Commit graph

581 commits

Author SHA1 Message Date
Asahi Lina
c12153cd89 asahi: Identify & disable triangle merging for shaders using derivatives
It seems triangle merging is incompatible with calculating derivatives
along primitive edges correctly. Take the appropriate NIR shader info
flags in the compiler and pass them down as a flag to the driver, so it
can set the disable triangle merging flag (formerly called "lines or
points").

TODO: Is this what macOS does when you set a sample mask there (which
apparently fixes the same bug on the Darwinia Metal backend)? Do we
also need to set this when sample masks are used?

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Fixes Darwinia and dEQP2 projected tests.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20365>
2022-12-17 18:10:28 +00:00
Asahi Lina
005f556065 asahi: Fix include guard comment on decode.h
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20365>
2022-12-17 18:10:28 +00:00
Asahi Lina
b80fb31678 asahi: Allocate enough push ranges for the worst possible case
We need one for every possible sysval, plus up to 16 VBOs.

Fixes plasma-systemmonitor.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20365>
2022-12-17 18:10:28 +00:00
Alyssa Rosenzweig
eba2b182c8 agx: Fix packing of extension for block image stores
Probably impossible to hit in practice but let's get it right. Found when
forcing RA to use the upper half of the reg file.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20365>
2022-12-17 18:10:28 +00:00
Alyssa Rosenzweig
ef23bbfdbd agx: Coalesce i2i16 and u2u16
Extract out the code for unpack_64_2x32_split_x and use it for other integer
downcasts too to coalesce out a move. Pointless, but I wanted to have a little
RA fun after getting stencil export working.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20365>
2022-12-17 18:10:28 +00:00
Asahi Lina
58d02e4f59 ail: Assert that the mip level is in bounds
This preempts possible out-of-bounds accesses and later asserts when
trying to get the tile size.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20365>
2022-12-17 18:10:28 +00:00
Alyssa Rosenzweig
a8ec3135bb ail: Fix tile sizes
Fixes dEQP-GLES3.functional.texture.filtering.2d.sizes.3x7_nearest_mipmap_linear.

Tested for all sizes 1..256x1..256.

Tested-by: Asahi Lina <lina@asahilina.net>
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20365>
2022-12-17 18:10:28 +00:00
Asahi Lina
d36a829fa1 ail: Fix typo
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20365>
2022-12-17 18:10:28 +00:00
Asahi Lina
0d57fcaf28 ail: Always allocate the full miptree
Layer strides are based on the full miptree, and even for single-layer
images macOS always allocates a full one (possibly relevant for
compression). Make sure we do the same, regardless of how many mip
levels the user asked for.

Fixes Darwinia.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20365>
2022-12-17 18:10:28 +00:00
Ian Romanick
eb76cee9f8 nir: Eliminate nir_op_i2b
There are a lot of optimizations in opt_algebraic that match ('ine', a,
0), but there are almost none that match i2b.  Instead of adding a huge
pile of additional patterns (including variations that include both ine
and i2b), always lower i2b to a != 0.

At this point in the series, it should be impossible for anything to
generate i2b, so there /should not/ be any changes.

The failing test on d3d12 is a pre-existing bug that is triggered by
this change.  I talked to Jesse about it, and, after some analysis, he
suggested just adding it to the list of known failures.

v2: Don't rematerialize i2b instructions in dxil_nir_lower_x2b.

v3: Don't rematerialize i2b instructions in zink_nir_algebraic.py.

v4: Fix zink-on-TGL CI failures by calling nir_opt_algebraic after
nir_lower_doubles makes progress.  The latter can generate b2i
instructions, but nir_lower_int64 can't handle them (anymore).

v5: Add back most of the hunk at line 2125 of nir_opt_algebraic.py. I
had accidentally removed the f2b(bf2(x)) optimization.

v6: Just eliminate the i2b instruction.

v7: Remove missed i2b32 in midgard_compile.c. Remove (now unused)
emit_alu_i2orf2_b1 function from sfn_instr_alu.cpp. Previously this
function was still used. 🤷

No shader-db changes on any Intel platform.

All Intel platforms had similar results. (Ice Lake shown)
Instructions in all programs: 141165875 -> 141165873 (-0.0%)
Instructions helped: 2

Cycles in all programs: 9098956382 -> 9098956350 (-0.0%)
Cycles helped: 2

The two Vulkan shaders are helped because of the "new" (('b2i32',
('ine', ('ubfe', a, b, 1), 0)), ('ubfe', a, b, 1)) algebraic pattern.

Acked-by: Jesse Natalie <jenatali@microsoft.com> [earlier version]
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Daniel Schürmann <daniel@schuermann.dev> [earlier version]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15121>
2022-12-14 06:23:21 +00:00
Alyssa Rosenzweig
c9144eff48 asahi: Model alignment of occlusion query indices
8-byte offsets.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20123>
2022-12-10 21:51:04 -05:00
Alyssa Rosenzweig
3a318e4265 asahi: Identify some more fields used with layered
These values depend on the framebuffer width/height and maybe other
stuff. Maybe strides.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20123>
2022-12-10 21:51:04 -05:00
Alyssa Rosenzweig
c3eb81fd16 asahi: Identify XML for anisotropic filtering
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20123>
2022-12-10 21:51:04 -05:00
Alyssa Rosenzweig
b28fe26d7c ail: Save level_offsets_compressed_B
So we can bind specific mip levels for rendering into compressed Z/S.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20123>
2022-12-10 21:50:45 -05:00
Alyssa Rosenzweig
8dcf7648f1 agx: Lower VBOs in NIR
Now we support all the vertex formats! This means we don't hit u_vbuf for format
translation, which helps performance in lots of applications. By doing the
lowering in NIR, the vertex fetch code itself can be optimized by NIR (e.g.
nir_opt_algebraic) which can improve generated code quality.

In my first implementation of this, I had a big switch statement mapping format
enums to interchange formats and post-processing code. This ends up being really
unwieldly, the combinatorics of bit packing + conversion + swizzles is
enormous and for performance we want to support everything (no u_vbuf
fallbacks). To keep the combinatorics in check, we rely on parsing the
util_format_description to separate out the issues of bit packing, conversion,
and swizzling, allowing us to handle bizarro formats like B10G10R10A2_SNORM with
no special casing.

In an effort to support everything in one shot, this handles all the formats
needed for the extensions EXT_vertex_array_bgra, ARB_vertex_type_2_10_10_10_rev,
and ARB_vertex_type_10f_11f_11f_rev.

Passes dEQP-GLES3.functional.vertex_arrays.*

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19996>
2022-12-02 06:25:20 +00:00
Alyssa Rosenzweig
fb49715a2c agx: Lower UBOs in NIR
Simpler than lowering in the backend and makes the sysvals obvious in the NIR.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19996>
2022-12-02 06:25:20 +00:00
Alyssa Rosenzweig
6b4ed663a8 agx: Implement 8-bit sign extensions
Long term, I think having i2i16 and i2i32 available with 8-bit sources should
make lowering the rest of 8-bit away a bit easier. Short term, this avoids
special casing 8-bit in the VBO lowering code.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19996>
2022-12-02 06:25:20 +00:00
Alyssa Rosenzweig
8127737c1e agx: Allow some 8-bit sources
8-bit sources are useful for int8->float32 conversions, which we can do in a
single hardware instruction.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19996>
2022-12-02 06:25:20 +00:00
Alyssa Rosenzweig
ba209fe493 agx: Implement formatted loads
These will be generated by the UBO and VBO lowerings. (and eventually by other
lowerings too?)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19996>
2022-12-02 06:25:20 +00:00
Alyssa Rosenzweig
580f25a266 agx: Add shift to device_load
We'll use this as an optimization soon. This acts in addition to the format's
shift.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19996>
2022-12-02 06:25:20 +00:00
Alyssa Rosenzweig
1555ac6f0b agx: Clamp point sizes
Fixes vs-point_size-zero.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20017>
2022-12-01 05:58:30 +00:00
Alyssa Rosenzweig
7108619c0d agx: Handle 32-bit gl_FragCoord.zw
The coefficient register is 16-bit so our builder will make the iter 16-bit too
(maybe not the best design...), force fp32 to match the NIR intrinsic.

Fixes glsl-fs-fragcoord-zw-ortho

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20017>
2022-12-01 05:58:30 +00:00
Alyssa Rosenzweig
eb4187b02d agx: Handle large varying indices
Fixes glsl-max-varyings.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20017>
2022-12-01 05:58:30 +00:00
Asahi Lina
022d03013a ail: Split off test-miptree.cpp from test-layout.cpp
Keep test-layout.cpp for the simple smoke tests, and move the big pile
of miptree tests to its own file.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20031>
2022-11-28 19:50:18 +00:00
Asahi Lina
d0532196a2 ail: Add uncompressed twiddled texture sizing tests
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20031>
2022-11-28 19:50:18 +00:00
Asahi Lina
50ee22f5a5 ail: Rename test-compression.cpp to test-comp-twiddled.cpp
To better align with the analogous test-uncomp-twiddled.cpp

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20031>
2022-11-28 19:50:18 +00:00
Asahi Lina
c52d4bef2d ail: Add more compression size test cases
Also sort the table in a consistent way, to make it easier to add
tests without creating duplicates in the future.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20031>
2022-11-28 19:50:18 +00:00
Asahi Lina
c39ca7007f ail: Fix logic for buffer alignment
It turns out that specifically Z/S single-layer textures have the main
miptree padded to the page size, but not others.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20031>
2022-11-28 19:50:18 +00:00
Asahi Lina
ecdcb3e1aa ail: Fix compression metadata buffer sizing corner cases
Although the metadata is possibly one byte per 8x4 block, the
logical block size for compression/allocation is a 16x16 block,
so align to that. Also align the initial dimensions to that size,
and change the minification to a simple DIV_ROUND_UP.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20031>
2022-11-28 19:50:18 +00:00
Asahi Lina
112830f1a0 asahi: Pass through layer alignment flag to the hardware
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20031>
2022-11-28 19:50:18 +00:00
Asahi Lina
d88b546e65 ail: Introduce layer_alignment flag
The hardware uses this flag to determine whether layer strides are
implicitly aligned to the page size or not.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20031>
2022-11-28 19:50:18 +00:00
Alyssa Rosenzweig
597e303b5b agx: Add merge helpers to GenXML
From panfrost.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20013>
2022-11-28 16:48:38 +00:00
Alyssa Rosenzweig
debee344a2 agx: Make empty texture pack to all-zeroes
So we can do partial textures.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20013>
2022-11-28 16:48:38 +00:00
Asahi Lina
f5a26cc646 asahi: Fix remaining build issues on macOS
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20030>
2022-11-28 16:10:19 +00:00
Alyssa Rosenzweig
20cdc35fdb asahi: Add missing #include
Noticed when shuffling headers.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19999>
2022-11-25 18:56:48 +00:00
Asahi Lina
6f15873d44 asahi: Introduce compressed resource support
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19999>
2022-11-25 18:56:48 +00:00
Asahi Lina
78948c03f0 asahi: Identify compression-related XML
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19999>
2022-11-25 18:56:48 +00:00
Asahi Lina
bea975b298 ail: Add unit tests for compression
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19999>
2022-11-25 18:56:48 +00:00
Asahi Lina
0ba63d5c26 ail: Introduce support for compression
The main buffer is twiddled as before, but there's now also an auxiliary
compression buffer that we need to reserve space for.

With compression, the main buffer is aligned less. The macOS logic seems to be
to align to the page size only if the texture is both 3D and mipmapped, *and*
the layer stride is greater than the page size.

That's gated on compression being enabled. Page alignment seems to be needed for
uncompressed twiddled cube maps.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19999>
2022-11-25 18:56:48 +00:00
Alyssa Rosenzweig
b102f045ab asahi: Set GPR count accurately for background/EOT
Better occupancy, which is especially important when the background shader
does memory access (for reloads). On my 4K monitor, glmark2 -bdesktop fullscreen
from 95fps to 133fps.

At default settings, glmark2 -bterrain from 63fps to 71fps.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19997>
2022-11-25 18:02:42 +00:00
Alyssa Rosenzweig
6de5bd5f41 agx: Fix signedness issues packing
UBSan complains otherwise:

../src/asahi/compiler/agx_pack.c:701:21: runtime error: left shift of 1 by 31 places cannot be represented in type 'int'
../src/asahi/compiler/agx_pack.c:534:18: runtime error: left shift of 8 by 28 places cannot be represented in type 'int'

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19971>
2022-11-24 23:37:48 +00:00
Alyssa Rosenzweig
d608ca0363 agx: Handle vertex shaders that use <= 8 halfregs
r5 and r6 are always getting lowered. Will prevent a regression with VBO
lowering on a shader which has stride=0 and hence gets the vertex ID read
optimized out with NIR:

   dEQP-GLES2.functional.draw.random.50

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19971>
2022-11-24 23:37:48 +00:00
Alyssa Rosenzweig
94124925ca agx: Try to align sources of pack_64_2x32_split
Helps with coalescing the pack.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19971>
2022-11-24 23:37:48 +00:00
Alyssa Rosenzweig
442e29890d agx: Implement nir_op_pack_64_2x32_split
This maps to a collect where the dest size is 64 and the src size is 32.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19971>
2022-11-24 23:37:48 +00:00
Alyssa Rosenzweig
04360a270e asahi: Copy panfrost's bo cache
Massive performance gains, some fps before/after numbers from glmark2:

   [shading] 1486 -> 2391
   [refract] 87   -> 127
   [terrain] 32   -> 56

...and it's basically for free with enough copy/paste, so thank you to Boris
Brezillon for an excellent Asahi patch, the LRU cache seems to work great on M1
:-p

There are a few minor changes I made from panfrost, notably adjusting the
constants to account for 16KiB pages and switching from pthread_mutex to
simple_mtx to be less weird in Mesa.

For context on the design, the following commits evolved it in Panfrost and
their commit messages may be useful... The logic in this module is the product
of years of mistakes and correcting course :-)

   f06809cdca ("panfrost: Evict the BO cache when allocation fails")
   77d0498913 ("panfrost: Fix major flaw in BO cache")
   ee82f9f07e ("panfrost: Try to evict unused BOs from the cache")
   2225383af8 ("panfrost: Make sure the BO is 'ready' when picked from the cache")
   9af4aeaaf7 ("panfrost: Don't return imported/exported BOs to the cache")

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19971>
2022-11-24 23:37:48 +00:00
Alyssa Rosenzweig
7c8e3963bd asahi: Stop aligning pool allocations to 4KiB
This defeats the point of specifying alignments and of packing allocations
together with the BO cache. We're a real driver now, let's allocate memory like
one.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19971>
2022-11-24 23:37:48 +00:00
Alyssa Rosenzweig
860f5d77c6 asahi: Label BOs internally
This will help debugging memory usage problems.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19971>
2022-11-24 23:37:48 +00:00
Yonggang Luo
40a9fc57aa tree-wide: Use __func__ instead of __FUNCTION__ in non-gallium code
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19861>
2022-11-22 06:53:46 +00:00
Alyssa Rosenzweig
70f40ea4d3 asahi: Wire up all BCn formats
We have these native. Passes the relevant piglits. Large reduction in memory
usage on Xonotic on higher settings (8x less memory per texture), which allows
Xonotic to run at high settings without OOMing.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Tested-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19903>
2022-11-21 22:33:43 +00:00
Alyssa Rosenzweig
74e92274af asahi,agx: Use new tilebuffer infrastructure
Flag day change to replace the previous hardcoded background/end-of-tile shaders
and the API-style load/store_output in fragment shaders with the generated
shaders and lowered *_agx intrinsics. This gets us working non-UNORM8 render
targets and working MRT. It's also a step in the direction of working MSAA but
that needs a lot more work, since the multisampling programming model on AGX is
quite different from any of the APIs (including Metal).

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19871>
2022-11-19 20:25:41 +00:00