Commit graph

18319 commits

Author SHA1 Message Date
Brian Paul
bac5900a14 cell: align instruction buffers to 8-byte, not 32-byte boundary 2008-09-26 10:15:35 -06:00
Brian Paul
b5303446a8 cell: asst clean-up, var renaming 2008-09-26 10:15:35 -06:00
Brian Paul
6741739d1e cell: remove unneeded blend/depth_stencil subclasses 2008-09-26 10:15:35 -06:00
Brian Paul
164fb1299e cell: checkpoint: support for function calls in SPU shaders
Will be used for instructions like SIN/COS/POW/TEX/etc.  The PPU needs to
know the address of some functions in the SPU address space.  Send that
info to the PPU/main memory rather than patch up shaders on the SPU side.
Not finished/tested yet...
2008-09-26 10:15:35 -06:00
Brian Paul
f5127909fb cell: inst reorder to save a cycle 2008-09-26 10:15:35 -06:00
Alan Hourihane
632055f831 st: add prototype for st_get_framebuffer_dimensions() 2008-09-26 15:08:57 +01:00
Alan Hourihane
6d3e2e7e92 st: export st_get_framebuffer_dimensions() to retrieve
the width & height of the fb
2008-09-26 15:05:01 +01:00
Brian Paul
c7510ddc3f mesa: fix incorrect parameter order 2008-09-26 07:37:32 -06:00
Brian Paul
47bf268457 mesa: remove const qualifiers to match device driver interface function 2008-09-26 07:37:15 -06:00
Brian Paul
81234666fc gallium: rename tgsi_translate_mesa_program() to st_translate_mesa_program() 2008-09-26 07:31:42 -06:00
Brian Paul
fad2dd8447 mesa: add some braces 2008-09-26 07:31:42 -06:00
Brian Paul
f51cca72d3 mesa: fix/simplify initialization of vertex/fragment program limits
Defaults for program length, num ALU instructions, num indirections, etc.
basically indicate no limit for software rendering.  Driver should override
as needed.
2008-09-26 07:31:42 -06:00
Brian Paul
b5e1a93036 mesa: increase MAX_INSTRUCTIONS 2008-09-26 07:31:42 -06:00
Brian Paul
d01269a57f mesa: fix swizzle failure, fix typo 2008-09-26 07:31:42 -06:00
Brian Paul
6c72bc8089 mesa: fix default buffer object access value 2008-09-26 07:31:42 -06:00
Alan Hourihane
e9c722b660 st: change from ** to * for st_unreference_framebuffer() 2008-09-26 14:20:15 +01:00
Keith Whitwell
6f83c30dd0 mesa: fix indenting 2008-09-26 14:09:20 +01:00
Keith Whitwell
9ee04ce4e4 dri: remove unused files present only on gallium-0.2 branch 2008-09-26 14:09:20 +01:00
Keith Whitwell
fb8db63a89 Merge commit 'origin/master' into HEAD
Conflicts:

	src/mesa/vbo/vbo.h
	src/mesa/vbo/vbo_exec_api.c
	src/mesa/vbo/vbo_exec_draw.c
2008-09-26 14:09:04 +01:00
Alan Hourihane
bb6a69d169 egl: cleanup doublebuffer check 2008-09-26 12:27:29 +01:00
Alan Hourihane
cc6bdf49ca egl: switch to egl_glx.so as the default EGL driver for X. 2008-09-26 12:18:59 +01:00
Alan Hourihane
192f45606a egl: fudge with LIBGL_DRIVERS_PATH to pick up EGL specific DRI driver. 2008-09-26 12:18:16 +01:00
Alan Hourihane
8015f3ae3b egl: Add new EGL driver that wraps GLX. 2008-09-26 11:20:21 +01:00
Alan Hourihane
d142f216d2 link EGL demos with -lGL 2008-09-26 11:20:20 +01:00
Brian
1e3a44fab0 mesa: fix cast/conversion for optional code 2008-09-25 19:57:34 -06:00
José Fonseca
9f3e37de17 util: Update fast_log2 article url. 2008-09-26 10:47:04 +09:00
Brian Paul
b3c3bc63f0 mesa: fix typo (s/feadback/feedback/). Fixes broken selection/feedback. 2008-09-25 18:55:52 -06:00
Brian Paul
8124faf89d mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE) 2008-09-25 11:54:00 -06:00
Brian Paul
6222eb3fcd mesa: fix some VBO buffer object issues
The VBO module may use a real VBO or a malloc'd buffer for vertex storage.
Be careful not to accidentally replace the later with the former when drawing.
Check if using a real VBO at destroy time to prevent a double-free.
2008-09-25 11:03:46 -06:00
Sam Hocevar
507ef82077 mesa: fix function params to match prototypes 2008-09-25 09:58:27 -06:00
Sam Hocevar
7be5411ce6 mesa: prevent the slang code generator from aborting when faced with a sampler variable redeclaration. 2008-09-25 09:53:09 -06:00
Sam Hocevar
561787e697 i965: support for sin() and cos() in vertex shaders. 2008-09-25 09:49:36 -06:00
Sam Hocevar
831bfb9053 i965: more meaningful message for unsupported opcodes. 2008-09-25 09:49:18 -06:00
Eric Anholt
c5945c2d17 intel: Fix clears to depth_stencil texture attachments.
Broken by 0adfd10210, showed up as an assertion
failure in a software fallback in the shadowtex demo when we failed to
recognize the texture format.
2008-09-24 15:13:19 -07:00
Alan Hourihane
4fe186f8dc add cso_hash_contains() function 2008-09-24 20:43:56 +01:00
Brian
1fe385fdc9 set SamplerUnit[] entry in load_texture() just to be safe
(cherry picked from commit fce4612f8a)
2008-09-24 10:15:07 -07:00
Brian
dff0b0e772 use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating immediates/literals
(cherry picked from commit fdc8636bdc)
2008-09-24 10:13:46 -07:00
Brian
9b7e5a51f4 set program->SamplersUsed bit when using a texture instruction 2008-09-24 10:13:31 -07:00
Brian
93fef22d05 Remove ctx field from texenvprog_cache 2008-09-24 10:11:37 -07:00
Brian
fb3c41f504 include programopt.h
(cherry picked from commit 83fad68ec1)
2008-09-24 10:04:31 -07:00
Brian
c81cce7831 Disable vertex shader fog, compute fog in fragment shader. 2008-09-24 10:04:17 -07:00
Brian
19d77d6cfa temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabled
(cherry picked from commit 63be96bdc7)
2008-09-24 10:03:27 -07:00
Keith Whitwell
8e7d941d7a mesa: fix main/ prefix in include 2008-09-23 21:08:50 -07:00
Keith Whitwell
33fef8be82 vbo: unmap and remap immediate vbo before/after each draw.
Also use BufferData(NULL) to get fresh storage and avoid synchronous
operation where we would have to flush and wait for the fence after each
draw because of the map.

This will chew through a whole load of buffer space on small draws, so
it isn't a proper solution.  Need to support a no-fence or append mapping
mode to do this right, or use user buffers.
2008-09-23 18:26:17 -07:00
Brian
6f765fbde4 added vbo_use_buffer_objects() to specify that immediate mode data should be put into bufferobjects 2008-09-23 18:26:00 -07:00
Keith Whitwell
b36bc54d3c vbo: seed initial max_element value with a more likely candidate
(cherry picked from commit 026e7731e5)
2008-09-23 18:05:48 -07:00
Keith Whitwell
2a7dc79273 Merge commit 'origin/master' into gallium-0.2
Conflicts:

	src/mesa/shader/shader_api.c
2008-09-23 17:40:49 -07:00
Brian Paul
9acf207277 mesa: s/GL_POLYGON+1/PRIM_OUTSIDE_BEGIN_END/
(cherry picked from commit 8a369b909a)
2008-09-23 17:36:01 -07:00
Brian Paul
5b98236e75 mesa: glsl: fix glGetUniform for matrix queries
(cherry picked from commit 7a6eba54d0)
2008-09-23 17:34:59 -07:00
Brian Paul
eda291e316 mesa: glsl: fix a number of glUniform issues
Additional error checking.
Allow setting elements of uniform arrays.  This involves encoding both
a uniform location and a parameter offset in the value returned by
glGetUniformLocation().
Limit glUniform[if]v()'s count to the size of the uniform array.
When setting bool-valued uniforms, convert all float/int values to 0 or 1.
2008-09-23 17:33:49 -07:00