning.
Totals from 692 (1.29% of 53701) affected shaders:
MaxWaves: 441920 -> 442112 (+0.04%)
Instrs: 1588748 -> 1589304 (+0.03%); split: -0.05%, +0.08%
CodeSize: 11487976 -> 11491620 (+0.03%); split: -0.04%, +0.07%
ALU: 1234867 -> 1235407 (+0.04%); split: -0.06%, +0.10%
FSCIB: 1234707 -> 1235249 (+0.04%); split: -0.06%, +0.10%
IC: 380514 -> 380518 (+0.00%)
GPRs: 117292 -> 117332 (+0.03%); split: -0.08%, +0.11%
Preamble instrs: 314064 -> 313948 (-0.04%); split: -0.05%, +0.01%
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35949>
That farm is not coming back any time soon, so let's just disable the
jobs to avoid having to keep them working while refactoring; they'll
have to be mostly re-written if/when they're brought back anyway.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36024>
This must be done before the GLSL compiler stops using
nir_lower_io_vars_to_temporaries for inputs to work around an LLVM bug.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36018>
First, we handle the case where GetMemoryFdKHR fails. This is unlikely
and, if it's a Mesa driver it probably won't stomp the FD but we should
be extra careful. Then, we can close the dma-buf file immediately after
we call drmIoctl() on it, ensuring we don't leak the dma-buf file
descriptor if drmIoctl() fails. If ImportSemaphoreFdKHR() fails, then
we need to clean up the sync file.
Fixes: d4f8ad27f2 ("zink: handle implicit sync for dmabufs")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36048>
nir_opt_varyings reduces the number of varyings. Check against limits after
that, so that old and limited GPUs don't fail linking when nir_opt_varyings
is able to reduce varyings to or below the limit.
The previous code only checked FS inputs, which is glaringly obvious
from the removed var_counts_against_varying_limit function.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Timothy Arceri <tarceri@itqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36023>
if we're not populating VkExternalMemoryImageCreateInfo
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36008>
Now that all our backends are either swrast or using client image-based
allocation, we don't need the DRI2 loader interface anymore. Remove it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35885>
wl_drm is the legacy protocol which is used to support
EGL_WL_bind_wayland_display to exchange buffers between client and
server. It's supported dmabuf for a very long time, and as a private
protocol for Mesa's use, there is no need to carry around support for
old codepaths, as all relevant drivers support dmabuf.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35885>
DRI2 was hidden behind a legacy-x11 build option back in the 24.2
release. It's now been a year, so let's get on with removing it so we
can simplify our winsys interactions.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35885>
It is valid for w to be 1, in that case nothing should be encoded
in the bitstream.
value must be lower than max, add that as an assert instead.
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35648>
The option lower_all_io_to_temps was only set to true for FS,
consequently the correct mask includes all shaders but the FS.
Fixes: a86f32a1ae
etnaviv,r600,v3d,virgl: report correct nir_options::support_indirect_*
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36013>