Commit graph

3093 commits

Author SHA1 Message Date
Samuel Pitoiset
0549fba3cc radv: advertise VK_AMD_memory_overallocation_behavior
Doom Eternal explicitly allows overallocation via this extension
but that shouldn't change anything because it's the default RADV
behavior.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4785>
2020-04-28 21:03:26 +00:00
Samuel Pitoiset
5832f2b8a3 radv: track memory heaps usage if overallocation is explicitly disallowed
By default, RADV supports overallocation by the sense that it doesn't
reject an allocation if the target heap is full.

With VK_AMD_overallocation_behaviour, apps can disable overallocation
and the driver should account for all allocations explicitly made by
the application, and reject if the heap is full.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4785>
2020-04-28 21:03:26 +00:00
Samuel Pitoiset
32035cca3f radv: remove unused radv_device_memory::map_size field
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4785>
2020-04-28 21:03:25 +00:00
Samuel Pitoiset
523e9603d3 radv: enable FMASK for color attachments only
The reason behind this is that FMASK requires CMASK and also that
FMASK for non color attachments looks unnecessary. It's currently
much easier to add this simple check because the driver tries to
always enable DCC first and if we enable FMASK only if CMASK, we
might loose some FMASK compressions.

This helps fixing some new robustness2 tests which fails because
only FMASK is enabled.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4783>
2020-04-28 17:23:05 +02:00
Bas Nieuwenhuizen
7262c743dc radv: Determine memory type for import based on fd.
This would be necessary for an application to figure out if the
memory was allocated using a memory type with VK_MEMORY_PROPERTY_PROTECTED_BIT.

It also allows one to determine VRAM vs. GTT etc.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4751>
2020-04-28 15:45:03 +02:00
Bas Nieuwenhuizen
f30983be3a radv/winsys: Add function to get domains/flags from fd.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4751>
2020-04-28 15:45:00 +02:00
Bas Nieuwenhuizen
bec9285027 radv: Stop using memory type indices.
Lots of extra coding was involved in managing them.

And for protected memory I was thinking of making a function that
goes from domain+flags to memory types, which can reuse this array.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4751>
2020-04-28 15:44:56 +02:00
Bas Nieuwenhuizen
4a8d172d3f radv: Use actual memory type count for setting app-visible bitset.
Otherwise we might make a bitset that is too large.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4751>
2020-04-28 15:44:27 +02:00
Samuel Pitoiset
7a0a6a7180 radv: do not expose GTT as device local memory mostly for APUs
On APUs, the memory is unified (all heaps are equally fast) and
apps should count all memory heaps together. But some games like
Id Tech games (Youngblood and such) don't manage memory correctly
on APUs and they spill everything when one VRAM heap is full.

Instead of spilling buffers, they should just allocate new buffers
in the second heap but it seems like these games are confused if
two memory heaps have the DEVICE_LOCAL_BIT set.

This is probably a first step towards better memory management on
APUs but there is still some work to do if we want to run most apps
with a small dedicated VRAM (256MB or so).

This gives a huge boost for Id Tech games on APUs, and doesn't
seem to reduce Feral games performance.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4771>
2020-04-27 22:41:41 +00:00
Bas Nieuwenhuizen
cbeda7f78e radv: Add WSI buffers to BO list only if they can be used.
Also reverse the BO list removal loop. This way typical WSI usage
should find the entry in O(active swapchains) iterations, which
should not be a performance issues. Tested with Doom(2106) which
found the entry in 1 iteration every time.

Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4306>
2020-04-27 18:01:24 +00:00
Samuel Pitoiset
42b1696ef6 ac,radeonsi: fix compilations issues with LLVM 11
Latest LLVM replaced LLVMVectorTypeKind.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2826
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4755>
2020-04-27 17:13:36 +00:00
Bas Nieuwenhuizen
531728d6cb drm-uapi,radv,radeonsi: Add amdgpu_drm.h header.
Use it instead of the libdrm provided amdgpu_drm.h header. I used
the kernel revision from the README to get the header so the
header versions should be consistent.

Tested by removing /usr/include/libdrm/amdgpu_drm.h from my dev-machine.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4749>
2020-04-27 12:27:02 +00:00
Samuel Pitoiset
574196d5f6 radv: fix robust_buffer_access if enabled via VkPhysicalDeviceFeatures2
It can be enabled via pEnabledFeatures or via vkPhysicalDeviceFeatures2.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4706>
2020-04-27 09:33:44 +02:00
Joshua Ashton
0b44582394 radv: Pass logical device to si_emit_graphics
We'll need this in order to retrieve the va of a bo for a future ext.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4728>
2020-04-25 00:32:20 +00:00
Rhys Perry
5c5c2dd48f radv/aco: enable 8/16-bit storage and int8/int16 on GFX8+
With this, Doom Eternal should now run with ACO on GFX8+.

The generated 8/16-bit storage code is okay but the generated int8/int16
code is currently pretty bad but it works and apparently Doom Eternal
doesn't actually use it (even though it requires it).

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4707>
2020-04-24 20:04:39 +01:00
Rhys Perry
03568249f9 radv: allocate larger shader memory slabs if needed
Fixes dEQP-VK.ssbo.phys.layout.random.16bit.scalar.13 hang with ACO
(features needed for the test are implemented in a later commit)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4639>
2020-04-24 18:52:54 +00:00
Rhys Perry
51363bd475 radv: align buffer descriptor sizes to dword
This is needed to prevent bounds checking issues when load 8/16-bit values
with dword loads.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4639>
2020-04-24 18:52:54 +00:00
Timur Kristóf
b779d05d71 radv: Add inputs read by TES to radv_shader_info.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4536>
2020-04-24 17:58:57 +00:00
Jason Ekstrand
f4addfdde3 spirv: Use nir_const_value for spec constants
When we originally wrote spirv_to_nir we didn't have a good scalar value
union to handily use so we rolled our own thing for spec constants.  Now
that we have nir_const_value, we can use that and simplify a bunch of
the spec constant logic.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4675>
2020-04-24 09:23:59 +00:00
Jason Ekstrand
a4885df9f8 radv: Properly handle all sizes of specialization constants
cc: mesa-stable@lists.freedesktop.org

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4675>
2020-04-24 09:23:59 +00:00
Eduardo Lima Mitev
4dc7b76276 anv/radv: Resolving 'GetInstanceProcAddr' should not require a valid instance
Since vk_icdGetInstanceProcAddr() is wired through
vkGetInstanceProcAddr() in both drivers, we lost the ability for
'GetInstanceProcAddr' to resolve itself prior to having a valid
instance.

An upcoming spec change will fix that and allow
vkGetInstanceProcAddr() to resolve itself passing NULL as
instance. See https://gitlab.khronos.org/vulkan/vulkan/issues/2057
for details.

This patch implements the change in both radv and anvil.

CTS changes have already landed:
https://gitlab.khronos.org/Tracker/vk-gl-cts/issues/2278

vulkan-loader changes have also landed:
https://gitlab.khronos.org/Tracker/vk-gl-cts/issues/2278

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4273>
2020-04-24 09:09:14 +00:00
Samuel Pitoiset
6a6e71524d radv: adjust the supported subgroup stages
VK_SHADER_STAGE_ALL now includes all ray-tracing related stages.
Noticed while comparing vulkaninfo with some other drivers.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4679>
2020-04-23 16:16:09 +00:00
Samuel Pitoiset
ff3f775476 radv: simplify checking for Navi1x chips
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4702>
2020-04-23 15:54:32 +02:00
Joshua Ashton
58f25098a0 radv: Use TRUNC_COORD on samplers
The default behaviour (0) is: "round-nearest-even to n.6 and drop fraction when point sampling" whereas the Vulkan spec simply wants us to floor it (1) "truncate when point sampling".

See 15.6.1 in the Vulkan spec.
https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#textures-normalized-operations

The Direct3D spec also mandates this (https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec.htm#7.18.7%20Point%20Sample%20Addressing)

This fixes some point-sampling texture precision issues in some Direct3D 9 titles such as Guild Wars 2 and htoL#NiQ: The Firefly Diary that are not present on other vendors.

Fixes dEQP-VK.pipeline.sampler.exact_sampling.*

https://github.com/Joshua-Ashton/d9vk/issues/450
https://github.com/doitsujin/dxvk/issues/1433

CC: <mesa-stable@lists.freedesktop.org>

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3951>
2020-04-23 09:57:08 +00:00
Samuel Pitoiset
7086b38c81 radv: make sure to export the viewport index if FS needs it
If FS reads gl_ViewportIndex but VS doesn't export it, it should
be zero to avoid reading garbage.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2818
Fixes: b424d49ac0 ("radv/llvm: fix exporting the viewport index if the fragment shader needs it")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4687>
2020-04-23 08:10:25 +00:00
Jonathan Marek
064d39e620 radv: use common nir_convert_ycbcr
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: D Scott Phillips <d.scott.phillips@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4528>
2020-04-20 22:01:43 +00:00
Pierre-Eric Pelloux-Prayer
17acff01a0 radeonsi: skip vs output optimizations for some outputs
If PT_SPRITE_TEX is enabled, PS inputs are overriden at runtime so
we can't apply the vs output optim.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2747
Fixes: 3ec9975555 ("radeonsi: eliminate trivial constant VS outputs")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4559>
2020-04-20 08:45:16 +02:00
Albert Astals Cid
06c5875fd6 Fix promotion of floats to doubles
Use the f variants of the math functions if the input parameter is a
float, saves converting from float to double and running the double
variant of the math function for gaining no precision at all

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3969>
2020-04-18 19:55:45 +00:00
Samuel Pitoiset
b424d49ac0 radv/llvm: fix exporting the viewport index if the fragment shader needs it
It's like the layer, it has to be exported via the pos and also
as a varying if the fragment shader reads it.

Fixes dEQP-VK.draw.shader_viewport_index.fragment_shader_*

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4564>
2020-04-17 16:23:24 +00:00
Samuel Pitoiset
19aa68ae31 radv: set missing SHARED_VGPR_CNT for NGG VS and ACO
shuffle is implemented with shared VGPRs with ACO and Wave64.

Fixes dEQP-VK.subgroups.shuffle.framebuffer.subgroupshuffle*_vertex
with Wave64.

Fixes: c24d9522da ("radv: Enable ACO for NGG VS/TES, but disable NGG for ACO GS.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4595>
2020-04-17 16:11:17 +00:00
Samuel Pitoiset
fd6e44236c radv: fix geometry shader primitives query with ACO on GFX10
Fixes
dEQP-VK.query_pool.statistics_query.*.geometry_shader_primitives.*.

Fixes: c24d9522da ("radv: Enable ACO for NGG VS/TES, but disable NGG for ACO GS.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4593>
2020-04-17 17:39:16 +02:00
Samuel Pitoiset
35b3963928 radv: do not abort with unknown/unimplemented descriptor types
To workaround a crash with Wolfeinstein Younglood because the
games creates one descriptor with
VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV...

I reported the problem to Machine Games, but still no answer, so
let's remove the unreachable calls (which are technically not
unreachable for buggy apps) to help gamers.

Note that AMDVLK and AMDGPU-PRO don't crash because they ignore
unsupported descriptor types.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4571>
2020-04-16 08:14:56 +00:00
Samuel Pitoiset
e2650db952 radv/aco: do not advertise VK_KHR_shader_subgroup_extended_types
It's unsupported because small bitsizes are still not completely
supported. It should have been disabled by default with ACO.

Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4549>
2020-04-15 14:45:43 +02:00
Samuel Pitoiset
849eb0a776 radv: use RMW packets for updating the maximum sample distance
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4531>
2020-04-14 11:31:37 +02:00
Samuel Pitoiset
cb6ab17d1f radv: add radeon_set_context_reg_rmw() helper
For emitting RMW packets in the command stream. This new helper
will be useful for implementing extended dynamic states to only
overwrite the fields that need to be updated instead of storing
more values in the pipeline.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4531>
2020-04-14 11:31:33 +02:00
Samuel Pitoiset
2d8453e6e6 radv: allow TC-compat HTILE with GENERAL outside of render loops
This gives +8% with Wolfeinstein Youngblood on my Vega64, and
according to someone else, it also improves performance with Doom
2016 and Wolfenstein 2 (and probably other ID Tech games).

This improvement is because Youngblood uses GENERAL for the main
depth-only pass and TC-compat HTILE is now enabled with GENERAL if
we know that we are outside of a render loop. This obviously also
reduces the number of HTILE decompressions from/to GENERAL.

Note that Youngblood violates the Vulkan spec regarding render loops
because they are only allowed with input attachments. Expect possible
rendering issues if apps use render loops with the wrong way (ie.
without input attachmens) because HTILE might not be coherent if
a depth-stencil texture is sampled and rendered in the same draw.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2704
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4391>
2020-04-09 12:10:37 +00:00
Samuel Pitoiset
4de84c8cbd radv: only enable TC-compat HTILE for images readable by a shader
If no texture fetches happen it's useless to enable TC-compat HTILE.

Because the driver currently doesn't support TC-compat HTILE for
storage images we don't have to check.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4497>
2020-04-09 11:55:59 +00:00
Samuel Pitoiset
63f07a3047 radv: only expose fp16 control features for chips with double rate fp16
This disables all fp16 shader control features on GFX8 because only
GFX9+ supports double rate packed math.

This improves consistency regarding other AMD Vulkan drivers.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4453>
2020-04-09 13:35:08 +02:00
Samuel Pitoiset
1e4bd1de98 radv: only expose storageInputOutput16 for chips with double rate fp16
This feature allows to use both 16-bit integers and 16-bit floats
as inputs/outputs.

This disables storageInputOutput16 on GFX8 because only GFX9+ supports
double rate packed math.

This improves consistency regarding other AMD Vulkan drivers.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4453>
2020-04-09 13:35:08 +02:00
Samuel Pitoiset
1d74c6565d radv: only expose shaderFloat16 for chips with double rate fp16
This disables shaderFloat16 on GFX8 because only GFX9+ supports
double rate packed math.

This improves consistency regarding other AMD Vulkan drivers and
it makes no sense to enable that feature without packed math.

This also reduces performance with Wolfeinstein Youngblood if
fp16 is forced enabled on GFX8, while it's similar on GFX9.

We might re-introduce that feature in the future with ACO support
if it ends up being faster and correct.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4453>
2020-04-09 13:34:36 +02:00
Samuel Pitoiset
a3113e07b9 ac,radv: add ac_gpu_info::has_double_rate_fp16
Only GFX9+ support double rate packed math instructions.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4453>
2020-04-09 13:30:54 +02:00
Bas Nieuwenhuizen
a7e2efa7c9 radv: Use correct buffer count with variable descriptor set sizes.
Fixes dEQP-VK.binding_model.descriptorset_random.sets16.noarray.ubolimitlow.sbolimitlow.imglimitlow.iublimitlow.frag.ialimitlow.0

CC: <mesa-stable@lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2607
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4489>
2020-04-08 15:26:50 +00:00
Bas Nieuwenhuizen
bb7e44a23d radv: Whitespace fixup.
Review comment that I did, but forgot to git add before amending ...

From https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4334

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4488>
2020-04-08 11:18:18 +00:00
Samuel Iglesias Gonsálvez
8b42d26132 radv: set sparseAddressSpaceSize to RADV_MAX_MEMORY_ALLOCATION_SIZE
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4487>
2020-04-08 11:03:35 +00:00
Samuel Iglesias Gonsálvez
cc678c9ce9 radv: check buffer size in vkCreateBuffer()
Fixes:

   dEQP-VK.api.buffer.basic.size_max_uint64

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4487>
2020-04-08 11:03:35 +00:00
Bas Nieuwenhuizen
a3682670c8 radv: Consider maximum sample distances for entire grid.
The other pixels in the grid might have samples with a larger
distance than the (0,0) pixel.

Fixes dEQP-VK.pipeline.multisample.sample_locations_ext.verify_location.samples_8_packed
when CTS is compiled with clang.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4480>
2020-04-08 10:53:33 +00:00
Samuel Pitoiset
9f005f1f85 radv: enable lowering of GS intrinsics for the LLVM backend
This replaces emit_vertex with:
   if (vertex_count < max_vertices) {
      emit_vertex_with_counter vertex_count ...
      vertex_count += 1
   }

Which is exactly what NIR->LLVM was doing but at NIR level. This
pass is already called by ACO.

pipeline-db changes on GFX10:
Totals from affected shaders:
SGPRS: 1952 -> 1912 (-2.05 %)
VGPRS: 2112 -> 2044 (-3.22 %)
Code Size: 189368 -> 185620 (-1.98 %) bytes
Max Waves: 494 -> 491 (-0.61 %)

No pipeline-db changes on other generations.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4182>
2020-04-08 08:24:05 +02:00
Samuel Pitoiset
cd99ea7318 radv: remove radv_layout_has_htile() helper
The goal of this function was to return whether a depth-stencil image
has HTILE, in comparison to radv_layout_is_htile_compressed() which
is used to know whether a depth-stencil image has HTILE compressed.

These two functions are actually similar and they have never been
used for what they were supposed to. Remove radv_layout_has_htile()
in favour of radv_layout_is_htile_compressed() for now. If it's
needed in the future, I will re-introduce this concept properly.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4389>
2020-04-08 07:55:16 +02:00
Samuel Pitoiset
ffea3e7348 radv: cleanup creating the decompress/resummarize pipelines
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4389>
2020-04-08 07:55:14 +02:00
Samuel Pitoiset
6f6276bd24 radv: rename extra graphics pipeline decompress/resummarize fields
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4389>
2020-04-08 07:55:12 +02:00