This can be really noticeable for the BeginQuery/Draw/EndQuery pattern.
It seems to improve a depth-only pass by +35% in one upcoming game
because this removes a bunch of context rolls.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22556>
Most applications have a sequence like BeginQuery/Draw/EndQuery which
can be optimized by delaying DB_COUNT_CONTROL at draw time instead of
enabling/disabling for every draw.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22556>
For AV1, the begin bitstream buffer have included all the tile data,
and extra bitstream buffer is useless and causing the bad performance
by bs buffer resize/map/copy.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Reviewed-by: Veerabadhran Gopalakrishnan <veerabadhran.gopalakrishnan@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22557>
This is really noticeable for games that resolve a bunch of occlusion
queries (in this case 4096) because it seems that emitting 4096
WAIT_REG_MEM packets can stall more than expected. Fixes this by
waiting for queries in the resolve query shader.
This improves performance of an unreleased game by +~10% (71->78 FPS).
RADV should now be really close to Windows performance for that title.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22579>
if a winsys is allocated by the frontend, it should be freed by the frontend
rather than the driver to ensure it doesn't leak if it doesn't reach
the driver
cc: mesa-stable
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22396>
This function was returning the size of a single region header as the stride
when it was supposed to be returning the total size of the region headers for a
single render target. This went unnoticed due to the fact this function had two
variables with basically identical names. To avoid any future confusion, rename
rgn_header_size to single_rgn_header_size throughout the code.
Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22574>
if an attachment other than the msrtss blit attachment has clears pending,
unbinding the other attachment will trigger a clear flush, which will then
recurse into the msrtss blit that's being triggered
instead, save/restore these clears around the msrtss blit since they
can be executed during the normal renderpass
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22577>
with the new zsbuf elimination handling, the fb state calculated in
u_blitter's fb restore may be incorrect if the zsbuf has indeed been
eliminated, so ensure the right fb is stored to be reapplied so that
misrenders will be avoided
fixes some crashes/misrenders in webgl
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22577>
VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT is equal to
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT but we want COLOR_ATTACHMENT_BIT.
Found by inspection.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22540>
For some reasons this seems broken only on GFX6. Note that PAL doesn't
allowed block-compressed with 1D on all GPUs.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22540>
The new code splits the work into a few passes instead of trying to do
everything with a single pass. This helps to apply the new clarified
rules for structured control flow in the SPIR-V specification, in
particular the "exit construct" rules.
First find an appropriate ordering for the blocks, based on the
approach taken by Tint (WebGPU compiler). Then, with those blocks
in order, identify the SPIR-V constructs start and end positions.
Finally, walk the blocks again to emit NIR for each of them, "opening"
and "closing" the necessary NIR constructs as we reach the start and
end positions of the SPIR-V constructs.
There are a couple of interesting choices when mapping the constructs
to NIR:
- NIR doesn't have something like a switch, so like the previous code,
we lower the switch construct to a series of conditionals for each
case.
- And, unlike the previous code, when there's a need to perform a
break from a construct that NIR doesn't directly support (e.g. inside
a case construct, conditionally breaking early from the switch), we
now use a combination of a NIR loop and an NIR if. Extra code is
added to ensure that loop_break and loop_continues are propagated
to the right loop.
This should fix various issues with valid SPIR-V that previously
resulted in "Invalid back or cross-edge in the CFG" errors.
Thanks to Alan Baker and David Neto for their explanations of
ordering the blocks, in the Tint code and in presentations to
the SPIR-V WG.
Thanks to Jack Clark for providing a lot of valuable tests used to
validate this MR.
Closes: #5973, #6369
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17922>
mantissa needs to be at the lower part for shift left.
This fixes large integer value conversion.
Cc: mesa-stable
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22570>
Also add a comment that explains the dword aligned mode.
Note that the SDMA shader uploads are always dword aligned
so this commit doesn't fix any issues but just prepares this
function for more general use.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22551>
Apply some basic NIR optimizations to clean up the result. Useful in some
situations when comparing the parsing code from different mesa branches.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22180>
If we know the next stage, we can tell whether an output is a sysval,
such as POS.
For example, POS is not a sysval output if the next stage is not FS.
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21861>