mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-01 14:38:06 +02:00
docs: remove some ancient README.* files
None of this info is relevant anymore. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
parent
b9f68d927e
commit
6d8cf5181a
4 changed files with 0 additions and 617 deletions
|
|
@ -1,256 +0,0 @@
|
|||
|
||||
Mesa Cygwin/X11 Information
|
||||
|
||||
|
||||
WARNING
|
||||
=======
|
||||
|
||||
If you installed X11 (packages xorg-x11-devel and xorg-x11-bin-dlls ) with the
|
||||
latest setup.exe from Cygwin the GL (Mesa) libraries and include are already
|
||||
installed in /usr/X11R6.
|
||||
|
||||
The following will explain how to "replace" them.
|
||||
|
||||
Installation
|
||||
============
|
||||
|
||||
How to compile Mesa on Cygwin/X11 systems:
|
||||
|
||||
1. Shared libs:
|
||||
type 'make cygwin-sl'.
|
||||
|
||||
When finished, the Mesa DLL will be in the Mesa-x.y/lib/ and
|
||||
Mesa-x.y/bin directories.
|
||||
|
||||
|
||||
2. Static libs:
|
||||
type 'make cygwin-static'.
|
||||
When finished, the Mesa libraries will be in the Mesa-x.y/lib/ directory.
|
||||
|
||||
Header and library files:
|
||||
After you've compiled Mesa and tried the demos I recommend the following
|
||||
procedure for "installing" Mesa.
|
||||
|
||||
Copy the Mesa include/GL directory to /usr/X11R6/include:
|
||||
cp -a include/GL /usr/X11R6/include
|
||||
|
||||
Copy the Mesa library files to /usr/X11R6/lib:
|
||||
cp -a lib/* /usr/X11R6ocal/lib
|
||||
|
||||
Copy the Mesa bin files (used by the DLL stuff) to /usr/X11R6/bin:
|
||||
cp -a lib/cyg* /usr/X11R6/bin
|
||||
|
||||
Xt/Motif widgets:
|
||||
If you want to use Mesa or OpenGL in your Xt/Motif program you can build
|
||||
the widgets found in either the widgets-mesa or widgets-sgi directories.
|
||||
The former were written for Mesa and the later are the original SGI
|
||||
widgets. Look in those directories for more information.
|
||||
For the Motif widgets you must have downloaded the lesstif package.
|
||||
|
||||
|
||||
Using the library
|
||||
=================
|
||||
|
||||
Configuration options:
|
||||
The file src/mesa/main/config.h has many parameters which you can adjust
|
||||
such as maximum number of lights, clipping planes, maximum texture size,
|
||||
etc. In particular, you may want to change DEPTH_BITS from 16 to 32
|
||||
if a 16-bit depth buffer isn't precise enough for your application.
|
||||
|
||||
|
||||
Shared libraries:
|
||||
If you compile shared libraries (Win32 DLLS) you may have to set an
|
||||
environment variable to specify where the Mesa libraries are located.
|
||||
Set the PATH variable to include /your-dir/Mesa-2.6/bin.
|
||||
Otherwise, when you try to run a demo it may fail with a message saying
|
||||
that one or more DLL couldn't be found.
|
||||
|
||||
|
||||
Xt/Motif Widgets:
|
||||
Two versions of the Xt/Motif OpenGL drawing area widgets are included:
|
||||
|
||||
widgets-sgi/ SGI's stock widgets
|
||||
widgets-mesa/ Mesa-tuned widgets
|
||||
|
||||
Look in those directories for details
|
||||
|
||||
|
||||
Togl:
|
||||
Togl is an OpenGL/Mesa widget for Tcl/Tk.
|
||||
See http://togl.sourceforge.net for more information.
|
||||
|
||||
|
||||
|
||||
X Display Modes:
|
||||
Mesa supports RGB(A) rendering into almost any X visual type and depth.
|
||||
|
||||
The glXChooseVisual function tries its best to pick an appropriate visual
|
||||
for the given attribute list. However, if this doesn't suit your needs
|
||||
you can force Mesa to use any X visual you want (any supported by your
|
||||
X server that is) by setting the MESA_RGB_VISUAL and MESA_CI_VISUAL
|
||||
environment variables. When an RGB visual is requested, glXChooseVisual
|
||||
will first look if the MESA_RGB_VISUAL variable is defined. If so, it
|
||||
will try to use the specified visual. Similarly, when a color index
|
||||
visual is requested, glXChooseVisual will look for the MESA_CI_VISUAL
|
||||
variable.
|
||||
|
||||
The format of accepted values is: <visual-class> <depth>
|
||||
Here are some examples:
|
||||
|
||||
using the C-shell:
|
||||
% setenv MESA_RGB_VISUAL "TrueColor 8" // 8-bit TrueColor
|
||||
% setenv MESA_CI_VISUAL "PseudoColor 12" // 12-bit PseudoColor
|
||||
% setenv MESA_RGB_VISUAL "PseudoColor 8" // 8-bit PseudoColor
|
||||
|
||||
using the KornShell:
|
||||
$ export MESA_RGB_VISUAL="TrueColor 8"
|
||||
$ export MESA_CI_VISUAL="PseudoColor 12"
|
||||
$ export MESA_RGB_VISUAL="PseudoColor 8"
|
||||
|
||||
|
||||
Double buffering:
|
||||
Mesa can use either an X Pixmap or XImage as the backbuffer when in
|
||||
double buffer mode. Using GLX, the default is to use an XImage. The
|
||||
MESA_BACK_BUFFER environment variable can override this. The valid
|
||||
values for MESA_BACK_BUFFER are: Pixmap and XImage (only the first
|
||||
letter is checked, case doesn't matter).
|
||||
|
||||
A pixmap is faster when drawing simple lines and polygons while an
|
||||
XImage is faster when Mesa has to do pixel-by-pixel rendering. If you
|
||||
need depth buffering the XImage will almost surely be faster. Exper-
|
||||
iment with the MESA_BACK_BUFFER variable to see which is faster for
|
||||
your application.
|
||||
|
||||
|
||||
Colormaps:
|
||||
When using Mesa directly or with GLX, it's up to the application writer
|
||||
to create a window with an appropriate colormap. The aux, tk, and GLUT
|
||||
toolkits try to minimize colormap "flashing" by sharing colormaps when
|
||||
possible. Specifically, if the visual and depth of the window matches
|
||||
that of the root window, the root window's colormap will be shared by
|
||||
the Mesa window. Otherwise, a new, private colormap will be allocated.
|
||||
|
||||
When sharing the root colormap, Mesa may be unable to allocate the colors
|
||||
it needs, resulting in poor color quality. This can happen when a
|
||||
large number of colorcells in the root colormap are already allocated.
|
||||
To prevent colormap sharing in aux, tk and GLUT, define the environment
|
||||
variable MESA_PRIVATE_CMAP. The value isn't significant.
|
||||
|
||||
|
||||
Gamma correction:
|
||||
To compensate for the nonlinear relationship between pixel values
|
||||
and displayed intensities, there is a gamma correction feature in
|
||||
Mesa. Some systems, such as Silicon Graphics, support gamma
|
||||
correction in hardware (man gamma) so you won't need to use Mesa's
|
||||
gamma facility. Other systems, however, may need gamma adjustment
|
||||
to produce images which look correct. If in the past you thought
|
||||
Mesa's images were too dim, read on.
|
||||
|
||||
Gamma correction is controlled with the MESA_GAMMA environment
|
||||
variable. Its value is of the form "Gr Gg Gb" or just "G" where
|
||||
Gr is the red gamma value, Gg is the green gamma value, Gb is the
|
||||
blue gamma value and G is one gamma value to use for all three
|
||||
channels. Each value is a positive real number typically in the
|
||||
range 1.0 to 2.5. The defaults are all 1.0, effectively disabling
|
||||
gamma correction. Examples using csh:
|
||||
|
||||
% setenv MESA_GAMMA "2.3 2.2 2.4" // separate R,G,B values
|
||||
% setenv MESA_GAMMA "2.0" // same gamma for R,G,B
|
||||
|
||||
The demos/gamma.c program may help you to determine reasonable gamma
|
||||
value for your display. With correct gamma values, the color intensities
|
||||
displayed in the top row (drawn by dithering) should nearly match those
|
||||
in the bottom row (drawn as grays).
|
||||
|
||||
Alex De Bruyn reports that gamma values of 1.6, 1.6 and 1.9 work well
|
||||
on HP displays using the HP-ColorRecovery technology.
|
||||
|
||||
Mesa implements gamma correction with a lookup table which translates
|
||||
a "linear" pixel value to a gamma-corrected pixel value. There is a
|
||||
small performance penalty. Gamma correction only works in RGB mode.
|
||||
Also be aware that pixel values read back from the frame buffer will
|
||||
not be "un-corrected" so glReadPixels may not return the same data
|
||||
drawn with glDrawPixels.
|
||||
|
||||
For more information about gamma correction see:
|
||||
http://www.inforamp.net/~poynton/notes/colour_and_gamma/GammaFAQ.html
|
||||
|
||||
|
||||
Overlay Planes
|
||||
|
||||
Overlay planes in the frame buffer are supported by Mesa but require
|
||||
hardware and X server support. To determine if your X server has
|
||||
overlay support you can test for the SERVER_OVERLAY_VISUALS property:
|
||||
|
||||
xprop -root | grep SERVER_OVERLAY_VISUALS
|
||||
|
||||
|
||||
HPCR glClear(GL_COLOR_BUFFER_BIT) dithering
|
||||
|
||||
If you set the MESA_HPCR_CLEAR environment variable then dithering
|
||||
will be used when clearing the color buffer. This is only applicable
|
||||
to HP systems with the HPCR (Color Recovery) system.
|
||||
|
||||
|
||||
Extensions
|
||||
==========
|
||||
There are three Mesa-specific GLX extensions at this time.
|
||||
|
||||
GLX_MESA_pixmap_colormap
|
||||
|
||||
This extension adds the GLX function:
|
||||
|
||||
GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
|
||||
Pixmap pixmap, Colormap cmap )
|
||||
|
||||
It is an alternative to the standard glXCreateGLXPixmap() function.
|
||||
Since Mesa supports RGB rendering into any X visual, not just True-
|
||||
Color or DirectColor, Mesa needs colormap information to convert RGB
|
||||
values into pixel values. An X window carries this information but a
|
||||
pixmap does not. This function associates a colormap to a GLX pixmap.
|
||||
See the xdemos/glxpixmap.c file for an example of how to use this
|
||||
extension.
|
||||
|
||||
GLX_MESA_release_buffers
|
||||
|
||||
Mesa associates a set of ancillary (depth, accumulation, stencil and
|
||||
alpha) buffers with each X window it draws into. These ancillary
|
||||
buffers are allocated for each X window the first time the X window
|
||||
is passed to glXMakeCurrent(). Mesa, however, can't detect when an
|
||||
X window has been destroyed in order to free the ancillary buffers.
|
||||
|
||||
The best it can do is to check for recently destroyed windows whenever
|
||||
the client calls the glXCreateContext() or glXDestroyContext()
|
||||
functions. This may not be sufficient in all situations though.
|
||||
|
||||
The GLX_MESA_release_buffers extension allows a client to explicitly
|
||||
deallocate the ancillary buffers by calling glxReleaseBuffersMESA()
|
||||
just before an X window is destroyed. For example:
|
||||
|
||||
#ifdef GLX_MESA_release_buffers
|
||||
glXReleaseBuffersMESA( dpy, window );
|
||||
#endif
|
||||
XDestroyWindow( dpy, window );
|
||||
|
||||
This extension is new in Mesa 2.0.
|
||||
|
||||
GLX_MESA_copy_sub_buffer
|
||||
|
||||
This extension adds the glXCopySubBufferMESA() function. It works
|
||||
like glXSwapBuffers() but only copies a sub-region of the window
|
||||
instead of the whole window.
|
||||
|
||||
This extension is new in Mesa version 2.6
|
||||
|
||||
|
||||
|
||||
Summary of X-related environment variables:
|
||||
MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only)
|
||||
MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only)
|
||||
MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only)
|
||||
MESA_PRIVATE_CMAP - force aux/tk libraries to use private colormaps (X only)
|
||||
MESA_GAMMA - gamma correction coefficients (X only)
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
README.CYGWIN - lassauge April 2004 - based on README.X11
|
||||
102
docs/README.MITS
102
docs/README.MITS
|
|
@ -1,102 +0,0 @@
|
|||
|
||||
Mesa 3.0 MITS Information
|
||||
|
||||
|
||||
This software is distributed under the terms of the GNU Library
|
||||
General Public License, see the LICENSE file for details.
|
||||
|
||||
|
||||
This document is a preliminary introduction to help you get
|
||||
started. For more detaile information consult the web page.
|
||||
|
||||
http://10-dencies.zkm.de/~mesa/
|
||||
|
||||
|
||||
|
||||
Version 0.1 (Yes it's very alpha code so be warned!)
|
||||
Contributors:
|
||||
Emil Briggs (briggs@bucky.physics.ncsu.edu)
|
||||
David Bucciarelli (tech.hmw@plus.it)
|
||||
Andreas Schiffler (schiffler@zkm.de)
|
||||
|
||||
|
||||
|
||||
1. Requirements:
|
||||
Mesa 3.0.
|
||||
An SMP capable machine running Linux 2.x
|
||||
libpthread installed on your machine.
|
||||
|
||||
|
||||
2. What does MITS stand for?
|
||||
MITS stands for Mesa Internal Threading System. By adding
|
||||
internal threading to Mesa it should be possible to improve
|
||||
performance of OpenGL applications on SMP machines.
|
||||
|
||||
|
||||
3. Do applications have to be recoded to take advantage of MITS?
|
||||
No. The threading is internal to Mesa and transparent to
|
||||
applications.
|
||||
|
||||
|
||||
4. Will all applications benefit from the current implementation of MITS?
|
||||
No. This implementation splits the processing of the vertex buffer
|
||||
over two threads. There is a certain amount of overhead involved
|
||||
with the thread synchronization and if there is not enough work
|
||||
to be done the extra overhead outweighs any speedup from using
|
||||
dual processors. You will not for example see any speedup when
|
||||
running Quake because it uses GL_POLYGON and there is only one
|
||||
polygon for each vertex buffer processed. Test results on a
|
||||
dual 200 Mhz. Pentium Pro system show that one needs around
|
||||
100-200 vertices in the vertex buffer before any there is any
|
||||
appreciable benefit from the threading.
|
||||
|
||||
|
||||
5. Are there any parameters that I can tune to try to improve performance.
|
||||
Yes. You can try to vary the size of the vertex buffer which is
|
||||
define in VB_MAX located in the file src/vb.h from your top level
|
||||
Mesa distribution. The number needs to be a multiple of 12 and
|
||||
the optimum value will probably depend on the capabilities of
|
||||
your machine and the particular application you are running.
|
||||
|
||||
|
||||
6. Are there any ways I can modify the application to improve its
|
||||
performance with the MITS?
|
||||
Yes. Try to use as many vertices between each Begin/End pair
|
||||
as possbile. This will reduce the thread synchronization
|
||||
overhead.
|
||||
|
||||
|
||||
7. What sort of speedups can I expect?
|
||||
On some benchmarks performance gains of up to 30% have been
|
||||
observerd. Others may see no gain at all and in a few rare
|
||||
cases even some degradation.
|
||||
|
||||
|
||||
8. What still needs to be done?
|
||||
Lots of testing and benchmarking.
|
||||
A portable implementation that works within the Mesa thread API.
|
||||
Threading of additional areas of Mesa to improve performance
|
||||
even more.
|
||||
|
||||
|
||||
|
||||
Installation:
|
||||
|
||||
1. This assumes that you already have a working Mesa 3.0 installation
|
||||
from source.
|
||||
2. Place the tarball MITS.tar.gz in your top level Mesa directory.
|
||||
3. Unzip it and untar it. It will replace the following files in
|
||||
your Mesa source tree so back them up if you want to save them.
|
||||
|
||||
|
||||
README.MITS
|
||||
Make-config
|
||||
Makefile
|
||||
mklib.glide
|
||||
src/vbxform.c
|
||||
src/vb.h
|
||||
|
||||
4. Rebuild Mesa using the command
|
||||
|
||||
make linux-386-glide-mits
|
||||
|
||||
|
|
@ -1,207 +0,0 @@
|
|||
|
||||
Info on using Mesa 3.0 with Linux Quake I and Quake II
|
||||
|
||||
|
||||
|
||||
Disclaimer
|
||||
----------
|
||||
|
||||
I am _not_ a Quake expert by any means. I pretty much only run it to
|
||||
test Mesa. There have been a lot of questions about Linux Quake and
|
||||
Mesa so I'm trying to provide some useful info here. If this file
|
||||
doesn't help you then you should look elsewhere for help. The Mesa
|
||||
mailing list or the news://news.3dfx.com/3dfx.linux.glide newsgroup
|
||||
might be good.
|
||||
|
||||
Again, all the information I have is in this file. Please don't email
|
||||
me with questions.
|
||||
|
||||
If you have information to contribute to this file please send it to
|
||||
me at brianp@elastic.avid.com
|
||||
|
||||
|
||||
|
||||
Linux Quake
|
||||
-----------
|
||||
|
||||
You can get Linux Quake from http://www.idsoftware.com/
|
||||
|
||||
Quake I and II for Linux were tested with, and include, Mesa 2.6. You
|
||||
shouldn't have too many problems if you simply follow the instructions
|
||||
in the Quake distribution.
|
||||
|
||||
|
||||
|
||||
RedHat 5.0 Linux problems
|
||||
-------------------------
|
||||
|
||||
RedHat Linux 5.x uses the GNU C library ("glibc" or "libc6") whereas
|
||||
previous RedHat and other Linux distributions use "libc5" for its
|
||||
runtime C library.
|
||||
|
||||
Linux Quake I and II were compiled for libc5. If you compile Mesa
|
||||
on a RedHat 5.x system the resulting libMesaGL.so file will not work
|
||||
with Linux Quake because of the different C runtime libraries.
|
||||
The symptom of this is a segmentation fault soon after starting Quake.
|
||||
|
||||
If you want to use a newer version of Mesa (like 3.x) with Quake on
|
||||
RedHat 5.x then read on.
|
||||
|
||||
The solution to the C library problem is to force Mesa to use libc5.
|
||||
libc5 is in /usr/i486-linux-libc5/lib on RedHat 5.x systems.
|
||||
|
||||
Emil Briggs (briggs@tick.physics.ncsu.edu) nicely gave me the following
|
||||
info:
|
||||
|
||||
> I only know what works on a RedHat 5.0 distribution. RH5 includes
|
||||
> a full set of libraries for both libc5 and glibc. The loader ld.so
|
||||
> uses the libc5 libraries in /usr/i486-linux-libc5/lib for programs
|
||||
> linked against libc5 while it uses the glibc libraries in /lib and
|
||||
> /usr/lib for programs linked against glibc.
|
||||
>
|
||||
> Anyway I changed line 41 of mklib.glide to
|
||||
> GLIDELIBS="-L/usr/local/glide/lib -lglide2x -L/usr/i486-linux-libc5/lib"
|
||||
>
|
||||
> And I started quake2 up with a script like this
|
||||
> #!/bin/csh
|
||||
> setenv LD_LIBRARY_PATH /usr/i486-linux-libc5/lib
|
||||
> setenv MESA_GLX_FX f
|
||||
> ./quake2 +set vid_ref gl
|
||||
> kbd_mode -a
|
||||
> reset
|
||||
|
||||
|
||||
I've already patched the mklib.glide file. You'll have to start Quake
|
||||
with the script shown above though.
|
||||
|
||||
|
||||
|
||||
**********************
|
||||
|
||||
Daryll Strauss writes:
|
||||
|
||||
Here's my thoughts on the problem. On a RH 5.x system, you can NOT build
|
||||
a libc5 executable or library. Red Hat just doesn't include the right
|
||||
stuff to do it.
|
||||
|
||||
Since Quake is a libc5 based application, you are in trouble. You need
|
||||
libc5 libraries.
|
||||
|
||||
What can you do about it? Well there's a package called gcc5 that does
|
||||
MOST of the right stuff to compile with libc5. (It brings back older
|
||||
header files, makes appropriate symbolic links for libraries, and sets
|
||||
up the compiler to use the correct directories) You can find gcc5 here:
|
||||
ftp://ecg.mit.edu/pub/linux/gcc5-1.0-1.i386.rpm
|
||||
|
||||
No, this isn't quite enough. There are still a few tricks to getting
|
||||
Mesa to compile as a libc5 application. First you have to make sure that
|
||||
every compile uses gcc5 instead of gcc. Second, in some cases the link
|
||||
line actually lists -L/usr/lib which breaks gcc5 (because it forces you
|
||||
to use the glibc version of things)
|
||||
|
||||
If you get all the stuff correctly compiled with gcc5 it should work.
|
||||
I've run Mesa 3.0B6 and its demos in a window with my Rush on a Red Hat
|
||||
5.1 system. It is a big hassle, but it can be done. I've only made Quake
|
||||
segfault, but I think that's from my libRush using the wrong libc.
|
||||
|
||||
Yes, mixing libc5 and glibc is a major pain. I've been working to get
|
||||
all my libraries compiling correctly with this setup. Someone should
|
||||
make an RPM out of it and feed changes back to Brian once they get it
|
||||
all working. If no one else has done so by the time I get the rest of my
|
||||
stuff straightened out, I'll try to do it myself.
|
||||
|
||||
- |Daryll
|
||||
|
||||
|
||||
|
||||
*********************
|
||||
|
||||
David Bucciarelli (tech.hmw@plus.it) writes:
|
||||
|
||||
I'm using the Mesa-3.0beta7 and the RedHat 5.1 and QuakeII is
|
||||
working fine for me. I had only to make a small change to the
|
||||
Mesa-3.0/mklib.glide file, from:
|
||||
|
||||
|
||||
GLIDELIBS="-L/usr/local/glide/lib -lglide2x
|
||||
-L/usr/i486-linux-libc5/lib -lm"
|
||||
|
||||
to:
|
||||
|
||||
GLIDELIBS="-L/usr/i486-linux-libc5/lib -lglide2x"
|
||||
|
||||
and to make two symbolic links:
|
||||
|
||||
[david@localhost Mesa]$ ln -s libMesaGL.so libMesaGL.so.2
|
||||
[david@localhost Mesa]$ ln -s libMesaGLU.so libMesaGLU.so.2
|
||||
|
||||
I'm using the Daryll's Linux glide rpm for the Voodoo2 and glibc (it
|
||||
includes also the Glide for the libc5). I'm not using the /dev/3Dfx and
|
||||
running QuakeII as root with the following env. var:
|
||||
|
||||
export
|
||||
LD_LIBRARY_PATH=/dsk1/home/david/src/gl/Mesa/lib:/usr/i486-linux-libc5/lib
|
||||
|
||||
I think that all problems are related to the glibc, Quake will never
|
||||
work if you get the following output:
|
||||
|
||||
[david@localhost Mesa]$ ldd lib/libMesaGL.so
|
||||
libglide2x.so => /usr/lib/libglide2x.so (0x400f8000)
|
||||
libm.so.6 => /lib/libm.so.6 (0x40244000)
|
||||
libc.so.6 => /lib/libc.so.6 (0x4025d000)
|
||||
/lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x00000000)
|
||||
|
||||
You must get the following outputs:
|
||||
|
||||
[david@localhost Mesa]# ldd lib/libMesaGL.so
|
||||
libglide2x.so => /usr/i486-linux-libc5/lib/libglide2x.so
|
||||
(0x400f3000)
|
||||
|
||||
[root@localhost quake2]# ldd quake2
|
||||
libdl.so.1 => /lib/libdl.so.1 (0x40005000)
|
||||
libm.so.5 => /usr/i486-linux-libc5/lib/libm.so.5 (0x40008000)
|
||||
libc.so.5 => /usr/i486-linux-libc5/lib/libc.so.5 (0x40010000)
|
||||
|
||||
[root@localhost quake2]# ldd ref_gl.so
|
||||
libMesaGL.so.2 =>
|
||||
/dsk1/home/david/src/gl/Mesa/lib/libMesaGL.so.2 (0x400eb000)
|
||||
libglide2x.so => /usr/i486-linux-libc5/lib/libglide2x.so
|
||||
(0x401d9000)
|
||||
libX11.so.6 => /usr/i486-linux-libc5/lib/libX11.so.6
|
||||
(0x40324000)
|
||||
libXext.so.6 => /usr/i486-linux-libc5/lib/libXext.so.6
|
||||
(0x403b7000)
|
||||
libvga.so.1 => /usr/i486-linux-libc5/lib/libvga.so.1
|
||||
(0x403c1000)
|
||||
libm.so.5 => /usr/i486-linux-libc5/lib/libm.so.5 (0x403f5000)
|
||||
libc.so.5 => /usr/i486-linux-libc5/lib/libc.so.5 (0x403fd000)
|
||||
|
||||
|
||||
***********************
|
||||
|
||||
Steve Davies (steve@one47.demon.co.uk) writes:
|
||||
|
||||
|
||||
Try using:
|
||||
|
||||
export LD_LIBRARY_PATH=/usr/i486-linux-libc5/lib
|
||||
./quake2 +set vid_ref gl
|
||||
|
||||
to start the game... Works for me, but assumes that you have the
|
||||
compatability libc5 RPMs installed.
|
||||
|
||||
|
||||
***************************
|
||||
|
||||
WWW resources - you may find additional Linux Quake help at these URLs:
|
||||
|
||||
|
||||
http://quake.medina.net/howto
|
||||
|
||||
http://webpages.mr.net/bobz
|
||||
|
||||
http://www.linuxgames.com/quake2/
|
||||
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
|
|
@ -1,52 +0,0 @@
|
|||
|
||||
|
||||
Mesa Threads README
|
||||
-------------------
|
||||
|
||||
Thread safety was introduced in Mesa 2.6 by John Stone and
|
||||
Christoph Poliwoda.
|
||||
|
||||
It was redesigned in Mesa 3.3 so that thread safety is
|
||||
supported by default (on systems which support threads,
|
||||
that is). There is no measurable penalty on single
|
||||
threaded applications.
|
||||
|
||||
NOTE that the only _driver_ which is thread safe at this time
|
||||
is the OS/Mesa driver!
|
||||
|
||||
|
||||
At present the mthreads code supports three thread APIS:
|
||||
1) POSIX threads (aka pthreads).
|
||||
2) Solaris / Unix International threads.
|
||||
3) Win32 threads (Win 95/NT).
|
||||
|
||||
Support for other thread libraries can be added src/glthread.[ch]
|
||||
|
||||
|
||||
In order to guarantee proper operation, it is
|
||||
necessary for both Mesa and application code to use the same threads API.
|
||||
So, if your application uses Sun's thread API, then you should build Mesa
|
||||
using one of the targets for Sun threads.
|
||||
|
||||
The mtdemos directory contains some example programs which use
|
||||
multiple threads to render to osmesa rendering context(s).
|
||||
|
||||
Linux users should be aware that there exist many different POSIX
|
||||
threads packages. The best solution is the linuxthreads package
|
||||
(http://pauillac.inria.fr/~xleroy/linuxthreads/) as this package is the
|
||||
only one that really supports multiprocessor machines (AFAIK). See
|
||||
http://pauillac.inria.fr/~xleroy/linuxthreads/README for further
|
||||
information about the usage of linuxthreads.
|
||||
|
||||
If you are interested in helping with thread safety work in Mesa
|
||||
join the Mesa developers mailing list and post your proposal.
|
||||
|
||||
|
||||
Regards,
|
||||
John Stone -- j.stone@acm.org johns@cs.umr.edu
|
||||
Christoph Poliwoda -- poliwoda@volumegraphics.com
|
||||
|
||||
|
||||
Version info:
|
||||
Mesa 2.6 - initial thread support.
|
||||
Mesa 3.3 - thread support mostly rewritten (Brian Paul)
|
||||
Loading…
Add table
Reference in a new issue