Commit graph

60750 commits

Author SHA1 Message Date
Vinson Lee
6caf34b97e meta: Move loop variable declaration outside loop.
Fixes MSVC build error introduced with commit
69b258cb46.

meta.c(618) : error C2143: syntax error : missing ';' before 'type'
meta.c(618) : error C2143: syntax error : missing ')' before 'type'
meta.c(618) : error C2065: 'i' : undeclared identifier
meta.c(618) : warning C4552: '<' : operator has no effect; expected operator with side-effect
meta.c(618) : error C2059: syntax error : ')'
meta.c(618) : error C2143: syntax error : missing ';' before '{'
meta.c(619) : error C2065: 'i' : undeclared identifier
meta.c(620) : error C2065: 'i' : undeclared identifier

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2014-01-21 22:59:16 -08:00
Topi Pohjolainen
8b16b0255b i965/blorp: use BRW_COMPRESSION_2NDHALF for second half LPR
No known bugs fixed but this is now in line with fs-generator.
No regresssions on IVB.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-22 08:13:32 +02:00
Topi Pohjolainen
89347dd61b i965/blorp: patch jump counters also for endif
No known bugs fixed but this is now in line with fs-generator.
No regresssions on IVB.

Eric further explained that:

  "The endif jump, since it's forward, is just an optimization to
   have set right -- otherwise, the GPU will just step forward
   instruction by instruction until it hits something else that
   updates the per-channel PC."

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-01-22 08:13:32 +02:00
Paul Berry
1032c33cb9 mesa: Change redundant code into loops in texstate.c.
This is possible now that ctx->Shader.CurrentProgram is an array.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:25:52 -08:00
Paul Berry
6ac2e1e199 mesa: Change redundant code into loops in shaderapi.c.
This is possible now that ctx->Shader.CurrentProgram is an array.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:25:49 -08:00
Paul Berry
5808c44bab mesa: Remove ad-hoc arrays of gl_shader_program.
Now that we have a ctx->Shader.CurrentProgram array, we can just use
it directly.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:25:47 -08:00
Paul Berry
69b258cb46 meta: Replace save_state::{Vertex,Geometry,Fragment}Shader with an array.
Since ctx->Shader.Current{Vertex,Geometry,Fragment}Program is an
array, this allows some meta code to be rolled up into loops.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:25:44 -08:00
Paul Berry
b4b70674ea i965: Fix comments to refer to the new ctx->Shader.CurrentProgram array.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:25:41 -08:00
Paul Berry
1aef45578c mesa: Fold long lines introduced by the previous patch.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:25:38 -08:00
Paul Berry
3b22146dc7 mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an array.
These are replaced with
ctx->Shader.CurrentProgram[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}].
In patches to follow, this will allow us to replace a lot of ad-hoc
logic with a variable index into the array.

With the exception of the changes to mtypes.h, this patch was
generated entirely by the command:

    find src -type f '(' -iname '*.c' -o -iname '*.cpp' ')' \
    -print0 | xargs -0 sed -i \
    -e 's/\.CurrentVertexProgram/.CurrentProgram[MESA_SHADER_VERTEX]/g' \
    -e 's/\.CurrentGeometryProgram/.CurrentProgram[MESA_SHADER_GEOMETRY]/g' \
    -e 's/\.CurrentFragmentProgram/.CurrentProgram[MESA_SHADER_FRAGMENT]/g'

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:25:02 -08:00
Paul Berry
cd18ba1c7a glsl/linker: Refactor in preparation for adding more shader stages.
Rather than maintain separately named arrays and counts for vertex,
geometry, and fragment shaders, just maintain these as arrays indexed
by the gl_shader_type enum.

v2: When there is neither a vertex nor a geometry shader, set
prog->LastClipDistanceArraySize = 0, and clarify that the values is
not used.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:24:59 -08:00
Paul Berry
4a91675b26 mesa: use _mesa_validate_shader_target() more frequently.
This patch replaces code in _mesa_new_shader() and delete_shader_cb()
that checks the type of a shader with calls to
_mesa_validate_shader_target().  This has two advantages: it allows
for a more thorough check (since _mesa_validate_shader_target()
doesn't permit shader targets that aren't supported by the back-end),
and it reduces the amount of code that will need to be modified when
adding new shader stages.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:24:56 -08:00
Paul Berry
020919b2ae main: Allow ctx == NULL in _mesa_validate_shader_target().
This will allow this function to be used in circumstances where there
is no context available, such as when building built-in GLSL
functions.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:24:54 -08:00
Paul Berry
6ab2a6148a mesa: Make validate_shader_target() non-static.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:24:49 -08:00
Paul Berry
46d210d38f mesa: Replace _mesa_program_index_to_target with _mesa_shader_stage_to_program.
In my recent zeal to refactor Mesa's handling of the gl_shader_stage
enum, I accidentally wound up with two functions that do the same
thing: _mesa_program_index_to_target(), and
_mesa_shader_stage_to_program().

This patch keeps _mesa_shader_stage_to_program(), since its name is
more consistent with other related functions.  However, it changes the
signature so that it accepts an unsigned integer instead of a
gl_shader_stage--this avoids awkward casts when the function is called
from C++ code.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:24:43 -08:00
Dave Airlie
2212a97fe3 llvmpipe: dump geometry shaders when using LP_DEBUG=tgsi
for consistency with vs and fs dumpers.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-01-22 14:08:03 +10:00
Ian Romanick
178c1bf1ad mesa: Generate GL_INVALID_OPERATION for unsupported DSA TexStorage functions
We have to make the functions available to work around a GLEW bug (see
comments already in the code), but if an application calls one of these
functions we should still generate GL_INVALID_OPERATION.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 15:39:54 -08:00
Ian Romanick
17594dccfd mesa: Silence many unused parameter warnings
main/texstorage.c: In function '_mesa_alloc_texture_storage':
main/texstorage.c:240:53: warning: unused parameter 'width' [-Wunused-parameter]
main/texstorage.c:241:37: warning: unused parameter 'height' [-Wunused-parameter]
main/texstorage.c:241:53: warning: unused parameter 'depth' [-Wunused-parameter]
main/texstorage.c: In function '_mesa_TextureStorage1DEXT':
main/texstorage.c:464:34: warning: unused parameter 'texture' [-Wunused-parameter]
main/texstorage.c:464:50: warning: unused parameter 'target' [-Wunused-parameter]
main/texstorage.c:464:66: warning: unused parameter 'levels' [-Wunused-parameter]
main/texstorage.c:465:34: warning: unused parameter 'internalformat' [-Wunused-parameter]
main/texstorage.c:466:35: warning: unused parameter 'width' [-Wunused-parameter]
main/texstorage.c: In function '_mesa_TextureStorage2DEXT':
main/texstorage.c:473:34: warning: unused parameter 'texture' [-Wunused-parameter]
main/texstorage.c:473:50: warning: unused parameter 'target' [-Wunused-parameter]
main/texstorage.c:473:66: warning: unused parameter 'levels' [-Wunused-parameter]
main/texstorage.c:474:34: warning: unused parameter 'internalformat' [-Wunused-parameter]
main/texstorage.c:475:35: warning: unused parameter 'width' [-Wunused-parameter]
main/texstorage.c:475:50: warning: unused parameter 'height' [-Wunused-parameter]
main/texstorage.c: In function '_mesa_TextureStorage3DEXT':
main/texstorage.c:483:34: warning: unused parameter 'texture' [-Wunused-parameter]
main/texstorage.c:483:50: warning: unused parameter 'target' [-Wunused-parameter]
main/texstorage.c:483:66: warning: unused parameter 'levels' [-Wunused-parameter]
main/texstorage.c:484:34: warning: unused parameter 'internalformat' [-Wunused-parameter]
main/texstorage.c:485:35: warning: unused parameter 'width' [-Wunused-parameter]
main/texstorage.c:485:50: warning: unused parameter 'height' [-Wunused-parameter]
main/texstorage.c:485:66: warning: unused parameter 'depth' [-Wunused-parameter]

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 15:39:54 -08:00
Anuj Phogat
f5cfb4ae21 i965: Ignore 'centroid' interpolation qualifier in case of persample shading
This patch handles the use of 'centroid' qualifier with 'in' variables
in a fragment shader when persample shading is enabled. Per sample
shading for the whole fragment shader can be enabled by:
glEnable(GL_SAMPLE_SHADING) or using {gl_SamplePosition, gl_SampleID}
builtin variables in fragment shader. Explaining it below in more
detail.

/* Enable sample shading using OpenGL API */
glEnable(GL_SAMPLE_SHADING);
glMinSampleShading(1.0);

Example fragment shader:
in vec4 a;
centroid in vec4 b;
main()
{
  ...
}

Variable 'a' will be interpolated at sample location. But, what
interpolation should we use for variable 'b' ?

ARB_sample_shading recommends interpolation at sample position for
all the variables. GLSL 400 (and earlier) spec says that:

"When an interpolation qualifier is used, it overrides settings
established through the OpenGL API."
But, this text got deleted in later versions of GLSL.

NVIDIA's and AMD's proprietary linux drivers (at OpenGL 4.3)
interpolates at sample position. This convinces me to use
the similar approach on intel hardware.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-01-21 14:42:28 -08:00
Anuj Phogat
a92e5f7cf6 i965: Use sample barycentric coordinates with per sample shading
Current implementation of arb_sample_shading doesn't set 'Barycentric
Interpolation Mode' correctly. We use pixel barycentric coordinates
for per sample shading. Instead we should select perspective sample
or non-perspective sample barycentric coordinates.

It also enables using sample barycentric coordinates in case of a
fragment shader variable declared with 'sample' qualifier.
e.g. sample in vec4 pos;

A piglit test to verify the implementation has been posted on piglit
mailing list for review.

V2: Do not interpolate all the 'in' variables at sample position
    if fragment shader uses 'sample' qualifier with one of them.
    For example we have a fragment shader:
    #version 330
    #extension ARB_gpu_shader5: require
    sample in vec4 a;
    in vec4 b;
    main()
    {
      ...
    }

    Only 'a' should be sampled at sample location, not 'b'.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-01-21 14:42:27 -08:00
Anuj Phogat
3313cc269b i965: Add an option to ignore sample qualifier
This will be useful in my next patch which depends on a functionality
of _mesa_get_min_invocations_per_fragment() to ignore the sample
qualifier (prog->IsSample) based on a flag passed to it.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-01-21 14:42:27 -08:00
Matt Turner
78d65476b6 mesa/x86: Remove dead read_rgba_span_x86.h.
Dead since 304f7a13.
2014-01-21 14:20:44 -08:00
Matt Turner
bf0773aeca i965/fs: Optimize LRP with x == y into a MOV.
total instructions in shared programs: 1487331 -> 1485988 (-0.09%)
instructions in affected programs:     45638 -> 44295 (-2.94%)
GAINED:                                7
LOST:                                  0

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-01-21 14:20:44 -08:00
Jordan Justen
8d37e9915a glsl: Optimize open-coded lrp into lrp.
total instructions in shared programs: 1498191 -> 1487051 (-0.74%)
instructions in affected programs:     669388 -> 658248 (-1.66%)
GAINED:                                1
LOST:                                  0

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
2014-01-21 14:20:44 -08:00
Matt Turner
13100ac142 i965: Enable AOS optimizations for the geometry shader.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-21 14:20:44 -08:00
Matt Turner
4bd6e0d7c6 glsl: Vectorize multiple scalar assignments
Reduces vertex shader instruction counts in DOTA2 by 6.42%, L4D2 by
4.61%, and CS:GO by 5.71%.

total instructions in shared programs: 1500153 -> 1498191 (-0.13%)
instructions in affected programs:     59919 -> 57957 (-3.27%)

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-21 14:20:44 -08:00
Matt Turner
5e82d8a9da glsl: Add parameter to .equals() to ignore an IR type.
Only implemented for ir_swizzles currently, but perhaps will be useful
for other IR types in the future.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-21 14:20:44 -08:00
Matt Turner
ebf91993c1 mesa: rename PreferDP4 to OptimizeForAOS.
This flag was really just a proxy for determining whether the backend
was vector (AOS) or scalar (SOA). It will be used to apply a future
optimization only for vector backends.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-21 14:20:44 -08:00
Matt Turner
413622fbef i965/fs: Print the maximum register pressure.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-01-21 14:20:44 -08:00
Kenneth Graunke
391eaa59bd i965/fs: Show register pressure in dump_instructions() output.
Dumping the number of live registers at each IP allows us to see
register pressure and identify any local maxima.  This should
aid in debugging passes designed to reduce register pressure, as
well as optimizations that suddenly trigger spilling.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-01-21 14:20:44 -08:00
Kenneth Graunke
3b74f4b233 i965: Compute the number of live registers at each IP.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-21 14:20:44 -08:00
Matt Turner
0ea600ef1a i965/fs: Call opt_peephole_sel later in the optimization loop.
Calling it after value numbering (added in the next commit) prevents
some instruction count regressions.

total instructions in shared programs: 1524387 -> 1523905 (-0.03%)
instructions in affected programs:     13112 -> 12630 (-3.68%)
GAINED:                                0
LOST:                                  3

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-01-21 14:09:33 -08:00
Matt Turner
ede6c341f6 i965/fs: Calculate interference better in register_coalesce.
Previously we simply considered two registers whose live ranges
overlapped to interfere. Cases such as

   set A     ------
   ...             |
   mov B, A  --    |
   ...         | B | A
   use B     --    |
   ...             |
   use A     ------

would be considered to interfere, even though B is an unmodified copy of
A whose live range fit wholly inside that of A.

If no writes to A or B occur between the mov B, A and the use of B then
we can safely coalesce them.

Instead of removing MOV instructions, we make them NOPs and remove them
at once after the main pass is finished in order to avoid recomputing
live intervals (which are needed to perform the previous step).

total instructions in shared programs: 1543768 -> 1513077 (-1.99%)
instructions in affected programs:     951563 -> 920872 (-3.23%)
GAINED:                                46
LOST:                                  22

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-01-21 14:09:33 -08:00
Matt Turner
4a7d0c550e i965/fs: Support coalescing registers of size > 1.
total instructions in shared programs: 1550048 -> 1549880 (-0.01%)
instructions in affected programs:     1896 -> 1728 (-8.86%)

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-01-21 14:09:33 -08:00
Matt Turner
78fa6172e1 i965/fs: Assert that var < num_vars.
Helped to track down a problem in a version of the next commit.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-01-21 14:09:33 -08:00
Matt Turner
9bb4d71fd2 i965/fs: Add a comment explaining how register coalescing works.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-01-21 14:09:33 -08:00
Matt Turner
2dfb067139 i965/fs: Add and use MAX_SAMPLER_MESSAGE_SIZE definition.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-01-21 14:09:33 -08:00
Matt Turner
81d52419cf mesa: Add STRINGIFY macro.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-01-21 14:09:33 -08:00
Matt Turner
80b949f16b i965/fs: Fix the example about overwriting uniforms in SIMD16.
mov takes only a single source argument. Example instruction
inexplicably changed from add to mov in commit f10f5e49.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-01-21 14:09:33 -08:00
Matt Turner
71bc11a375 i965: Print reg_offset for vgrf of size > 1 in dump_instruction().
Previously we wouldn't print the +0 for the first part of a VGRF of size
greater than 1.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-01-21 14:09:33 -08:00
Grigori Goronzy
955c93dc08 glsl: Match unnamed record types across stages.
Unnamed record types are assigned to separate types per stage, e.g. if

uniform struct { ... } a;

is defined in both vertex and fragment shader, two separate types will
result with different names. When linking the shader, this results in a
type conflict. However, there is no reason why this should not be
allowed according to GLSL specifications. Compare and match record types
when linking shader stages to avoid this conflict.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-01-21 14:01:09 -08:00
Grigori Goronzy
41c9bf884f glsl: Extract function for record comparisons.
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-01-21 14:01:09 -08:00
Brian Paul
6d8cf5181a docs: remove some ancient README.* files
None of this info is relevant anymore.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-21 10:53:51 -08:00
Brian Paul
b9f68d927e svga: implement TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
Fixes several colorbuffer tests, including piglit "fbo-drawbuffers-none"
for "gl_FragColor" and "glDrawPixels" cases.

v2: rework patch to only avoid creating extra shader variants when
TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS is not specified.  Per Jose.
Use a write_color0_to_n_cbufs key field to replicate color0 to N
color buffers only when N > 0 and WRITES_ALL_CBUFS is set.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2014-01-21 10:53:51 -08:00
Brian Paul
384fd64ab1 svga: rename color output variables
Just to be bit more readable.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2014-01-21 10:53:51 -08:00
Brian Paul
f6bc7d6586 svga: fix clearing for null color buffers
Fixes piglit "fbo-drawbuffers-none glClear" test.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2014-01-21 10:53:51 -08:00
Brian Paul
ff59b3d9ee mesa: add missing TYPE_DOUBLEN_2 cases in get.c
The new TYPE_DOUBLEN_2 type was added in 0e60d850 but the code to
return values of that type wasn't completed.

Fixes conform's default state test.  glGetFloatv(GL_DEPTH_RANGE)
wasn't returning anything.

v2: remove stray 'break' statements.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-01-21 10:53:12 -08:00
Paul Berry
51000c2ff8 i965: Modify some error messages to refer to "vec4" instead of "vs".
These messages are in code that is shared between the VS and GS
back-ends, so use the terminology "vec4" to avoid confusion.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-21 09:05:33 -08:00
Paul Berry
a4d68e9ee9 i965: Add GS support to INTEL_DEBUG=shader_time.
Previously, time spent in geometry shaders would be counted as part of
the vertex shader time.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-21 09:05:12 -08:00
Roland Scheidegger
e23e4f67be draw: fix points with negative w coords for d3d style point clipping
Even with depth clipping disabled, vertices which have negative w coords
must be discarded. And since we don't have a proper guardband implementation
yet (relying on driver to handle all values except infs/nans in rasterization
for such points) we need to kill them off manually (as they can end up with
coordinates inside viewport otherwise).

v2: use 0.0f instead of 0 (spotted by Brian).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 17:49:02 +01:00