Commit graph

40903 commits

Author SHA1 Message Date
Chia-I Wu
b730f0fc52 st/vega: Move g3d states to renderer.
Let vg_context focus on OpenVG states and renderer focus on gallium
states.
2010-12-01 11:23:50 +08:00
Chia-I Wu
96c6637a13 st/vega: Use st_framebuffer for fb width/height.
This allows us to eventually make g3d states opaque.
2010-12-01 11:23:50 +08:00
Chia-I Wu
438359597c st/vega: Delay fb state update to vg_validate_state.
vg_manager_validate_framebuffer should mark the fb dirty and have
vg_validate_state call cso_set_framebuffer.  Rename VIEWPORT_DIRTY to
FRAMEBUFFER_DIRTY.
2010-12-01 11:23:49 +08:00
Chia-I Wu
3b71cb6ad6 st/vega: Add POLYGON_STENCIL and POLYGON_FILL renderer state.
The states are designated for polygon filling.  Polygon filling is a
two-pass process utilizing the stencil buffer.  polygon_fill and
polygon_array_fill functions are updated to make use of the state.
2010-12-01 11:23:49 +08:00
Chia-I Wu
b23f732075 st/vega: Use the renderer for vgMask.
vgMask renders to the alpha mask with special fragment shaders.  The
operation can be supported by switching the renderer to FILTER state.
2010-12-01 11:23:49 +08:00
Chia-I Wu
e5968a5355 st/vega: Add FILTER renderer state for image filtering.
The state is designated to perform image filtering.  execute_filter is
updated to make use of the state.
2010-12-01 11:23:49 +08:00
Chia-I Wu
6b241f532a st/vega: Add CLEAR renderer state for vgClear.
This state provides the ability to clear rectangles of the framebuffer
to the specified color, honoring scissoring.  vegaClear is updated to
make use of the state.
2010-12-01 11:23:49 +08:00
Chia-I Wu
54cb382ea5 st/vega: Add SCISSOR renderer state.
The state can be used to set rectangles of the depth buffer to 0.0f.
update_clip_state is changed to use the state for scissor update.
2010-12-01 11:23:49 +08:00
Chia-I Wu
e31a04ea3b st/vega: Add DRAWTEX renderer state.
This state provides glDrawTex-like function.  It can be used for
vgSetPixels.

Rather than modifying every user of the renderer, this commit instead
modifies renderer_copy_surface to use DRAWTEX or COPY state internally
depending on whether the destination is the framebuffer.
2010-12-01 11:23:48 +08:00
Chia-I Wu
59309337e4 st/vega: Overhaul renderer with renderer states.
Renderer states are high-level states to perform specific tasks.  The
renderer is initially in INIT state.  In that state, the renderer is
used for OpenVG pipeline.

This commit adds a new COPY state to the renderer.  The state is used
for copying between two pipe resources using textured drawing.  It can
be used for vgCopyImage, for example.

Rather than modifying every user of the renderer, this commit instead
modifies renderer_copy_texture to use the COPY state internally.
2010-12-01 11:23:48 +08:00
Chia-I Wu
709e57ae4f llvmpipe: Fix build errors on x86.
The errors were introduced by
efc82aef35.
2010-12-01 11:23:48 +08:00
Kristian Høgsberg
7db49853f0 docs: Fix MESA_drm_image typo 2010-11-30 21:14:50 -05:00
Brian Paul
efc82aef35 gallivm/llvmpipe: squash merge of the llvm-context branch
This branch defines a gallivm_state structure which contains the
LLVMBuilderRef, LLVMContextRef, etc.  All data structures built with
this object can be periodically freed during a "garbage collection"
operation.

The gallivm_state object has to be passed to most of the builder
functions where LLVMBuilderRef used to be used.

Conflicts:
	src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
	src/gallium/drivers/llvmpipe/lp_state_setup.c
2010-11-30 16:35:12 -07:00
Marek Olšák
1f1375d4d8 r300g: fix texture border color once again
I made the texwrap test be more thorough and realized that this driver code
had not been quite right. This commit fixes the border color for depth
textures, compressed textures, and 16-bits-per-channel textures
with up to 2 channels (R16, RG16).

NOTE: This is a candidate for the 7.9 branch.
2010-11-30 23:31:16 +01:00
Kenneth Graunke
2da02e75b1 glsl/linker: Free any IR discarded by optimization passes.
Previously, IR for a linked shader was allocated directly out of the
gl_shader object - meaning all of it lived as long as the shader.

Now, IR is allocated out of a temporary context, and any -live- IR is
reparented/stolen to (effectively) the gl_shader.  Any remaining IR can
be freed.

NOTE: This is a candidate for the 7.9 branch.
2010-11-30 13:48:28 -08:00
Kenneth Graunke
ff994eeff8 glsl: Remove anti-built-in hacks from the print visitor.
Now that we only import built-in signatures that are actually used,
printing them is reasonable.
2010-11-30 13:48:28 -08:00
Kenneth Graunke
f5692f452f glsl: Lazily import built-in function prototypes.
This makes a very simple 1.30 shader go from 196k of memory to 9k.

NOTE: This -may- be a candidate for the 7.9 branch, as the benefit is
substantial.  However, it's not a simple change, so it may be wiser to
wait for 7.10.
2010-11-30 13:48:28 -08:00
Kenneth Graunke
01a25bb64e glsl: Refactor out cloning of function prototypes.
This allows us to reuse some code and will be useful later.
2010-11-30 13:48:28 -08:00
Aras Pranckevicius
4ce084c707 glsl: fix matrix type check in ir_algebraic
Fixes glsl-mat-mul-1.
2010-11-30 13:32:00 -08:00
Eric Anholt
d56c97413e glsl: Quiet unreachable no-return-from-function warning. 2010-11-30 13:29:28 -08:00
Zack Rusin
b22d65e9fc scons: add alias for identity 2010-11-30 16:13:11 -05:00
Eric Anholt
ff79633d9f glsl: Fix structure and array comparisions.
We were trying to emit a single ir_expression to compare the whole
thing.  The backends (ir_to_mesa.cpp and brw_fs.cpp so far) expected
ir_binop_any_nequal or ir_binop_all_equal to apply to at most a vector
(with matrices broken down by the lowering pass).  Break them down to
a bunch of ORed or ANDed any_nequals/all_equals.

Fixes:
glsl-array-compare
glsl-array-compare-02
glsl-fs-struct-equal
glsl-fs-struct-notequal
Bug #31909
2010-11-30 11:42:42 -08:00
Eric Anholt
6b937465d4 glsl: Add a helper constructor for expressions that works out result type.
This doesn't cover all expressions or all operand types, but it will
complain if you overreach and it allows for much greater slack on the
programmer's part.
2010-11-30 11:23:24 -08:00
Keith Whitwell
68a4f63247 llvmpipe: shortcircuit some calls to set_scene_state 2010-11-30 12:01:29 +00:00
Keith Whitwell
d9169364d4 llvmpipe: remove misleading debug string 2010-11-30 12:01:29 +00:00
Keith Whitwell
2d31f048ce llvmpipe: raise dirty flag on transfers to bound constbuf
Need this to trigger the scene to update its shadow of the constant
state.
2010-11-30 12:01:29 +00:00
José Fonseca
31aeac5bf9 wgl: More complete WGL_ARB_pbuffer support. 2010-11-30 10:49:08 +00:00
José Fonseca
c4a43873c5 wgl: Stub WGL_ARB_pbuffer support.
See http://www.opengl.org/registry/specs/ARB/wgl_pbuffer.txt
2010-11-30 10:47:49 +00:00
José Fonseca
af6407a500 scons: Alias for svga 2010-11-30 10:47:26 +00:00
José Fonseca
7bbf675b88 svga: Use consistent hexadecimal representation on debug output. 2010-11-30 10:45:31 +00:00
Marek Olšák
80f24c1575 util: rename u_mempool -> u_slab 2010-11-30 10:12:26 +01:00
Zack Rusin
5572805423 gallivm: fix storing of the addr register
we store into the index specified by the register index, not an
indirect register.
2010-11-30 02:01:43 -05:00
Eric Anholt
001eee52d4 glsl: Make the symbol table's add_variable just use the variable's name. 2010-11-29 17:08:27 -08:00
Eric Anholt
e8f5ebf313 glsl: Make the symbol table's add_function just use the function's name. 2010-11-29 17:08:27 -08:00
Eric Anholt
2927b6c212 i965: Fix type of gl_FragData[] dereference for FB write.
Fixes glsl-fs-fragdata-1, and hopefully Eve Online where I noticed
this bug in the generated shader.  Bug #31952.
2010-11-29 17:08:26 -08:00
Adam Jackson
1ccef926be drivers/x11: unifdef XFree86Server
This code was for the old GLcore build of the software rasteriser.  The
X server switched to a DRI driver for software indirect GLX long ago.

Signed-off-by: Adam Jackson <ajax@redhat.com>
2010-11-29 17:37:54 -05:00
Marek Olšák
e5aa69f6a6 st/mesa: fix texture border color for RED and RG base formats
The spec says the border color should be consistent with the internal
format.

Signed-off-by: Brian Paul <brianp@vmware.com>
2010-11-29 17:26:40 +01:00
pontus lidman
b1097607db mesa: check for posix_memalign() errors
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-11-29 09:20:41 -07:00
Dave Airlie
a7cb673aa1 r600g: it looks like r600 can handle dword offsets in the indices.
Tested with piglit + ut2004 still seems to render okay (and it
definitely does this)
2010-11-29 11:38:24 +10:00
Marek Olšák
5d4d8b6205 u_blitter: interpolate clear color using a GENERIC varying instead of COLOR
There are also some u_simple_shaders changes.

On r300, the TGSI_SEMANTIC_COLOR varying is a fixed-point number clamped
to the range [0,1] and limited to 12 bits of precision. Therefore we can't
use it for passing through a clear color in order to clear high precision
texture formats.

This also makes u_blitter use only one vertex shader instead of two.
2010-11-28 17:45:39 +01:00
Henri Verbeet
c6ea4c0e8a r600g: Fix the PIPE_FORMAT_A8_UNORM color swap for Evergreen as well. 2010-11-27 17:40:47 +01:00
Henri Verbeet
7a4599c6f5 r600g: Fix the PIPE_FORMAT_L8A8_UNORM color swaps. 2010-11-27 17:40:47 +01:00
Mathias Fröhlich
c3602ff5ed st/mesa: Set PIPE_TRANSFER_DISCARD for GL_MAP_INVALIDATE_RANGE/BUFFFER_BIT
Signed-off-by: Brian Paul <brianp@vmware.com>

Note: this is a candidate for the 7.9 branch.
2010-11-26 14:03:42 -07:00
Brian Paul
97ae4dad1c st/mesa: fix mapping of zero-sized buffer objects
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31934
2010-11-26 13:48:49 -07:00
Thomas Hellstrom
5822484510 xorg/vmwgfx: Don't clip video to viewport
Since the viewport is not updated on RandR12 mode switches anymore,
clipping to viewport may incorrectly clip away the video.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-11-26 10:28:01 +01:00
Thomas Hellstrom
28ee7561f9 xorg/vmwgfx: Flush even if we don't autopaint the color key
This may help paint the colorkey before overlay updates in some
situations where the app paints the color key (mainly xine).

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-11-26 10:27:54 +01:00
Marek Olšák
e6e6fcd3a6 r300/compiler: move util functions to radeon_compiler_util
The compiler seriously needs a cleanup as far as the arrangement of functions
is concerned. It's hard to know whether some function was implemented or not
because there are so many places to search in and it can be anywhere and
named anyhow.
2010-11-26 02:23:13 +01:00
Marek Olšák
ea2f56b490 r300/compiler: add a function for swizzling a mask 2010-11-26 02:23:13 +01:00
Marek Olšák
7c29446232 r300/compiler: remove duplicate function rc_mask_to_swz 2010-11-26 02:23:13 +01:00
Marek Olšák
ae3e58d973 r300/compiler: fix rc_rewrite_depth_out for it to work with any instruction
It looks like the function was originally written for ARB_fragment_program.

NOTE: This is a candidate for the 7.9 branch.
2010-11-26 02:22:59 +01:00