Commit graph

5 commits

Author SHA1 Message Date
Alyssa Rosenzweig
cc6e3b84cb treewide: use nir_def_as_*
Via Coccinelle patch:

    @@
    expression definition;
    @@

    -nir_instr_as_alu(definition->parent_instr)
    +nir_def_as_alu(definition)

    @@
    expression definition;
    @@

    -nir_instr_as_intrinsic(definition->parent_instr)
    +nir_def_as_intrinsic(definition)

    @@
    expression definition;
    @@

    -nir_instr_as_phi(definition->parent_instr)
    +nir_def_as_phi(definition)

    @@
    expression definition;
    @@

    -nir_instr_as_load_const(definition->parent_instr)
    +nir_def_as_load_const(definition)

    @@
    expression definition;
    @@

    -nir_instr_as_deref(definition->parent_instr)
    +nir_def_as_deref(definition)

    @@
    expression definition;
    @@

    -nir_instr_as_tex(definition->parent_instr)
    +nir_def_as_tex(definition)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Acked-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36489>
2025-08-01 15:34:24 +00:00
Illia Polishchuk
b8a54c50a6 nir: fix invalid sampler search by texture id
Sampler id cannot be mapped to a uniform object location

Fixes: 1a8dd84ec6 ("nir: Propagate the type sampler type change to the used variable.")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9793

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25145>
2023-09-12 15:44:52 +00:00
Faith Ekstrand
777d336b1f nir: clang-format src/compiler/nir/*.[ch]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24382>
2023-08-12 19:27:28 +00:00
Corentin Noël
1a8dd84ec6 nir: Propagate the type sampler type change to the used variable.
Avoid keeping a mismatching type between the sampler declaration and its
use.

In the case of virgl, we were hitting sanity checks when running the
spec@arb_fragment_program_shadow@tex-shadow2dnotdepth piglit test.

Fixes: 0843d4cbc3

Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23183>
2023-05-24 07:48:18 +00:00
Illia Polishchuk
0843d4cbc3 nir: switch to a normal sampler for ARB program with not depth textures
It is undefined behavior when an ARB assembly or shadow2d GLSL func
uses SHADOW2D target with a texture in not depth format.
In this case AMD and NVIDIA automatically replaces SHADOW sampler
with a normal sampler and some games like Penumbra Overture which abuses
this UB works fine but breaks with mesa.

Replace the shadow sampler with a normal one here by recompiling
the ARB program variant

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8425
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22147>
2023-05-04 15:43:51 +00:00