Commit graph

43534 commits

Author SHA1 Message Date
José Fonseca
c2c44f2641 docs: Remove MSVS project files.
They were totally broken for several releases.

scons now builds everything the project files built and more, and can be
kept up-to-date with little effort.
2011-04-23 13:18:45 +01:00
José Fonseca
d34ddad9a5 scons: Build glu. 2011-04-23 13:16:03 +01:00
José Fonseca
15eaf8297e scons: Build classic mesa gdi driver.
Build as

  scons platform=windows mesagdi
2011-04-23 12:41:28 +01:00
José Fonseca
4c92f3fa6e osmesa: Fix Mingw build.
Build as

  scons platform=windows osmesa
2011-04-23 12:23:42 +01:00
José Fonseca
8e8a56eaa0 scons: Build osmesa.
Just type

  scons osmesa
2011-04-23 12:22:59 +01:00
José Fonseca
c89cca648d mapi/glapi: Avoid warnings about visibility being unsupported on MinGW. 2011-04-23 12:14:39 +01:00
José Fonseca
abda64efce mesa/vf: Remove.
Unused.  Probably replaced by translate module.
2011-04-23 11:49:41 +01:00
José Fonseca
de29ee0e6d graw: Replace dead symlinks to delete python statetracker shaders with their contents. 2011-04-23 11:07:27 +01:00
Brian Paul
931432fea6 draw: fix point/line/tri flushing bug in vbuf code
Need to reset the point/line/tri functions to point to the "first"
versions whenever we flush vertices.  Fixes unfilled polygon rendering
errors seen in demos/samples/logo.c.  See comments for more info.

NOTE: This is a candidate for the 7.10 branch.
2011-04-22 13:39:50 -06:00
Marek Olšák
72239d16cd r300g: do not advertise color_buffer_float on r300 and r400
It seems they can't do unclamped vertex colors. Tested on RV350.
2011-04-22 20:25:24 +02:00
Marek Olšák
9d07ff63fc r300/compiler: fix up error message 2011-04-22 20:25:24 +02:00
Benjamin Franzke
01b036adea egl/wayland: Follow buffer.attach removal 2011-04-22 12:21:46 -04:00
Benjamin Franzke
b1a9172277 egl/wayland: Update to buffer.damage addition 2011-04-22 12:21:37 -04:00
Marek Olšák
5b2ff543ab configure.ac: fix up the help text for --enable-gallium-r300 2011-04-22 16:56:31 +02:00
Marek Olšák
673cec467a r300g: disallow A16F,L16F,LA16F,I16F texture formats on DRM<2.8.0 2011-04-22 16:19:41 +02:00
Benjamin Franzke
400a99a679 st/egl: Update to wayland protocol,egl changes 2011-04-22 08:56:36 -04:00
Benjamin Franzke
f09c66b3cc egl_dri2: Create wl_buffers for pixmap surfaces
Needed since wayland-egl doesnt do this anymore.
2011-04-22 08:56:33 -04:00
Benjamin Franzke
1617b268ef egl/wayland: Add new version parameter for post_drm 2011-04-22 08:56:30 -04:00
Benjamin Franzke
2225397d1c egl/wayland: Fix prefixes for interface names 2011-04-22 08:56:27 -04:00
Marek Olšák
1faf079a69 swrast: fix readpix clamping
Broken with e5c6a92a12. (ARB_color_buffer_float)

Clamping should occur if type != float, otherwise the MSBs of the resulting
pixels are killed off. For example, reading back LUMINANCE = R+G+B can be
greater than 0xff, but the result is naturally masked by 0xff
for UNSIGNED_BYTE, leading to bogus results.

The following bug report seems to want clamping to occur if type == half_float
too. Not sure what's correct.

Bug: [bisected pineview] oglc case pxconv-read failed
https://bugs.freedesktop.org/show_bug.cgi?id=35852

Tested by: Fang Xun <xunx.fang@intel.com>
Reviewed-and-tested-by: Ian Romanick <ian.d.romanick@intel.com>
2011-04-22 06:35:36 +02:00
Kristian Høgsberg
7142a67473 WL_bind_wayland_display: clarify that context must be NULL 2011-04-21 23:47:59 -04:00
Ian Romanick
d439491a77 i915: Gut all remaining bits of hardware fog
None of this ever gets used.  Fog is always calculated by a fragment
program.  Even though the fixed-function fog unit is never used, state
updates are still sent to the hardware.  Removing those spurious state
updates can't hurt performance.

Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Acked-by: Alex Deucher <alexdeucher@gmail.com>
2011-04-21 17:33:41 -07:00
Ian Romanick
499f7c0114 i915: i915_context::vertex_fog is always I915_FOG_NONE, so kill it
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Acked-by: Alex Deucher <alexdeucher@gmail.com>
2011-04-21 17:33:38 -07:00
Ian Romanick
c41cb17037 i915: There's always a fragment program
Fragment programs are generated by core Mesa for fixed-function.
Because of this, there's no reason to handle cases where there is no
fragment program for fog.

Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Acked-by: Alex Deucher <alexdeucher@gmail.com>
2011-04-21 17:33:35 -07:00
Ian Romanick
8fc5ed18bc i915: Delete disabled try_pixel_fog paths
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Acked-by: Alex Deucher <alexdeucher@gmail.com>
2011-04-21 17:33:32 -07:00
Ian Romanick
4d203a01e2 mesa: Kill gl_fragment_program::FogOption with fire
All drivers expect this to always be GL_NONE.  Don't let there be any
opportunity for a bad value to leak out and infect some unsuspecting
driver.  If any driver for hardware that had fixed-function
per-fragment fog (i915 and perhaps some r300-ish) was ever going to
add support, it would have done it by now.

Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Acked-by: Alex Deucher <alexdeucher@gmail.com>
2011-04-21 17:33:29 -07:00
Ian Romanick
df7555e763 i915: gl_fragment_program::FogOption is always GL_NONE so don't check it
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Acked-by: Alex Deucher <alexdeucher@gmail.com>
2011-04-21 17:33:26 -07:00
Ian Romanick
8780c38983 i965: gl_fragment_program::FogOption is always GL_NONE so don't check it
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Acked-by: Alex Deucher <alexdeucher@gmail.com>
2011-04-21 17:33:24 -07:00
Ian Romanick
f0188d4b08 mesa: gl_fragment_program::FogOption is always GL_NONE so don't check it
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Acked-by: Alex Deucher <alexdeucher@gmail.com>
2011-04-21 17:33:21 -07:00
Ian Romanick
3aa21f93dc mesa: Fix bugs in ff fragment shader fog handling
This patch fixes two bugs related to fog in the fixed-function
fragment shader generation code.

Fog was only lowered to instructions if MRTs were used.  The fragment
shader assembler always lowers "fog option" code to instructions, and
many drivers (e.g., r300) expect this.

When fog lowering did happen, it was after the instruction count was
checked against implementation limits.  Since fog lowering may add up
to 5 instructions, a program that was below the limits before lowering
may exceed the limits after lowering.

NOTE: This is a candidate for the stable branches.

Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Acked-by: Alex Deucher <alexdeucher@gmail.com>
2011-04-21 17:33:18 -07:00
Brian Paul
a22aba4eae st/mesa: check image size before copy_image_data_to_texture()
We should only copy images into the dest texture if the size is correct.
This fixes a failed assertion when finalizing a texture with mis-defined
mipmap levels such as:
level 0: 32x32
level 1: 8x8

Also, fix incorrect mipmap level used in assertion at the top of
copy_image_data_to_texture().

NOTE: This is a candidate for the 7.10 branch.
2011-04-21 13:02:02 -06:00
Marek Olšák
4ad63659c0 galahad,util: warn on resource target mismatch in copy_region
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2011-04-21 15:51:18 +02:00
Marek Olšák
f9dafcb8f2 st/mesa: implement CopyBufferSubData using resource_copy_region
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2011-04-21 15:51:18 +02:00
Marek Olšák
883d8a0b44 gallium: add fallback for copying buffers to all drivers
Just to keep drivers working.

Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2011-04-21 15:51:18 +02:00
Marek Olšák
64f55216e4 util: add a simple memcpy path for copying buffers in util_resource_copy_region
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2011-04-21 15:51:18 +02:00
Kenneth Graunke
08ba9778db glsl/ast_to_hir: Only use the local 'type' variable as a temporary.
Lots of code (deleted by this patch) tried to make type == result->type,
but not all cases did.  Don't pretend; just use result->type.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-04-20 16:46:17 -07:00
Kenneth Graunke
dfaaf7c5e8 i965: Remove dead vertex buffer structs.
We do this OUT_BATCH-style in brw_draw_upload.c.
2011-04-20 16:43:52 -07:00
Kristian Høgsberg
c0f8c9911c wayland-egl: Update to wayland-egl.h changes, drop struct wl_egl_display 2011-04-20 17:47:20 -04:00
Brian Paul
42d377224a mesa: fix void pointer arithmetic warning 2011-04-20 12:04:25 -06:00
Eric Anholt
2ea0aa4cd9 docs: Mention that GLSL 1.30 is started.
Things definitely remaining todo: switch statements, clip distances.
On 965, we also need real integers in the VS, and implementations of
some things like isinf/isnan.

Reviewed-by: Brian Paul <brianp@vmware.com>
2011-04-20 10:35:43 -07:00
Eric Anholt
6e13cbcb74 docs: Update for Intel ARB_texture_float and ARB_color_buffer_float.
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-04-20 10:35:43 -07:00
Eric Anholt
d22e2ebe35 intel: Add support for ARB_color_buffer_float.
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-04-20 10:35:42 -07:00
Eric Anholt
99fa449bb9 meta: Add support for ARB_color_buffer_float to _mesa_meta_Clear().
Tested with piglit arb_color_buffer_float-clear.

Reviewed-by: Brian Paul <brianp@vmware.com>
2011-04-20 10:35:42 -07:00
Eric Anholt
b249197259 meta: Add support for ARB_color_buffer_float to _mesa_meta_DrawPixels.
Tested with piglit arb_color_buffer_float-drawpixels.

Reviewed-by: Brian Paul <brianp@vmware.com>
2011-04-20 10:35:42 -07:00
Eric Anholt
87478cd6e3 intel: Add support for ARB_texture_float.
For 1 and 2-channel formats the hardware only supports rendering to R
and RG.  To do I and L render targets we just call them R and
everything works out.  For A, we would need to rewrite the CC to do
the alpha channel's blending on color instead, and send the fragment
alpha down the red channel.  For LA, there doesn't seem to be any
hope, because we can't do independent color/alpha blending while
treating the LA surface as RG.

Reviewed-by: Brian Paul <brianp@vmware.com>
2011-04-20 10:35:42 -07:00
Eric Anholt
0bbbeba2db intel: Add support for blit copies of >32bpp formats.
The blitter only does up 32bpp at a time, so we handle it by mangling
coordinates and calling the surface 32bpp.

Fixes ARB_texture_rg/fbo-generatemipmap-formats-float with ARB_texture_float.

Reviewed-by: Brian Paul <brianp@vmware.com>
2011-04-20 10:35:42 -07:00
Eric Anholt
b31a99367c mesa: Add renderbuffer accessors for A, I, L, FLOAT32.
Of these, intel will be using I and L initially, and A once we rewrite
fragment shaders and the CC for rendering to it as R.

Reviewed-by: Brian Paul <brianp@vmware.com>
2011-04-20 10:35:42 -07:00
Eric Anholt
bad08969b5 mesa: Add renderbuffer accessors for MESA_FORMAT_R_FLOAT32, RG_FLOAT32.
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-04-20 10:35:42 -07:00
Eric Anholt
f7c26109c2 mesa: Add ChooseTexFormat fallbacks for floating point textures.
This covers X_FLOAT16 -> X_FLOAT32, and X -> RGBA_FLOAT32.

Reviewed-by: Brian Paul <brianp@vmware.com>
2011-04-20 10:35:41 -07:00
Eric Anholt
ba99c2fbd9 mesa: Add renderbuffer accessors for MESA_FORMAT_RGBA_FLOAT32.
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-04-20 10:35:41 -07:00