drirc: Add workaround for Epic Games Launcher

Epic Games Launcher could be launched in opengl mode
with "-opengl" option. It creates 4.4 opengl core context
however it uses deprecated functionality e.g. default
vertex buffer object.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110462

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Danylo Piliaiev 2019-04-17 14:32:47 +03:00 committed by Marek Olšák
parent 1566054459
commit f280c36c08

View file

@ -221,6 +221,10 @@ TODO: document the other workarounds.
<option name="glsl_correct_derivatives_after_discard" value="true"/>
</application>
<application name="Epic Games Launcher" executable="EpicGamesLauncher.exe">
<option name="force_compat_profile" value="true" />
</application>
<!-- The GL thread whitelist is below, workarounds are above.
Keep it that way. -->