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drirc: Add workaround for Epic Games Launcher
Epic Games Launcher could be launched in opengl mode with "-opengl" option. It creates 4.4 opengl core context however it uses deprecated functionality e.g. default vertex buffer object. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110462 Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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@ -221,6 +221,10 @@ TODO: document the other workarounds.
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<option name="glsl_correct_derivatives_after_discard" value="true"/>
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</application>
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<application name="Epic Games Launcher" executable="EpicGamesLauncher.exe">
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<option name="force_compat_profile" value="true" />
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</application>
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<!-- The GL thread whitelist is below, workarounds are above.
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Keep it that way. -->
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