Commit graph

355 commits

Author SHA1 Message Date
Konstantin Seurer
ccc52ae887 nir: Add shader enqueue data structures and handling
There are two new variable modes:
- nir_var_mem_node_payload
- nir_var_mem_node_payload_in

Also add a few more intrinsics and some shader info.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24512>
2023-08-18 16:57:22 +00:00
antonino
19d318d88a zink/nir: add a zink specific intrinsic for push constants
Push costants in Zink are not flat indexed like in vulkan drivers which
makes the `nir_intrinsic_load_push_constant` intrinsic inappropiate.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24401>
2023-08-12 12:20:31 +00:00
Alyssa Rosenzweig
10cdc0ad9f nir: Add load_coefficients_agx intrinsic
For lowering interpolation.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24498>
2023-08-11 09:50:11 +00:00
Alyssa Rosenzweig
51db19f7a2 nir: Rename scoped_barrier -> barrier
sed + ninja clang-format + fix up spacing for common code.

If you are unhappy that I did not manually change the whitespace of your driver,
you need to enable clang-format for it so the formatting would happen
automatically.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24428>
2023-08-01 23:18:29 +00:00
Christian Gmeiner
fb48d3d1da nir: add enta specific intrinsic used for txs lowering
Non of the know etnaviv GPUs support this feature in hardware
and the binary blob provides sizes via uniforms too.

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24217>
2023-07-21 08:52:03 +00:00
Alyssa Rosenzweig
9109830bb0 nir: Promote tess_coord_r600 to tess_coord_xy
This intrinsic (vec2 tess_coord) is generally useful for non-r600 backends.
Promote it.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24159>
2023-07-17 17:31:52 +00:00
Alyssa Rosenzweig
9bcdc45ee7 nir: Devendor load_sample_mask
AGX will use this too for its MSAA lowerings.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24148>
2023-07-15 19:48:30 +00:00
Alyssa Rosenzweig
56d61d9a64 nir: Add fence_{pbe,mem}_to_tex(_pixel)_agx intrinsics
Read-after-write hazards require special handling on AGX, since image loads are
implemented with texturing. Add intrinsics to handle these hazards.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24148>
2023-07-15 19:48:30 +00:00
Christian Gmeiner
9ddedf4554 nir: rename intrinsic to have a more generic nameing
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24054>
2023-07-12 10:03:06 +00:00
Alyssa Rosenzweig
7229bffcb1 nir: Add intrinsics for register access
Note the writemask handling is chosen for consistency with the rest of NIR. In
every other instance, writemask=w requires a vec4 source. This is hardcoded into
nir_validate and nir_print as what it means to have a writemask.

More importantly, consistency with how register writemasks currently work.
nir_print hides it, but r0.w = fneg ssa_1.x is actually a vec4 instruction with
source ssa_1.xxxx. As a silly example nir_dest_num_components(that) = 4 in the
old model. I realize this is quite strange coming from a scalar ISA, but it's
perfectly natural for the class of vec4 hardware for which this was designed. In
that hardware, conceptually all instructions are vec4`, so the sequence "fneg
ssa_1 and write to channel w" is implemented as "fneg a vec4 with ssa_1.x in the
last component and write that vec4 out but mask to write only the w channel".

Isn't this inefficient? It can be. To save power, Midgard has scalar ALUs in
addition to vec4 ALUs. Those details are confined to the backend VLIW scheduler;
the instruction selection is still done as vec4. This mechanism has little in
common with AMD's SALUs. Midgard has a wave size of 1, with special hacks for
derivatives.

As a result, all backends consuming register writemasks are expecting this
pattern of code. Changing the store to take a vec1 instead of a vec4 would
require changing every backend to reswizzle the sources to resurrect the vec4. I
started typing a branch to do this yesterday, but it made a mess of both Midgard
and nir-to-tgsi. Without any good reason to think it'd actually help
performance, I abandoned the idea. Getting all 15 backends converted to the
helpers is enough of a challenge without forcing 10 backends to reswizzle their
sources too.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23089>
2023-07-12 01:34:26 +00:00
Rhys Perry
58f8e0e2a0 nir,aco: add INCLUDE_HELPERS index to reduce intrinsic
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23621>
2023-06-27 18:53:50 +00:00
Alyssa Rosenzweig
c7067660b2 nir: Add pixel_coord, frag_coord_zw intrinsics
On some architectures, gl_FragCoord.xy is available as an integer but
gl_FragCoord.zw requires interpolation. Add dedicated intrinsics so we can
lower it all in NIR.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23836>
2023-06-27 14:38:21 +00:00
Alyssa Rosenzweig
942c206cd1 nir: Add discard_agx intrinsic
sample_mask_agx corresponds directly to the hardware's 2-source instruction, but
it's hard to use correctly and even harder to legalize after the fact, since
it's responsible for not only discard but also late depth/stencil testing. For
our various high-level lowering passes, it's easier to use a one-source discard
(where we don't have to worry about sample masks), which the compiler will
internally lower to the two-source instruction. Introduce such an instruction.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23832>
2023-06-23 17:37:41 +00:00
Caio Oliveira
59cc77f0fa compiler: Move from nir_scope to mesa_scope
Just moving the enum and performing renames, no behavior change.

Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23328>
2023-06-19 23:29:26 +00:00
Lionel Landwerlin
4ee1a8bb9c nir: add a load_global_constant uniform intel variant
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23477>
2023-06-14 12:04:05 +00:00
Lionel Landwerlin
5ae8a78d8c intel/fs: make use of load_ubo_uniform_block_intel
The principle is the same as the load_ssbo_uniform_block_intel.
Whenever we see a uniform offset, load the data only once in GRFs to
reduce register pressure.

Iris shader-db run on DG2 :

total instructions in shared programs: 23001325 -> 23094969 (0.41%)
instructions in affected programs: 1775989 -> 1869633 (5.27%)
helped: 764
HURT: 2097
helped stats (abs) min: 1 max: 102 x̄: 6.96 x̃: 2
helped stats (rel) min: 0.03% max: 16.91% x̄: 1.36% x̃: 0.63%
HURT stats (abs)   min: 1 max: 2461 x̄: 47.19 x̃: 7
HURT stats (rel)   min: <.01% max: 199.34% x̄: 5.91% x̃: 2.60%
95% mean confidence interval for instructions value: 25.43 40.03
95% mean confidence interval for instructions %-change: 3.60% 4.33%
Instructions are HURT.

total loops in shared programs: 5847 -> 5847 (0.00%)
loops in affected programs: 0 -> 0
helped: 0
HURT: 0

total cycles in shared programs: 839329852 -> 845491482 (0.73%)
cycles in affected programs: 130229434 -> 136391064 (4.73%)
helped: 1098
HURT: 2228
helped stats (abs) min: 1 max: 130102 x̄: 1340.64 x̃: 22
helped stats (rel) min: <.01% max: 64.25% x̄: 4.03% x̃: 0.71%
HURT stats (abs)   min: 1 max: 185309 x̄: 3426.24 x̃: 87
HURT stats (rel)   min: <.01% max: 92.85% x̄: 8.12% x̃: 3.82%
95% mean confidence interval for cycles value: 1342.16 2362.97
95% mean confidence interval for cycles %-change: 3.70% 4.52%
Cycles are HURT.

total spills in shared programs: 10768 -> 11856 (10.10%)
spills in affected programs: 9717 -> 10805 (11.20%)
helped: 25
HURT: 28

total fills in shared programs: 13720 -> 16258 (18.50%)
fills in affected programs: 12016 -> 14554 (21.12%)
helped: 25
HURT: 28

total sends in shared programs: 1034790 -> 1031266 (-0.34%)
sends in affected programs: 33416 -> 29892 (-10.55%)
helped: 1005
HURT: 0
helped stats (abs) min: 1 max: 22 x̄: 3.51 x̃: 3
helped stats (rel) min: 1.69% max: 60.00% x̄: 15.20% x̃: 14.08%
95% mean confidence interval for sends value: -3.72 -3.29
95% mean confidence interval for sends %-change: -15.82% -14.57%
Sends are helped.

LOST:   26
GAINED: 183

shader-db on a number of VK/DX titles on DG2 :

 PERCENTAGE DELTAS  Shaders   Instrs    Cycles
 age_of_wonders_III 1928      +0.02%    -0.19%

 PERCENTAGE DELTAS       Shaders   Instrs    Cycles  Subgroup size Send messages Spill count Fill count Max live registers Max dispatch width
 assassins_creed_odyssey 2119      +1.12%    -0.42%      -0.03%        -0.29%       -9.10%     -4.26%         -0.64%             +0.65%

 PERCENTAGE DELTAS Shaders   Instrs    Cycles  Spill count Fill count Max live registers
 aztec_ruins_high  269       -0.05%    -0.45%     -0.29%     -7.27%         -0.33%

 PERCENTAGE DELTAS    Shaders   Instrs    Cycles  Max live registers Max dispatch width
 dark_souls_3_dxvk_g2 1420      +0.09%    +0.24%        +0.21%             +0.12%

(stats look bad, but it's just one shader affected)
 PERCENTAGE DELTAS Shaders   Instrs    Cycles  Spill count Fill count Scratch Memory Size Max live registers
 fallout_4_dxvk_g2 1638      +0.67%    +8.32%    +16.02%     +7.17%         +100.00%            +0.48%

 PERCENTAGE DELTAS    Shaders   Instrs    Cycles  Send messages Spill count Fill count Max live registers Max dispatch width
 red_dead_redemption2 5969      +0.16%    -0.04%      -0.04%       +0.01%     +0.05%         -0.20%             +0.04%

 PERCENTAGE DELTAS          Shaders   Instrs    Cycles  Send messages Max live registers Max dispatch width
 rise_of_the_tomb_raider_g2 12129     +2.19%    +1.36%      -1.23%          -0.36%             +2.04%

 PERCENTAGE DELTAS Shaders   Instrs    Cycles  Send messages Max live registers
 shooter-game      693       +0.07%    -0.89%      -0.09%          -0.09%

 PERCENTAGE DELTAS Shaders   Instrs    Cycles  Send messages Max live registers Max dispatch width
 talos_g2          1140      +0.37%    +3.80%      -0.86%          -0.67%             +0.19%

 PERCENTAGE DELTAS    Shaders   Instrs    Cycles  Max live registers Max dispatch width
 total_war_warhammer2 477       +0.25%    +0.66%        -0.17%             +0.10%

 PERCENTAGE DELTAS Shaders   Instrs    Cycles  Send messages Max live registers Max dispatch width
 witcher_3_dxvk_g2 1074      +0.75%   -10.45%      -0.15%          -0.16%             -0.16%

 PERCENTAGE DELTAS      Shaders   Instrs    Cycles  Send messages Max live registers
 wolfenstein_youngblood 1111      +0.52%    +0.66%      -0.59%          -0.03%

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23477>
2023-06-14 12:04:05 +00:00
Lionel Landwerlin
4a23a5a904 nir: add a new ubo uniform loading intrinsic for intel
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23477>
2023-06-14 12:04:05 +00:00
Alyssa Rosenzweig
12eb23530b nir: Remove non-scoped barriers
Nothing uses them anymore.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23191>
2023-06-13 16:36:11 +00:00
Jesse Natalie
92dcaf7deb dxil: Remove custom SSBO lowering
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23173>
2023-06-13 00:43:37 +00:00
Jesse Natalie
ecfbc16f61 dxil: Delete load_ubo_dxil intrinsic
Instead of splitting unaligned UBO loads while still using derefs,
and then lowering load_ubo to load_ubo_dxil in lower_loads_stores_to_dxil,
use lower_mem_access_bit_sizes and lower_ubo_vec4 to handle load size and
alignment restrictions while converting to load_ubo_vec4 instead, which
has the same semantics as load_ubo_dxil.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3842
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23173>
2023-06-13 00:43:36 +00:00
Jesse Natalie
f121d8fe12 microsoft/compiler: Un-lower shared/scratch to derefs
Derefs have index-based access semantics, which means we don't need
custom intrinsics to encode an index instead of a byte offset.

Remove the "masked" store intrinsics and just emit the pair of atomics
directly. This massively reduces duplication between scratch, shared,
and constant, while also moving more things into nir so more optimizations
can be done.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23173>
2023-06-13 00:43:36 +00:00
Jesse Natalie
f9b0382faf microsoft/compiler: Emit const accesses as load_deref
There's a few changes in here that are very inter-related.

First, we stop lowering load_deref on shader_temp to load_ptr_dxil,
and just leave it as load_deref. In order for that to work, we need
the derefs to be in a shape that's acceptable to DXIL, so the only
current producer of shader_temp loads (the CLC frontend) needs to
run some lowering passes on them first.

The DXIL backend is augmented to just write out deref indices while
walking a deref chain, which will get combined in the load op into
a GEP instruction. For non-mesh/raytracing shaders, these are required
to be single-level scalar arrays, but the complexity here is preparation
for when we don't need to do that anymore.

Additionally, the const lookups are changed from using a hash table
to just putting an index on the variable.

All of this together is enough to enable the authored-forever-ago test
which uses indirect array access into a const packed struct. The
load_ptr_dxil handling didn't deal with packed structs / unaligned
accesses, but now that we're in a logical address space with derefs
instead of physical, there's no alignment to deal with anymore and
the fact that it's packed goes out the window.

This removes one custom DXIL intrinsic.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23173>
2023-06-13 00:43:36 +00:00
Alyssa Rosenzweig
5a55ef2fd1 nir: Add AGX atomic intrinsics
This is a piece of cake with unified atomics :-) This will let us do our
addressing math tricks nice and easily.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23529>
2023-06-09 12:06:00 +00:00
Daniel Schürmann
be9f4a80b8 nir: add nir_intrinsic_resume_shader_address_amd
This intrinsic returns a pointer to the end of the shader
and is intended for stitched binaries.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22096>
2023-06-08 00:37:03 +00:00
Daniel Schürmann
03c4b5b0cc nir,amd: add nir_intrinsic_store_[scalar|vector]_arg_amd to overwrite inputs
This intrinsic must only be used at top-level CF in order
to not break SSA properties.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22096>
2023-06-08 00:37:03 +00:00
Samuel Pitoiset
98bb7e10e7 nir: add nir_intrinsic_load_rasterization_primitive_amd
For VK_KHR_fragment_shader_barycentric, AMD needs to know the primitive
topology in the fragment shader but with fast-link GPL this is unknown
at compile time and it needs to be passed dynamically.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16742>
2023-06-07 14:40:35 +00:00
Samuel Pitoiset
0358a23012 nir: add nir_intrinsic_load_provoking_vtx_amd
Will be used to load provoking vertex info from the hardware to
determine the provoking vertex ID.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16742>
2023-06-07 14:40:35 +00:00
Samuel Pitoiset
c2ec23ab84 spirv,nir: add support for BaryCoord{NoPersp}KHR builtins
This introduces new intrinsics nir_intrinsic_load_barycentric_coord_xxx
with 3-components instead of expanding the existing ones that are
supposed to interpolate input varyings, while BaryCoord is a sysval
on most hardware.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23254>
2023-06-02 13:25:43 +00:00
Qiang Yu
5351209632 nir,ac/llvm,radeonsi: replace nir_buffer_atomic_add_amd with ssbo atomic
Now that radeonsi support pass desc to ssbo atomic ops,
we can use ssbo atomic instead. aco does not implement
nir_buffer_atomic_add either.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23096>
2023-06-02 17:51:02 +08:00
Lionel Landwerlin
54dfc08b89 nir: add a new intrinsic to describe resources accessed on intel
Intel HW has multiple ways to access resources like UBO/SSBO/images :

   - binding tables : a small ~240 heap of surfaces

   - bindless surfaces : a 64Mb heap of surfaces up to Gfx12+, 4Gb on Gfx12.5+

   - surfaces : a 4Gb heap on Gfx12.5+ (mostly unused at the moment,
     only available through the LSC)

For samplers, we have 2 options since Gfx11+ :

   - samplers indexed from the Dynamic State Heap (4Gb)

   - samplers indexed from the Bindless Sampler Heap (4Gb)

Additionally our whole push constant promotion mechanism is based
around binding table indices. This is problematic if you want to also
promote to push constants things that would be accessed through the
bindless heap.

To solve this issue, we introduce a new intrinsic that will cary a
block index that is not based off the binding table index nor the
bindless table offset.

We will also use this intrinsic to identify whether the buffer/surface
index in load_ubo/load_ssbo/store_ssbo/etc... is relative to the
binding table or the bindless heap.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
2023-05-30 06:36:37 +00:00
Alyssa Rosenzweig
4cdd85517d nir: Add intrinsics for multisampling on AGX
sample_mask_agx maps to the AGX instruction used to write out a sample mask.

api_sample_mask_agx is a system value that returns the value of glSampleMask
(or its Vulkan equivalent), used to lower glSampleMask (etc).
This is distinct from sample_mask_in, which we map to the hardware thing and
AND with this as a lowering.

sample_positions_agx is a system value returning the sample positions in a
packed fixed-point format matching the hardware register, used to lower
gl_SamplePositions.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23040>
2023-05-25 17:41:33 +00:00
Rhys Perry
0d26d9d9b6 ac/nir: add fix_derivs_in_divergent_cf
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22636>
2023-05-25 16:29:16 +00:00
Alyssa Rosenzweig
66656822e3 nir: Add image_texel_address intrinsics
Some hardware has an instruction to load the address of a texel in a writeable
image, given the coordinates ("LEA_IMAGE"). This operation is defined only for
uncompressed images, but it is well-defined regardless of the underlying
twiddling. As such, it is not expected to be produced by APIs but is useful for
internal lowering when it is known that images will be uncompressed (e.g.
because image_store does not support compression on the hardware).

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23120>
2023-05-22 14:33:13 +00:00
Alyssa Rosenzweig
c3ea2f8d20 nir: Document extra image source
I was scratching my head about this for a few minutes until I found the answer
in spirv_to_nir. Hopefully this saves someone else some head scratching in turn.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23120>
2023-05-22 14:33:13 +00:00
Samuel Pitoiset
f023ab01e9 nir: add nir_intrinsic_load_poly_line_smooth_enabled
To lower smooth lines conditionally in fragment shaders for RADV
because the line rasterization mode in Vulkan can be dynamic.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21587>
2023-05-22 07:58:34 +00:00
Alyssa Rosenzweig
2cc77088b9 nir: Remove legacy atomics
The intrinsics are now totally dead and can be removed.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23036>
2023-05-16 22:36:22 +00:00
Konstantin Seurer
0cf22f9af3 nir: Make rq_load committed src an index
committed has to be a constant so there is no need to have a src and
depend on constant folding to remove the i2b.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22963>
2023-05-14 17:28:40 +00:00
Jesse Natalie
4621a6db50 dxil: Use unified atomics
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22993>
2023-05-12 16:01:40 -07:00
Alyssa Rosenzweig
ee6ddce636 ir3: Use unified atomics
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22914>
2023-05-12 20:39:46 +00:00
Alyssa Rosenzweig
d51bc95837 nir: Add unified atomics
Currently, we have an atomic intrinsic for each combination of memory type
(global, shared, image, etc) and atomic operation (add, sub, etc). So for m
types of memory supported by the driver and n atomic opcodes, the driver has to
handle O(mn) intrinsics. This makes a total mess in every single backend I've
looked at, without fail.

It would be a lot nicer to unify the intrinsics. There are two obvious ways:

1. Make the memory type a constant index, keep different intrinsics for
   different operations. The problem with this is that different memory types
   imply different intrinsic signatures (number of sources, etc).  As an
   example, it doesn't make sense to unify global_atomic_amd with
   global_atomic_2x32, as an example. The first takes 3 scalar sources, the
   second takes 1 vector and 1 scalar. Also, in any single backend, there are a
   lot more operations than there are memory types.

2. Make the opcode a constant index, keep different intrinsics for different
   operations. This works well, with one exception: compswap and fcompswap
   take an extra argument that other atomics don't, so there's an extra axis of
   variation for the intrinsic signatures.

So, the solution is to have 2 intrinsics for each memory type -- for atomics
taking 1 argument and atomics taking 2 respectively. Both of these intrinsics
take an nir_atomic_op enum to describe its operation. We don't use a nir_op for
this purpose, as there are some atomics (cmpxchg, inc_wrap, etc) that don't
cleanly map to any ALU op and it would be weird to force it.

The plan is to transition to these new opcodes gradually. This series adds a
lowering pass producing these opcodes from the existing opcodes, so that
backends can opt-in to the new forms one-by-one. Then we can convert backends
separately without any cross-tree flag day. Once everything is converted, we can
convert the producers and core NIR as a flag day, but we have far fewer
producers than backends so this should be fine. Finally we can drop the old
stuff.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22914>
2023-05-12 20:39:46 +00:00
Connor Abbott
6f2be52487 tu, ir3: Handle FDM shader builtins
Also, add the necessary transform to fixup gl_FragCoord.xy.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20304>
2023-05-08 19:59:26 +00:00
Connor Abbott
b474ed1f3a nir, ir3: Add option to use unscaled FragCoord for input attachments
When rendering a scaled tile, we need to use the original, hardware
FragCoord when accessing input attachments that are on-tile (i.e. were
rendered to in a previous subpass) because they are also scaled in the
same way that FragCoord is scaled. For input attachments that aren't
already on-tile, however, we need to use the fixed gl_FragCoord. Add a
new intrinsic and a bitfield of input attachments which should use it.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20304>
2023-05-08 19:59:26 +00:00
Timur Kristóf
9b6945bb65 amd: Cleanup old GS intrinsics code.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
2023-05-04 19:08:59 +00:00
Timur Kristóf
f66281c7fb amd: Add and implement gs_wave_id sysval.
Contains a global wave ID of legacy GS waves.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
2023-05-04 19:08:58 +00:00
Timur Kristóf
c1591bfc28 amd: Add and implement sendmsg_amd intrinsic.
This intrinsic is going to be used for simplifying GS code.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
2023-05-04 19:08:58 +00:00
Lionel Landwerlin
1e0e4657f9 spirv/nir: wire ray interection triangle position fetch
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <f{merge_request.web_url}>
2023-05-04 11:25:41 +00:00
Qiang Yu
eb1fe8c32f nir: add nir_export_dual_src_blend_amd intrinsic
For GFX11 export dual source blend outputs when ACO.
ACO need a pseudo instruction to emit a block of
code which can't be done in nir currently.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22199>
2023-04-26 03:27:26 +00:00
antonino
a0645e3383 nir/zink: use sysvals in nir_create_passthrough_gs
Previously the passthrough gs shader loaded some values with uniform
loads using sevaral hardcoded values.

This was not flexible for other drivers and started becoming too
unflexible for zink itself.

Use system values instead and use a lowering pass in zink.

Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22667>
2023-04-25 13:11:59 +00:00
Qiang Yu
f7f0d31fcc nir,ac/llvm,radeonsi: replace nir_load_smem_buffer_amd with nir_load_ubo
They use same instruction. Just because when the time
nir_load_smem_buffer_amd was introduced, radeonsi didn't support
pass buffer descriptor to nir_load_ubo directly.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22523>
2023-04-19 01:59:02 +00:00
Lionel Landwerlin
0b8a2de2a1 anv: add dynamic buffer offsets support with independent sets
With independent sets, we're not able to compute immediate values for
the index at which to read anv_push_constants::dynamic_offsets to get
the offset of a dynamic buffer. This is because the pipeline layout
may not have all the descriptor set layouts when we compile the
shader.

To solve that issue, we insert a layer of indirection.

This reworks the dynamic buffer offset storage with a 2D array in
anv_cmd_pipeline_state :

   dynamic_offsets[MAX_SETS][MAX_DYN_BUFFERS]

When the pipeline or the dynamic buffer offsets are updated, we
flatten that array into the
anv_push_constants::dynamic_offsets[MAX_DYN_BUFFERS] array.

For shaders compiled with independent sets, the bottom 6 bits of
element X in anv_push_constants::desc_sets[] is used to specify the
base offsets into the anv_push_constants::dynamic_offsets[] for the
set X.

The computation in the shader is now something like :

  base_dyn_buffer_set_idx = anv_push_constants::desc_sets[set_idx] & 0x3f
  dyn_buffer_offset = anv_push_constants::dynamic_offsets[base_dyn_buffer_set_idx + dynamic_buffer_idx]

It was suggested by Faith to use a different push constant buffer with
dynamic_offsets prepared for each stage when using independent sets
instead, but it feels easier to understand this way. And there is some
room for optimization if you are set X and that you know all the sets in
the range [0, X], then you can still avoid the indirection. Separate
push constant allocations per stage do have a CPU cost.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15637>
2023-04-17 22:43:37 +00:00