This makes genxml create the right struct types, and generate the right
batch commands.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Both GS and SOL have these fields. Some were ReorderEnable = true,
some were ReorderMode = REORDER_TRAILING, and some were just TRAILING.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
There are two variants:
- Clip Enable
- CLIP Enable (on gen6)
Rename everything to Clip Enable.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We need to emit BLEND_STATE, which size is 1 + 2 * nr_draw_buffers
dwords (on gen8+), but the BLEND_STATE struct length is always 17. By
marking it size 1, which is actually the size of the struct minus the
BLEND_STATE_ENTRY's, we can emit a BLEND_STATE of variable number of
entries.
For gen6 and gen7 we set length to 0, since it only contains
BLEND_STATE_ENTRY's, and no other data.
With this change, we also change the code for blorp and anv to emit only
the needed BLEND_STATE_ENTRY's, instead of always emitting 16 dwords on
gen6-7 and 17 dwords on gen8+.
v2:
- Use designated initializers on blorp and remove 0 from
initialization (Jason)
- Default entries to disabled on Vulkan (Jason)
- Rebase code.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Some field names had extra spaces and some had places where we should
have had a space but didn't.
Reviewed-by: Chad Versace <chadversary@chromium.org>
It's in 3DSTATE_CLIP, so it doesn't really need the extra detail. This
matches what we do for VS, FS, etc.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
There's not much point to having them or not having them but this
reduces some pointless diff from the version we can auto-generate
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
These values were defined both as an enum and as inline values. Remove
the inline values and reference the 3D_Compare_Function enum instead.
Signed-off-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We'll need to define them before we can reference them in structs and
instructions. Enums have no dependencies, so move them first in the
file.
Signed-off-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We also remove the redundant zero defaults since everything without an
explicit default gets zeroed automatically.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This is easier than dealing with structs all the time
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The actual data storred is in float, UNORM24, or UNORM16 depending on the
actual depth format.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
THe offset type has special implications that it's intended to be some form
of aligned memory address. These assumptions allow it to handle the case
where there is some alignment requirement on the offset and the bottom bits
are used for other things. However, the offsets in the surface state field
are really just unsigned integers.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chad.versace@intel.com>