It didn't change performance on Lightsmark or Nexuiz, which both used
DYNAMIC_DRAW buffers, but it was killing performance (40% CPU wasted pwriting
buffers) on a closed-source app we're looking at.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Add the infrastructure required for this extension. There is no
xserver support and no driver support yet. Drivers can enable this be
advertising DRI2 version 4 and accepting the
__DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag and the
__DRI_CTX_ATTRIB_RESET_STRATEGY attribute in create context.
Some additional Mesa infrastructure is needed before drivers can do
this. The GL_ARB_robustness spec, which all Mesa drivers already
advertise, requires:
"If the behavior is LOSE_CONTEXT_ON_RESET_ARB, a graphics reset
will result in the loss of all context state, requiring the
recreation of all associated objects."
It is necessary to land this infrastructure now so that the related
infrastructure can land in the xserver. The xserver has very long
release schedules, and the remaining Mesa parts should land long, long
before the next xserver merge window opens.
v2: Expose robustness as a DRI2 extension rather than bumping
__DRI_DRI2_VERSION.
v3: Add a comment explaining why dri2->base.version >= 3 is also
required for GLX_ARB_create_context_robustness.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This allows revising the dri_interface.h separately from adding driver
support.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We neglected to list the deprecation model/forward compatible context
support.
inverse() has been done for a while.
None of us know what "highp change" means; GLSL 1.30 already added the
ability to recognize precision keywords, and it doesn't look like 1.40
has any new requirements there (precision keywords still have no meaning).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Remove 'extern' from the functions declared in texcompress_etc.h.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Use r600_resource_texture::flished_depth_texture for GPU access, and
allocate it in the VRAM. For transfers we'll allocate texture in the GTT
and store it in the r600_transfer::staging.
Improves performance when flushed depth texture is frequently used by the
GPU, e.g. in Lightsmark (~30%)
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
With fixes and updates from Ben Widawsky and comments from Paul Berry.
v2: Use drm_intel_gem_context_destroy to destroy hardware context;
remove useless initialization of hw_ctx, both suggested by Eric.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Acked-by: Paul Berry <stereotype441@gmail.com>
4952caa caused the _EXT to fall off the name of this enum. This is
fine. Update the unit test to expect the new value.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51956
This doesn't do anything with the uniform block declarations yet, so
usage of those uniforms finds them to be undeclared.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
I've been trying to derive from this for UBO support, and the slightly
obfuscated types were putting me over the edge.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The got_one variable was set iff one of the bits in flags.i was set.
v2: Fix incorrect dropping of the ARB_conservative_depth warning.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This function is used when dispatching compute shader in order to avoid
mixing compute and 3D registers in the context's dirty list. This
allows the compute code to resuse 3D functions like evergreen_cb, which
return a struct r600_pipe_state and still have control over when and how
the register writes are emitted.
The start_compute_cs atom initializes some config and context registers
to the values needed for running compute shaders. When a compute shader
is dispatched, this atom is emitted after the start_cs_cmd atom, which
initializes registers that are common to both 3D and compute.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Some packets require the shader type bit (bit 1) to be set when
used for compute shaders. The pkt_flag will be initialized to
RADEON_CP_PACKET3_COMPUTE_MODE for any struct r600_command_buffer used
for dispatching compute shaders and it will be or'd against the result of
the PKT3 macro when adding a new packet to a struct r600_command buffer.
Reviewed-by: Marek Olšák <maraeo@gmail.com>