The new enum is called nir_selection_control_divergent_always_taken,
and it's almost the same as nir_selection_control_flatten.
The main difference between the two is that "flatten" represents
a choice made by the application but "divergent_always_taken" may
be applied by the compiler stack when it thinks this is beneficial.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-By: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17921>
If the abs source modifiers is not supported for the current
instruction because it is an instruction with three sources we
may still see a parent mov that has the `abs` modifier. In this
case we must not propagate that abs modifier from that parent
instructions.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7350
Fixes: cd73b6174b
nir/lower_to_source_mods: Stop turning add, sat, and neg into mov
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18902>
We elminated OOB loads while renaming vars to SSA. However, if the OOB
load only appeared after some other passes had constant folded, there may
be no renaming work to do, at which point we'd leave the OOB load deref
around without renaming it or deleting it. For vc4, this was quite a
surprise and caused a regression when we stop eliminating some OOB
accesses at the GLSL level.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
It was swept at the end, but it meant that in shaders with lots of copies
available at the start of lots of if statements, you'd blow up memory
usage.
turnip memory consumption on dEQP-VK.ssbo.layout.random.scalar.75 drops
from 1.4GB to 110MB, and runtime from 19s to 17s.
Fixes: #7361
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18891>
Lowered fp64 ops can blow up the loop bodies while still being
suitable for unrolling.
Allow for using different parameters to unroll loops with
soft fp64.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18863>
This lets us vectorize gl_TessLevel{Inner,Outer} writes, using a pass
developed for RADV. Not all backends are prepared to handle this, so
we make it optional.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17944>
somehow 64bit lowering creates patterns like
vec1 64 ssa_1 = undefined
ssa_2 = unpack_64_2x32_split_x ssa_1
and then the 64bit value is never otherwise used. for this case, rewriting
the unpack to just be a 32bit undef allows the 64bit undef to be optimized
out, avoiding spec violations
fixes#6945
SoroushIMG <soroush.kashani@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18728>
If we know that a select will be eliminated once the loop is
unrolled than we don't need to count the instruction towards the
cost of the loop.
This change helps 2 loops unroll in an xcom enemy unknown shader
that is loaded full of these redundant selects.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18587>
Here we move the calculation of the instruction cost of the loop
after we have processed other information such as finding the
induction variables. This is useful because we can use this further
information to find instructions that will be eliminated if the
loop was to unroll and therefore give them a cost of 0.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18587>
Changes:
- nir_metadata_preserve(..., nir_metadata_block_index | nir_metadata_dominance)
is called only when pass makes progress
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
make progress
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
Changes:
- nir_metadata_preserve(..., nir_metadata_block_index | nir_metadata_dominance)
is called only when pass makes progress
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
make progress
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
Changes:
- nir_metadata_preserve(..., nir_metadata_block_index | nir_metadata_dominance)
is called only when pass makes progress
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
make progress
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
Changes:
- nir_metadata_preserve(..., nir_metadata_block_index | nir_metadata_dominance)
is called only when pass makes progress
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
make progress
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
Changes:
- nir_metadata_preserve(..., nir_metadata_block_index | nir_metadata_dominance)
is called only when pass makes progress
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
make progress
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
Changes:
- nir_metadata_preserve(..., nir_metadata_block_index | nir_metadata_dominance)
is called only when pass makes progress
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
make progress
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
Changes:
- removal of lower_state (not needed anymore)
- nir_metadata_preserve(..., nir_metadata_block_index | nir_metadata_dominance)
is called only when pass makes progress
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
make progress
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
Changes:
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
make progress
- only metadata of the current function is invalidated (invalidation on
one function was leaking to successive functions because "progress"
was not reset)
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
This will be used to load the number of rasterization samples when a
fragment shader is compiled inside a library without the MSAA state.
RADV needs to know the number of samples for loading sample positions
with interpolateAtSample().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18677>
I don't know of any GPUs doing 16-bit atomic accesses, nor do I know of
anybody wanting that in shaders. But deqp has GLES CTS cases that set
mediump on shared variables, so just skip lowering for those vars.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18452>
Optimizes patterns which are created by recent versions of vkd3d-proton,
when constant folding doesn't eliminate it entirely:
- ubitfield_extract(value, offset, umin(bits, 32-(offset&0x1f)))
- ibitfield_extract(value, offset, umin(bits, 32-(offset&0x1f)))
- bitfield_insert(base, insert, offset, umin(bits, 32-(offset&0x1f)))
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13225>
For non-bindless textures, get the base address of the texture
descriptor array, so we can crawl descriptors in the shader. For
bindless, this isn't needed (since the bindless handle will be the
address itself).
jekstrand suggested the idea of the descriptor crawl. It worked out
pretty well, all considered.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18525>
The option struct passed to nir_lower_blend doesn't have a "blending
disabled" flag. Unless blending is skipped due to logic ops or
framebuffer formats, nir_lower_blend always blends, even if the blend
mode is "replace" (corresponding to the API level blend disable).
That's mostly okay, since NIR can optimize out the code, at the expense
of a little compile time. However, there's a catch: nir_lower_blend
emits fsat at the start of the shader (for UNORM framebuffers, or
fsat_signed for SNORM). We can expect hardware to saturate the input to
store_output itself, so these operations are redundant, but it's tricky
to optimize these instructions out otherwise. Don't even try: detect the
replace blend mode and don't call nir_blend in that case. Colour masking
is still applied as usual.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18535>
Similar to how other I/O info is cleared at the beginning
of gather_info we should also clear the cross-invocation
mesh shader output mask.
Fixes: 112a856813
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18464>