Often times you don't know how big a set will be and you want the code
to just grow it as needed. However, sometimes you do know and you can
avoid a lot of rehashing if you just specify a size up-front.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
This function is identical to _mesa_set_add except that it takes an
extra out parameter that lets the caller detect if a replacement
happened.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
This fixes rendering issues with gun scopes which is rather
important.
Cc: "19.0" "19.1" <mesa-stable@lists.freedesktop.org>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100239
This makes the game playable on radeonsi.
Cc: "19.0" "19.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110143
The MASK macro is used in the RANGE macro, and it should
return the pre-bitset word mask for the (b) value.
i.e.
BITSET_MASK(0) should be undefined since it's meaningless.
BITSET_MASK(31) should give 0x7fffffff
BITSET_MASK(32) should give 0xffffffff
BITSET_MASK(33) should give 0x00000001
BITSET_MASK(64) should give 0xffffffff
However then BITSET_RANGE ends up broken for cases where
it's (b) value is the 0,32,64 value as in that case the lower
mask would be 0 not 0xffffffff.
This fixes the unit tests that I've added, and my code that
uses bitsets.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fixes: bb38cadb1c "More GLSL code"
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
The last test here currently fails as there is a bug in bitset.h
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
I want to be able to do BITSET_TEST() != BITSET_TEST() and this isn't
currently possible because BITSET_TEST() returns a random bit. Compare
to zero to get an actual Boolean.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This #include is needed for `NULL`, which is used on all OSes, not just Linux.
Reported-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Fixes: 316964709e "util: add os_read_file() helper"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
dynamic textures seem to have predictable stride. This stride
should be the same as for a ram buffer.
It seems some game don't check the actual stride value, assuming
it to be the expected one.
Thus this workaround (protected by drirc option) is to use an intermediate
ram buffer.
Fixes Rayman Legends texture issues when enabled.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
readN() taken from igt.
os_read_file() inspired by igt_sysfs_get()
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
One special case, `src/util/xmlpool/.gitignore` is not entirely deleted,
as `xmlpool.pot` still gets generated (eg. by `ninja xmlpool-pot`).
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Move the definition of radeonsi_clear_db_cache_before_clear there,
as well as radeonsi_enable_nir.
This removes the AMD_DEBUG=nir option.
We currently still have two places for options: the driconf machinery
and AMD_DEBUG/R600_DEBUG. If we are to have a single place for options,
then the driconf machinery should be preferred since it's more flexible.
The only downside of the driconf machinery was that adding new options
was quite inconvenient. With this change, a simple boolean option can
be added with a single line of code, same as for AMD_DEBUG.
One technical limitation of this particular implementation is that while
almost all driconf features are available, the translation machinery doesn't
pick up the description strings for options added in si_debvug_options. In
practice, translations haven't been provided anyway, and this is intended
for developer options, so I'm not too worried. It could always be added
later if anybody really cares.
v2:
- use bool instead of uint8_t for options
- si_debug_options.inc -> si_debug_options.h
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Epic Games Launcher could be launched in opengl mode
with "-opengl" option. It creates 4.4 opengl core context
however it uses deprecated functionality e.g. default
vertex buffer object.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110462
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
This suppresses warning about calling a non-virtual destructor in a
non-final class with virtual functions:
src/compiler/glsl/ast.h:53:4: warning: destructor called on non-final 'ast_node' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
DECLARE_LINEAR_ZALLOC_CXX_OPERATORS(ast_node);
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Budgie Window Manager is an increasingly used alternative to GNOME and MATE.
Default in Solus OS, also used in other distros.
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Matt Turner <mattst88@gmail.com>
This is for the case that user only know a max size
it wants to append to the array and enlarge the array
capacity before writing into it.
v2:
- rename newsize to newcap
- rename util_dynarray_enlarge to util_dynarray_grow_cap
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
We consider it acceptable, but let's still document it in case people
notice it and are not sure why it's there.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
__builtin_types_compatible_p() is GCC-specific and breaks the
MSVC build.
This intrinsic has been in u_vector_foreach() for a long time, but
that macro has only recently been used in code
(nir/nir_opt_comparison_pre.c) that's built with MSVC.
Fixes: 2cf59861a ("nir: Add partial redundancy elimination for compares")
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
There are multiple `goto path_fail` with an open fd, but none that go to
`fail:` without going through `path_fail:` first, so let's just move the
`close(fd)` there.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
In Android O, MESA needs to statically link libexpat so that
it's in same VNDK namespace.
v2: apply change also to anv driver (Tapani)
v3: use += in anv change (Eric Engestrom)
Change-Id: I82b0be5c817c21e734dfdf5bfb6a9aa1d414ab33
Signed-off-by: Kishore Kadiyala <kishore.kadiyala@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
This function is replicated across vc4/v3d/freedreno and is needed in
Panfrost; let's make this shared code.
v2: Supply generic util_array_contains_u64 version (Eric Engestrom). Add
missing stdbool.h include (Eric Anholt). Mark inline (Christian
Gmeiner).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: Timo Aaltonen <tjaalton@debian.org>
Cc: James Clarke <jrtc27@debian.org>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This DTD can be used to validate the drirc xml:
$ xmllint --noout --valid 00-mesa-defaults.conf
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Fix build on Hurd.
Signed-off-by: Timo Aaltonen <tjaalton@debian.org>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Header xmmintrin.h conditionally includes emmintrin.h that defines
_MM_DENORMALS_ZERO_MASK, add ifndef to fix this warning.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This DTD can be used to validate the output and make sure any parsers
out there can handle it:
$ xmllint --noout --valid driinfo.xml
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This is the sddm login screen.
Fixes: a9c36dbf9c ("drirc: Initial blacklist for adaptive sync")
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
We have cases where we would not like to expose these.
v2: call the option allow_rgb565_configs for consistency
with existing allow_rgb10_configs (Eric, Jason)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
assert()-based tests make no sense without asserts, so make sure asserts
are compiled in, even if the rest of the code has asserts turned off.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
NEON (now called ASIMD) is available on all aarch64 CPUs. Our code was
missing an aarch64 path, leading to util_cpu_caps.has_neon always being
false on aarch64.
Reviewed-by: Eric Anholt <eric@anholt.net>