Brian Paul
bac5900a14
cell: align instruction buffers to 8-byte, not 32-byte boundary
2008-09-26 10:15:35 -06:00
Brian Paul
b5303446a8
cell: asst clean-up, var renaming
2008-09-26 10:15:35 -06:00
Brian Paul
6741739d1e
cell: remove unneeded blend/depth_stencil subclasses
2008-09-26 10:15:35 -06:00
Brian Paul
164fb1299e
cell: checkpoint: support for function calls in SPU shaders
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Will be used for instructions like SIN/COS/POW/TEX/etc. The PPU needs to
know the address of some functions in the SPU address space. Send that
info to the PPU/main memory rather than patch up shaders on the SPU side.
Not finished/tested yet...
2008-09-26 10:15:35 -06:00
Brian Paul
f5127909fb
cell: inst reorder to save a cycle
2008-09-26 10:15:35 -06:00
Alan Hourihane
632055f831
st: add prototype for st_get_framebuffer_dimensions()
2008-09-26 15:08:57 +01:00
Alan Hourihane
6d3e2e7e92
st: export st_get_framebuffer_dimensions() to retrieve
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the width & height of the fb
2008-09-26 15:05:01 +01:00
Brian Paul
c7510ddc3f
mesa: fix incorrect parameter order
2008-09-26 07:37:32 -06:00
Brian Paul
47bf268457
mesa: remove const qualifiers to match device driver interface function
2008-09-26 07:37:15 -06:00
Brian Paul
81234666fc
gallium: rename tgsi_translate_mesa_program() to st_translate_mesa_program()
2008-09-26 07:31:42 -06:00
Brian Paul
fad2dd8447
mesa: add some braces
2008-09-26 07:31:42 -06:00
Brian Paul
f51cca72d3
mesa: fix/simplify initialization of vertex/fragment program limits
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Defaults for program length, num ALU instructions, num indirections, etc.
basically indicate no limit for software rendering. Driver should override
as needed.
2008-09-26 07:31:42 -06:00
Brian Paul
b5e1a93036
mesa: increase MAX_INSTRUCTIONS
2008-09-26 07:31:42 -06:00
Brian Paul
d01269a57f
mesa: fix swizzle failure, fix typo
2008-09-26 07:31:42 -06:00
Brian Paul
6c72bc8089
mesa: fix default buffer object access value
2008-09-26 07:31:42 -06:00
Alan Hourihane
e9c722b660
st: change from ** to * for st_unreference_framebuffer()
2008-09-26 14:20:15 +01:00
Keith Whitwell
6f83c30dd0
mesa: fix indenting
2008-09-26 14:09:20 +01:00
Keith Whitwell
9ee04ce4e4
dri: remove unused files present only on gallium-0.2 branch
2008-09-26 14:09:20 +01:00
Keith Whitwell
fb8db63a89
Merge commit 'origin/master' into HEAD
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Conflicts:
src/mesa/vbo/vbo.h
src/mesa/vbo/vbo_exec_api.c
src/mesa/vbo/vbo_exec_draw.c
2008-09-26 14:09:04 +01:00
Alan Hourihane
bb6a69d169
egl: cleanup doublebuffer check
2008-09-26 12:27:29 +01:00
Alan Hourihane
cc6bdf49ca
egl: switch to egl_glx.so as the default EGL driver for X.
2008-09-26 12:18:59 +01:00
Alan Hourihane
192f45606a
egl: fudge with LIBGL_DRIVERS_PATH to pick up EGL specific DRI driver.
2008-09-26 12:18:16 +01:00
Alan Hourihane
8015f3ae3b
egl: Add new EGL driver that wraps GLX.
2008-09-26 11:20:21 +01:00
Alan Hourihane
d142f216d2
link EGL demos with -lGL
2008-09-26 11:20:20 +01:00
Brian
1e3a44fab0
mesa: fix cast/conversion for optional code
2008-09-25 19:57:34 -06:00
José Fonseca
9f3e37de17
util: Update fast_log2 article url.
2008-09-26 10:47:04 +09:00
Brian Paul
b3c3bc63f0
mesa: fix typo (s/feadback/feedback/). Fixes broken selection/feedback.
2008-09-25 18:55:52 -06:00
Brian Paul
8124faf89d
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
2008-09-25 11:54:00 -06:00
Brian Paul
6222eb3fcd
mesa: fix some VBO buffer object issues
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The VBO module may use a real VBO or a malloc'd buffer for vertex storage.
Be careful not to accidentally replace the later with the former when drawing.
Check if using a real VBO at destroy time to prevent a double-free.
2008-09-25 11:03:46 -06:00
Sam Hocevar
507ef82077
mesa: fix function params to match prototypes
2008-09-25 09:58:27 -06:00
Sam Hocevar
7be5411ce6
mesa: prevent the slang code generator from aborting when faced with a sampler variable redeclaration.
2008-09-25 09:53:09 -06:00
Sam Hocevar
561787e697
i965: support for sin() and cos() in vertex shaders.
2008-09-25 09:49:36 -06:00
Sam Hocevar
831bfb9053
i965: more meaningful message for unsupported opcodes.
2008-09-25 09:49:18 -06:00
Eric Anholt
c5945c2d17
intel: Fix clears to depth_stencil texture attachments.
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Broken by 0adfd10210 , showed up as an assertion
failure in a software fallback in the shadowtex demo when we failed to
recognize the texture format.
2008-09-24 15:13:19 -07:00
Alan Hourihane
4fe186f8dc
add cso_hash_contains() function
2008-09-24 20:43:56 +01:00
Brian
1fe385fdc9
set SamplerUnit[] entry in load_texture() just to be safe
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(cherry picked from commit fce4612f8a )
2008-09-24 10:15:07 -07:00
Brian
dff0b0e772
use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating immediates/literals
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(cherry picked from commit fdc8636bdc )
2008-09-24 10:13:46 -07:00
Brian
9b7e5a51f4
set program->SamplersUsed bit when using a texture instruction
2008-09-24 10:13:31 -07:00
Brian
93fef22d05
Remove ctx field from texenvprog_cache
2008-09-24 10:11:37 -07:00
Brian
fb3c41f504
include programopt.h
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(cherry picked from commit 83fad68ec1 )
2008-09-24 10:04:31 -07:00
Brian
c81cce7831
Disable vertex shader fog, compute fog in fragment shader.
2008-09-24 10:04:17 -07:00
Brian
19d77d6cfa
temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabled
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(cherry picked from commit 63be96bdc7 )
2008-09-24 10:03:27 -07:00
Keith Whitwell
8e7d941d7a
mesa: fix main/ prefix in include
2008-09-23 21:08:50 -07:00
Keith Whitwell
33fef8be82
vbo: unmap and remap immediate vbo before/after each draw.
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Also use BufferData(NULL) to get fresh storage and avoid synchronous
operation where we would have to flush and wait for the fence after each
draw because of the map.
This will chew through a whole load of buffer space on small draws, so
it isn't a proper solution. Need to support a no-fence or append mapping
mode to do this right, or use user buffers.
2008-09-23 18:26:17 -07:00
Brian
6f765fbde4
added vbo_use_buffer_objects() to specify that immediate mode data should be put into bufferobjects
2008-09-23 18:26:00 -07:00
Keith Whitwell
b36bc54d3c
vbo: seed initial max_element value with a more likely candidate
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(cherry picked from commit 026e7731e5 )
2008-09-23 18:05:48 -07:00
Keith Whitwell
2a7dc79273
Merge commit 'origin/master' into gallium-0.2
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Conflicts:
src/mesa/shader/shader_api.c
2008-09-23 17:40:49 -07:00
Brian Paul
9acf207277
mesa: s/GL_POLYGON+1/PRIM_OUTSIDE_BEGIN_END/
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(cherry picked from commit 8a369b909a )
2008-09-23 17:36:01 -07:00
Brian Paul
5b98236e75
mesa: glsl: fix glGetUniform for matrix queries
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(cherry picked from commit 7a6eba54d0 )
2008-09-23 17:34:59 -07:00
Brian Paul
eda291e316
mesa: glsl: fix a number of glUniform issues
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Additional error checking.
Allow setting elements of uniform arrays. This involves encoding both
a uniform location and a parameter offset in the value returned by
glGetUniformLocation().
Limit glUniform[if]v()'s count to the size of the uniform array.
When setting bool-valued uniforms, convert all float/int values to 0 or 1.
2008-09-23 17:33:49 -07:00