The new intrinsics fall into the following categories:
1. New viewport intrinsics:
For missing components that we need.
RADV will emit new SGPR arguments which will contain the
viewport information for culling shaders. These are used to
compute the screen space coordinates for small primitive culling.
2. load_cull_xxx:
Load the culling settings in runtime.
These will be a new SGPR argument in RADV.
3. overwrite_xxx:
These are needed because system values such as vertex and
instance ID are not writeable, but we need to change them
after repacking shader invocations of VS and TES.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10525>
The way that the blob obtains the subgroup id on compute shaders is by
just and'ing gl_LocalInvocationIndex with 63, since it advertizes a
subgroupSize of 64. In order to support VK_EXT_subgroup_size_control and
expose a subgroupSize of 128, we'll have to do something a little more
flexible. Sometimes we have to fall back to a subgroup size of 64 due to
various constraints, and in that case we have to fake a subgroup size of
128 while actually using 64 under the hood, by just pretending that the
upper 64 invocations are all disabled. However when computing the
subgroup id we need to use the "real" subgroup size. For this purpose we
plumb through a driver param which exposes the real subgroup size. If
the user forces a particular subgroup size then we lower
load_subgroup_size in nir_lower_subgroups, otherwise we let it through,
and we assume when translating to ir3 that load_subgroup_size means
"give me the *actual* subgroup size that you decided in RA" and give you
the driver param.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6752>
On qualcomm, we have shared registers similar to SGPR's on AMD. However,
there is no readlane or readfirstlane primitive. shared registers can
only be written to when just one lane is active. This means that we have
to lower readInvocation(val, id) to something like:
if (gl_SubgroupInvocation == id) {
scalar_reg = val;
}
return scalar_reg;
However it's a bit difficult to actually get the value of
gl_SubgroupInvocation in the backend, because for compute it requires
some calculations and we don't have any CSE support in the backend. This
intrinsic lets us turn it into
"readInvocationCond(val, id == gl_SubgroupInvocation)" in NIR at which
point the backend code generation is a lot easier.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6752>
This is now 100% equivalent to the new rt_resume intrinsic.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
The v_mbcnt instructions can take an extra source that they add to
the result. This is not exposed in SPIR-V but we now expose it in NIR.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11072>
These map directly to v_perm_b32 and v_permlane_b32.
Unfortunately there is no corresponding NIR opcode or
intrinsics, and it's too tedious to puzzle these things
together from the existing NIR instructions.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11072>
Be consistent with other usages in Vulkan and SPIR-V, and the recently
added workgroup_size field.
Acked-by: Emma Anholt <emma@anholt.net>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11190>
On AGX, the special register for front facing is inverted from its meaning in
APIs. We need to lower load_front_face to inot(load_back_face). Doing this in
the backend is trivial, but then we would miss out on algebraic optimizations
for the inot.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11199>
These intrinsics represent what the hardware can actually do.
Lowering our shaders to use these intrinsics will allow us to
deal with mapping the classic VS, TES, GS (and the future MS)
stages to the hardware capabilities using NIR, which makes our
backend compilers simpler.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10740>
Avoids some copypaste and makes it easier to see how the different types
relate.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8847>
For nir_address_format_64bit_global_32bit_offset and
nir_address_format_64bit_bounded_global, we use a new intrinsics which
take the base address and offset as separate parameters. For bounds-
checked access, the bound is also included in the intrinsic. This gives
the drive more control over the bounds checking so that UBOs don't
suddenly become massively more expensive.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8635>
This allows us to do bounds checked A64 block load without the it being
counted as control-flow by NIR. This means that NIR optimizations like
CSE will be able to work on these the same as a regular load.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8635>
The original shared load op can't be reordered, so it might be better to
also not allow this for the lowered variant.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Acked-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9330>
Facilites the gl_SamplePosition lowering on Bifrost, where the sample
positions are accessed directly in a packed in-memory format.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8774>
This pass creates a SSBO var for the printf buffer. It does an atomic increment
at the beginning of the buffer to determine where to write, then dumps
the args after that.
v2: [airlied]
Enhanced to use an index into a set of format info that is passed
back to the caller. The format info contains the number of args,
argument sizes and the format string.
v3: move format string lowering to vtn
v4: Jason reworked it.
v5: assume buffer has initial offset prebaked in and work from there.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8254>
This just adds the basic nir support for printf,
intrinsic, and support for storing the printf info.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8254>
v2: Fixup comment about bits in nir_intrinsics.py
v3: Use varying for primitive shading rate builtin (samuel)
v4: Reoder switch alphabetically
Make divergence of frag_shading_rate an option
v5: Remove stage check for frag_shading_rate in divergence (Samuel)
v6: s/frag_shading_rate_per_subgroup/single_frag_shading_rate_per_subgroup/ (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7795>
If bit_size_src is not -1, then it's the index of the source the
destination bit size can be expected to match. This will be useful for
generating intrinsic builders
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6587>
This is a little bit more work than executeCallable() because we also
have to set up the MemRay data structure which the ray traversal
hardware uses to keep its state.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
Each callable ray-tracing shader shader stage has to perform a return
operation at the end. In the case of raygen shaders, it retires the
bindless thread because the raygen shader is always the root of the call
tree. In the case of any-hit shaders, the default action is accep the
hit. For callable, miss, and closest-hit shaders, it does a return
operation. The assumption is that the calling shader has placed a
BINDLESS_SHADER_RECORD address for the return in the first QWord of the
callee's scratch space. The return operation simply loads this value
and calls a btd_spawn intrinsic to jump to it.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
The Intel bindless thread dispatch model is very simple. When a compute
shader is to be used for bindless dispatch, it can request a set of
stack IDs. These are allocated per-dual-subslice by the hardware and
recycled automatically when the stack ID is returned. Passed to the
bindless dispatch are a global argument address, a stack ID, and an
address of the BINDLESS_SHADER_RECORD to invoke. When the bindless
shader is dispatched, it is passed its stack ID as well as the global
and local argument pointers. The local argument pointer is the address
of the BINDLESS_SHADER_RECORD plus some offset which is specified as
part of the BINDLESS_SHADER_RECORD.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>