We do this for two reasons: First, because it allows us to simplify WSI and
compiling in/out support for a particular platform is as simple as calling
or not calling the platform-specific init function. Second, the
implementation gives us a place for a given chunk of the WSI to stash
stuff in the instance.
Unfortunately, this is a very large commit and removes the old LunarG WSI
extension. This is because there are a couple of entrypoints that have the
same name between the two extensions so implementing them both is
impractiacl.
Support is still incomplete, but this is enough to get vkcube up and going
again.
Now that we don't compile GLSL, we can roll back a few more hacks and
unexport some things from the backend compiler.
Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
We used to always just do a one-level fallback from genX_* to anv_*
entry points. That worked for gen7 and gen8 where all entry points were
either different or could be made anv_* entry points (eg
anv_CreateDynamicViewportState). We're about to add gen9 and now need to
be able to fall back to gen8 entry points for most things.
Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
We'll change the dispatch mechanism again in a later commit. Stop using
the driver_layer function pointers and just use the public entry points.
Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Print out file and line number and translate the error code to the
symbolic name.
Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Create R8_UINT VkAttachmentView and VkImageView for the stencil data.
This fixes a crash, but the pixels in the destination image are still
incorrect. They are not properly tiled.
Fixes crashes in Crucible tests func.miptree.s8-uint.aspect-stencil.* as
of crucible-7471449. Test results improve 'lost' -> 'fail'.
Stencil buffers have strange pitch. The PRM says:
The pitch must be set to 2x the value computed based on width,
as the stencil buffer is stored with two rows interleaved.
anv_cmd_buffer_clear_attachments() skipped the clear renderpass if no
color attachments needed to be cleared, even if a depth attachment
needed to be cleared.
In anv_depth_stencil_view, replace the members
bo
depth_offset
depth_stride
depth_format
depth_qpitch
stencil_offset
stencil_stride
stencil_qpitch
with the single member
const struct anv_image *image
The removed members duplicated data in anv_image::depth_surface and
anv_image::stencil_surface.
The format of the view itself and of the view's image may differ.
Moreover, if the view's format has no depth aspect but the image's
format does, we must not program the depth buffer. Ditto for stencil.
gen8_graphics_pipeline_create had a bunch of stuff in it that's already set
up by anv_pipeline_init. The duplication was causing double-initialization
of a state stream and made valgrind very angry.