Commit graph

874 commits

Author SHA1 Message Date
Yonggang Luo
99dce8407e asahi: Use nir_foreach_function_impl instead nir_foreach_function in function agx_nir_lower_zs_emit
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23920>
2023-06-29 11:29:54 +00:00
Yonggang Luo
62ce223245 treewide: Switch to use nir_foreach_function_with_impl when possible
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23903>
2023-06-29 08:36:03 +00:00
Alyssa Rosenzweig
173b9ee69a treewide: Use nir_builder_create more
perl -p0e 's/nir_builder_init\(&([^,]*), /\1 = nir_builder_create(/g' -i $(git grep -l nir_builder_init)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23860>
2023-06-27 18:13:02 +00:00
Alyssa Rosenzweig
815efcdf7e nir: Use nir_builder_create
perl -p0e 's/nir_builder ([^;]*);\s*nir_builder_init\(&\1, /nir_builder \1 = nir_builder_create(/g' -i $(git grep -l nir_builder_init)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23860>
2023-06-27 18:13:02 +00:00
Alyssa Rosenzweig
d4424950ac asahi: Use txf for background program
More straightforward (txf instead of tex, with integer coords). No discrernible
performance difference.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23836>
2023-06-27 14:38:21 +00:00
Alyssa Rosenzweig
05adeb850b agx: Use nir_lower_frag_coord_to_pixel_coord
Instead of open-coding the logic.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23836>
2023-06-27 14:38:21 +00:00
Alyssa Rosenzweig
766535c867 agx: Implement vector live range splitting
The SSA killer feature is that, under an "optimal" allocator, the number of
registers used (register demand) is *equal* to the number of registers required
(register pressure, the maximum number of variables simultaneously live at any
point in the program). I put "optimal" in scare quotes, because we don't need to
use the exact minimum number of registers as long as we don't sacrifice thread
count or introduce spilling, and using a few extra registers when possible can
help coalesce moves. Details-shmetails.

The problem is that, prior to this commit, our register allocator was not
well-behaved in certain circumstances, and would require an arbitrarily large
number of registers. In particular, since different variables have different
sizes and require contiguous allocation, in large programs the register file may
become fragmented, causing the RA to use arbitrarily many registers despite
having lots of registers free.

The solution is vector live range splitting. First, we calculate the register
pressure (the minimum number of registers that it is theoretically possible to
allocate successfully), and round up to the maximum number of registers we will
actually use (to give some wiggle room to coalesce moves). Then, we will treat
this maximum as a *bound*, requiring that we don't use more registers than
chosen. In the event that register file fragmentation prevents us from finding a
contiguous sequence of registers to allocate a variable, rather than giving up
or using registers we don't have, we shuffle the register file around
(defragmenting it) to make room for the new variable. That lets us use a
few moves to avoid sacrificing thread count or introducing spilling, which is
usually a great choice.

Android GLES3.1 shader-db results are as expected: some noise / small
regressions for instruction count, but a bunch of shaders with improved thread
count. The massive increase in register demand may seem weird, but this is the
RA doing exactly what it's supposed to: using more registers if and only if they
would not hurt thread count. Notice that no programs whatsoever are hurt for
thread count, which is the salient part.

   total instructions in shared programs: 1781473 -> 1781574 (<.01%)
   instructions in affected programs: 276268 -> 276369 (0.04%)
   helped: 1074
   HURT: 463
   Inconclusive result (value mean confidence interval includes 0).

   total bytes in shared programs: 12196640 -> 12201670 (0.04%)
   bytes in affected programs: 1987322 -> 1992352 (0.25%)
   helped: 1060
   HURT: 513
   Bytes are HURT.

   total halfregs in shared programs: 488755 -> 529651 (8.37%)
   halfregs in affected programs: 295651 -> 336547 (13.83%)
   helped: 358
   HURT: 9737
   Halfregs are HURT.

   total threads in shared programs: 18875008 -> 18885440 (0.06%)
   threads in affected programs: 64576 -> 75008 (16.15%)
   helped: 82
   HURT: 0
   Threads are helped.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23832>
2023-06-23 17:37:41 +00:00
Alyssa Rosenzweig
72e6b683f3 agx/lower_parallel_copy: Lower 64-bit copies
To 32-bit. This way we don't get into bad situations where we need to eg swap
unaligned 64-bit values or something funny like that.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23832>
2023-06-23 17:37:41 +00:00
Alyssa Rosenzweig
bfdaab6512 agx: Validate predecessor information
Including the new loop header? flag.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23832>
2023-06-23 17:37:41 +00:00
Alyssa Rosenzweig
923b966775 agx: Add loop header? flag
This is useful for deciding whether we need to fix up phis in RA.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23832>
2023-06-23 17:37:41 +00:00
Alyssa Rosenzweig
a2dbe6b688 agx: Recollect stored vectors at their use
This is Timur's cheesy solution to split-hell.shader_test. Seems to work ok
here.

Before: 94 inst, 588 bytes, 165 halfregs, 1 threads, 0 loops, 0:0 spills:fills
After: 63 inst, 454 bytes, 129 halfregs, 1 threads, 0 loops, 0:0 spills:fills

On Android GLES3.1 shader-db, a few shaders are helped a lot:

   total instructions in shared programs: 1781706 -> 1781473 (-0.01%)
   instructions in affected programs: 4284 -> 4051 (-5.44%)
   helped: 16
   HURT: 2
   Instructions are helped.

   total bytes in shared programs: 12197854 -> 12196640 (<.01%)
   bytes in affected programs: 29526 -> 28312 (-4.11%)
   helped: 20
   HURT: 2
   Bytes are helped.

   total halfregs in shared programs: 489007 -> 488755 (-0.05%)
   halfregs in affected programs: 945 -> 693 (-26.67%)
   helped: 7
   HURT: 0
   Halfregs are helped.

   total threads in shared programs: 18873216 -> 18875008 (<.01%)
   threads in affected programs: 5376 -> 7168 (33.33%)
   helped: 7
   HURT: 0
   Threads are helped.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23832>
2023-06-23 17:37:41 +00:00
Alyssa Rosenzweig
91d98975a6 agx: Extract coordinate register size calculation
It will be used for image writes too, not just reads.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23832>
2023-06-23 17:37:41 +00:00
Alyssa Rosenzweig
b5fccfa197 agx: Fix discards
Switch our frontends from generating sample_mask_agx to discard_agx, and
switching from legalizing sample_mask_agx to lowering discard_agx to
sample_mask_agx. This is a much easier problem and is done here in a way that is
simple (and inefficient) but obviously correct.

This should fix corruption in Darwinia.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23832>
2023-06-23 17:37:41 +00:00
Alyssa Rosenzweig
baf67144bd agx: Update explanation of sample_mask behaviour
We discovered today that these (probably) trigger depth/stencil testing, which
has significant implications for the correct/performant use.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23832>
2023-06-23 17:37:41 +00:00
Caio Oliveira
59cc77f0fa compiler: Move from nir_scope to mesa_scope
Just moving the enum and performing renames, no behavior change.

Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23328>
2023-06-19 23:29:26 +00:00
Alyssa Rosenzweig
0a6d919c53 asahi: Use bitfield_extract for texture lowering
This makes descriptor crawls a lot easier to read, which is good because more
are coming.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23351>
2023-06-15 13:08:44 -04:00
Alyssa Rosenzweig
1636037b66 agx: Implement bitfieldExtract natively
We have a bfeil instruction which mostly maps to the GLSL thing, so use it with
the appropriate lowering.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23351>
2023-06-15 13:08:44 -04:00
Alyssa Rosenzweig
1d4a59448c treewide: Remove use_scoped_barrier
It is now set by all relevant drivers and not checked anywhere.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23191>
2023-06-13 16:36:10 +00:00
Jesse Natalie
082eba6165 nir_lower_mem_access_bit_sizes: Move options into a struct
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23173>
2023-06-13 00:43:36 +00:00
Jesse Natalie
4217353e2d nir_lower_mem_access_bit_sizes: Add a bit_size input to the callback
We'd like to use this callback to adjust loads and stores from things
that are unsupported to things that are supported, but if the input
is already supported, we'd prefer not to change it. Rather than making
up a bit size that'd work and doing a bunch of pack/unpack bit math,
only return a different bit size if the input one doesn't work for us
(i.e. can't load enough memory or just an unsupported size entirely).

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23173>
2023-06-13 00:43:36 +00:00
Alyssa Rosenzweig
176c3a2ab7 agx: Use common nir_steal_tex_src
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23513>
2023-06-12 20:09:53 +00:00
Alyssa Rosenzweig
ba27071c8b agx: Fold addressing math into atomics
Like our loads and stores, our global atomics support indexing with a 64-bit
base plus a 32-bit element index, zero- or sign-extended and multiplied by the
word size. Unlike the loads and stores, they do not support additional shifting
(it's not too useful), so that needs an explicit lowering.

Switch to using AGX variants of the atomics, running our address pattern
matching on global atomics in order to delete some ALU.

This cleans up the image atomic lowering nicely, since we get to take full
advantage of the shift + zero-extend + add on the atomic... The shift comes from
multiplying by the bytes per pixel.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23529>
2023-06-09 12:06:00 +00:00
Alyssa Rosenzweig
13535d3f9d agx: Refactor expressions in agx_nir_lower_address
So we can add more instructions without duplication.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23529>
2023-06-09 12:06:00 +00:00
Alyssa Rosenzweig
537994bb32 asahi: Remove stale comments
Trivial.

It is now later and I have confirmed with Piglit.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
Asahi Lina
d6ff4733a6 asahi: Do not leak meta shader NIR
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
Asahi Lina
bb27e3f69c asahi: Use os_dupfd_cloexec() instead of dup()
This fixes file descriptor leaks in konsole/etc.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
Alyssa Rosenzweig
389c0fdc7c asahi: Add ASAHI_MESA_DEBUG=nowc flag
Add a debug flag to disable write-combining as a performance hack. This may help
diagnose slowness with glReadPixels() heavy workloads like screen capture.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
Alyssa Rosenzweig
3a0d1f83d5 agx: Stop bit-inexact conversion propagation
Despite being mathematically equivalent, the following code sequences are not
bit-identical under IEEE 754 rules due to differing internal precision:

   fadd16 r0l, r2, 0.0              z = f2f16 x
   fadd16 r1h, r0l, r0h             w = fadd z, y

versus

   fadd32 r1h, r2, r0h              f2f16(w) = fadd x, f2f32(y)

This is probably fine under GL's relaxed floating point precision rules, but
it's definitely not ok with the more strict OpenCL or Vulkan. It also is a
potential problem with GL invariance rules, if we get different results for the
same shader depending whether we did a monolithic compile or a fast link. The
place for doing inexact transformations is NIR, when we have the information
available to do so correctly. By the time we get to the backend, everything we
do needs to be bit-exact to preserve sanity.

Fixes dEQP-GLES2.functional.shaders.algorithm.rgb_to_hsl_vertex. We believe that
this is a CTS bug, but it's a useful one since it uncovered a serious driver bug
that would bite us in the much less friendly Vulkan (or god forbid OpenCL) CTS
later. It also seems like a magnet for GL app bugs, the fp16 support we do now
is uncovering bad enough bugs as it is.

shader-db results are pretty abysmal, though :|

total instructions in shared programs: 1537964 -> 1571328 (2.17%)
instructions in affected programs: 670231 -> 703595 (4.98%)

total bytes in shared programs: 10533984 -> 10732316 (1.88%)
bytes in affected programs: 4662414 -> 4860746 (4.25%)

total halfregs in shared programs: 483448 -> 474541 (-1.84%)
halfregs in affected programs: 58867 -> 49960 (-15.13%)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
Alyssa Rosenzweig
be5004691c asahi: Advertise GL 3.1
We now have support for baseline MSAA, except for support for eMRT. But hey,
this gets us 99% of the way there, so it's worth flipping on at least in
agx/next.

We can also advertise dual-source blending again. It was reverted since Chromium
freaks out with dual-source blending on a GL 2.1 driver, but since we're
advertising GL 3.1 now, it's ok.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
Alyssa Rosenzweig
8d019125a0 agx: Emit shader info late
So we can take into account program transformations for the final info. This
reports more accurate metadata.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
Alyssa Rosenzweig
7b1d6204c8 asahi: Use nonempty tib for MSAA
Affects
dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_depth_2d. This
needs tests, but whatever, 70% of the YouTube chat said to land the hack.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
HackHackHacked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Acked-by: YouTube Viewers
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
Alyssa Rosenzweig
f3919bead6 asahi: Lower MSAA
Use the shiny new passes to lower fragment shaders. Monolithic only right now.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
Alyssa Rosenzweig
1dd513727d agx: Handle centroid and sample interpolation
Works great now that all the infrastructure is wired up.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
Alyssa Rosenzweig
b7f130fbbc agx: Model interpolation for iter instructions
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
Alyssa Rosenzweig
2548293e8b agx: Split iter and iterproj instructions
These are different (though related) instructions. I've split them in applegpu,
let's mirror that here. This simplifies the IR a bit.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
Alyssa Rosenzweig
b9b71bcae6 asahi,agx: Call lower_discard_zs_emit in the driver
The driver needs to lower MSAA (because only it knows the sample count). MSAA
lowering depends on discards getting lowered (in order to get sample masks on the
discards for sample shading to work properly). Discard lowering depends on all
discards emitted. But the driver needs to lower clip planes which generates
discards. To break the circular dependency, we have the driver call the
discard lowering pass itself (in between lowering clip planes and lowering
MSAA). Technically, this is probably a layering violation but it's the least
gross solution I see.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
Alyssa Rosenzweig
398851ca53 agx: Lower discard in NIR
We already lower discard in NIR when depth/stencil writes are used in the
shader. In this patch, we extend that lowering for when depth/stencil writes are
not used, in which case the discard is lowered to a sample_mask instruction.
This is a step towards multisampling, since the old lowering assumed
single-sample and there's no way to express a sample mask with a standard NIR
discard instructions so we need to lower in NIR anyway for sample shading (i.e.
if a discard_if diverges between samples in a pixel).

This changes the lowering for discard_if to be free of control flow (instead
executing a sample mask instruction unconditionally). This seems to be slightly
faster in SuperTuxKart and slightly slower in Dolphin, but I'm not too worried
right now.

To make this work, we do need some extra lowering to ensure we always execute a
sample_mask instruction, in case a discard_if is buried in other control flow
(as occurs with Dolphin's ubershaders). So that's added too. We need that for
MSAA anyway, so pardon the line count.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
Alyssa Rosenzweig
989d6fd378 agx: Enable tag writes when sample mask written
Including indirectly via discard/demote.

Fixes graphical artefacts in Chromium when API sample masks are hooked up, which
will result in fragment programs that do not write colour/depth but do a lone
sample mask write. These need tag writes enabled (according to a trace from
Metal for a case constructed to test this scenario).

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
Alyssa Rosenzweig
f514d49ae2 agx: Handle sample_mask_agx
1:1 translation.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
Alyssa Rosenzweig
73bbf43bc0 agx: Plumb in nir_intrinsic_load_sample_mask_in
We have a special register for this, although this will need some lowering for
glSampleMask.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
Alyssa Rosenzweig
6fd16dd7c9 agx: Model both sources of sample_mask
We need to control both sources to implement multisampling properly. The
semantic is something like:

   foreach sample in the first mask {
      if correspond bit in second bit set {
         make sample live
      } else {
         make sample dead
      }
   }

But I'm reticent to document more formally until the details are really
understood and properly tested.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
Alyssa Rosenzweig
bffbe099df asahi: Set uses_sample_shading for background program
If we read gl_SampleID we need the lowering, even though we don't call into
gather_info to set the bit for us. So set the bit manually.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
Alyssa Rosenzweig
0b95d81150 agx: Assert that sample shading is lowered
Lest someone mess this up later and then try to "implement" these intrinsics in
the backend.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:48 +00:00
Alyssa Rosenzweig
46a5a99d24 asahi: Add alpha-to-coverage (and alpha-to-one) lowering
This should probably be shared code but meh.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:48 +00:00
Alyssa Rosenzweig
51e868f3a2 asahi: Add passes to lower sample intrinsics
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:48 +00:00
Alyssa Rosenzweig
f28962e29a asahi: Add passes to lower MSAA
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:48 +00:00
Alyssa Rosenzweig
70b8babe3c agx: Use textures_used, not num_textures
The latter doesn't account for holes. Fixes regression in Neverball on Asahi.

Fixes: e607a89f ("mesa/main: ff-fragshader to nir")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:48 +00:00
Alyssa Rosenzweig
f1c2ea99e2 agx: Constant fold when optimizing int64
Otherwise we can get bcsel(false, ...) in the final optimized code, which isn't
great.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:48 +00:00
Alyssa Rosenzweig
9641fba9ba agx: Set support_16bit_alu
Allows some more optimizations.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:48 +00:00
Alyssa Rosenzweig
99a00e2247 treewide: Use nir_trim_vector more
Via Coccinelle patches

    @@
    expression a, b, c;
    @@

    -nir_channels(b, a, (1 << c) - 1)
    +nir_trim_vector(b, a, c)

    @@
    expression a, b, c;
    @@

    -nir_channels(b, a, BITFIELD_MASK(c))
    +nir_trim_vector(b, a, c)

    @@
    expression a, b;
    @@

    -nir_channels(b, a, 3)
    +nir_trim_vector(b, a, 2)

    @@
    expression a, b;
    @@

    -nir_channels(b, a, 7)
    +nir_trim_vector(b, a, 3)

Plus a fixup for pointless trimming an immediate in RADV and radeonsi.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23352>
2023-06-06 18:52:25 +00:00