Currently, res->maybe_busy is false by default. If wait immediately
after the resource is created, virgl_drm_resource_wait() will return
directly without checking the actual state of the kernel, which will
cause synchronization problems, such as:
On Guest:
pipe_buffer_create [mesa]
virgl_drm_winsys_resource_create
virtio_gpu_resource_create_ioctl [kernel]
virtio_gpu_fence_alloc
virtio_gpu_object_create
virtio_gpu_cmd_resource_create_3d
VIRTIO_GPU_CMD_RESOURCE_CREATE_3D
virtio_gpu_object_attach
virtio_gpu_cmd_resource_attach_backing
VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING
resource_wait [mesa]
virgl_drm_resource_wait /* return directly without fence waiting */
pipe_buffer_map [mesa]
virgl_drm_resource_map
virtio_gpu_map_ioctl [kernel]
os_mmap
memcpy /* <== here */
On Host (with QEMU):
VIRTIO_GPU_CMD_RESOURCE_CREATE_3D
virgl_cmd_create_resource_3d [qemu]
virgl_renderer_resource_create [virglrenderer]
VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING
virgl_resource_attach_backing [qemu]
virtio_gpu_create_mapping_iov
virgl_renderer_resource_attach_iov [virglrenderer]
virgl_resource_attach_iov
vrend_pipe_resource_attach_iov
vrend_write_to_iovec /* <== here */
virtio_gpu_cleanup_mapping_iov [qemu]
In the example above, there is a race condition between memcpy and
vrend_write_to_iovec.
Signed-off-by: Jiang Feng <jiangfeng@kylinos.cn>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17592>
Undefs can happen even in real GLSL shaders so it's best to handle them.
Lowering to zero is a perfectly valid implementation. Also, run DCE
because some of the undefs may be dead after from_ssa and there's no
point in processing those in the back-end.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16817>
This was disabled ages ago because it provoked bugs between us and
xserver about context creation attributes, hopefully those servers are
out of circulation by now, let's find out.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17756>
As it is needed to have V3D_DEBUG defined. For the v3d case, I did it
restoring v3d_process_debug_variable, as it is at v3d_debug.c that
DEBUG_GET_ONCE_FLAGS_OPTION is called.
Fixes: 106b33405e ("vc4/v3d: stop adding NORAST when SHADERDB debug option is used")
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17812>
There is no point in trying to get the softfp to work here,
since these cards don't support tesselation shaders, they will
never get OpenGL 4.0.
v2: Fix formatting (Filip)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17822>
Pre-EG hardware handles the FS inputs differently, so we
need to prepare a different code path.
v2: Make m_interolators_used private (Filip)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17822>
This is needed because when we switch between GLES and GL on the host,
we have to lower atomics to ssbo, and with that the shaders can't be
pulled from the cache anymore. Likewise when we move the disk image with
a shader cache to a different host, other features might change that
will need lowering. To avoid using stale shaders in this case, merge the
caps into into the shader cache sha.
Fixes: d6db4d2e08
virgl: Add simple disk cache
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17798>
When the compiler pads a data structure, the padded bytes will not be
initialized. Shader keys are compared with memcmp and unitialized
bytes within the structure breaks this mechanism.
Explicitly pad the structures with members, so the compiler is forced
to initialize them. Add a warning to indicate if a change to
alignment in any of the data structures requires additional padding.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17749>
nine doesn't use viewids, and this breaks drivers that support it
cc: mesa-stable
Reviewed-by: Axel Davy <davyaxel0@gmail.com>
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17792>
this needs to check the env var in order to work correctly
cc: mesa-stable
Reviewed-by: Axel Davy <davyaxel0@gmail.com>
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17792>
Right now if we use the option SHADERDB, NORAST is added
automatically. There's no comment justifying it, neither a lot of info
on the commits that added that. But I guess that the purpose is that
SHADERDB option is assumed to be used only to gather shader-db stats,
so setting setting NORAST would allow to get those dumps faster.
But adding debug options automatically can be confusing, as we could
get a behaviour that we were not expecting. At least I needed to check
why using SHADERDB was getting a black screen. And if we want to get
this behaviour, we can easily add manually the NORAST.
Finally, v3dv doesn't support NORAST right now (and we don't have
immediate plans to implement it), so it is somewhat inconsistent to
get different behaviour from the same debug option from the two
drivers.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17788>
Error message:
Undefined symbols for architecture x86_64:
"_dri_kms_driver_extensions", referenced from:
_swkmsCreateNewScreen in libdri.a(dri_util.c.o)
"_galliumdrm_driver_extensions", referenced from:
_dri2CreateNewScreen in libdri.a(dri_util.c.o)
ld: symbol(s) not found for architecture x86_64
Fixes: b6f7a4836a ("dri: Fill in the driver extensions for the legacy createNewScreen paths")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6519
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17784>
Rename macro HAVE_PIPE_LOADER_DRI to HAVE_DRI
Rename macro HAVE_PIPE_LOADER_KMS to HAVE_DRISW_KMS
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17784>
There is non pipe-loader source code depends on it.
After doing this, we found that shared library pipe_swrast depends on libswdri
The error message is:
src/gallium/targets/pipe-loader/pipe_swrast.so.p/pipe_swrast.c.o:pipe_swrast.c:swrast_driver_descriptor: error: undefined reference to 'dri_create_sw_winsys'
src/gallium/targets/pipe-loader/pipe_swrast.so.p/pipe_swrast.c.o:pipe_swrast.c:swrast_driver_descriptor: error: undefined reference to 'kms_dri_create_winsys'
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17784>