We were using this to remove unreachable instructions following
jumps. The previous patch allowed glsl to nir to handle these
instructions so this call is no longer needed.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27288>
Unlike in GLSL IR it is illegal to add an instruction to a block
following a jump in NIR. Here we add code to the glsl_to_ir pass
to remove any such instructions before they are processed i.e.
we remove them as soon as we process the jumps.
Handling this in glsl to nir allows us to avoid depending on the
lower_jumps() pass being called directly before glsl to nir when
it otherwise doesn't need to be called an additional time.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27288>
visit_exec_list() has always called foreach_in_list_safe() here
were rename that version to visit_exec_list_safe() and create
a version that calls the non-safe foreach call.
There are only 2 users of visit_exec_list() we change lower_jumps
to use the renamed version and leave glsl_to_nir() to use the
non-safe version as it never deletes the current instruction and
in the following patch we will add code that may delete the next
instruction meaning the safe version would be unsafe to use.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27288>
Use the built-in function from ir_instruction to make sure that we are actually
not casting to anther type by mistake.
Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27114>
These will be used in future to do more validation on functions as
the glsl nir linker is expanded. The first use is in the following
patch.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27841>
This adds support for array and struct function returns in the glsl
to nir pass allowing us to avoid extra calls to the glsl IR
optimisation loop.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27108>
This adds support for array and struct function params in the glsl
to nir pass allowing us to avoid extra calls to the glsl IR
optimisation loop.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27108>
Here we remove the special handling for input params that was hard
to work with and unite it with the output and inout params.
Here a mediump test needs to be updated to what is a more expected
outcome anyway.
We also need to update the code that inserts software f64 to the
new way input params are handled.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27108>
Rather than doing this lowering potentially multiple times when a
shader is relinked we can instead do it once in the compiler.
This change also gets us closer to converting to NIR at compile
time.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27690>
The base_ir variable used by this pass is set via visit_list_elements()
however this pass was skipping visit_list_elements() for the initial
list of instructions i.e. it was skipping it for globals so if we
ended up trying to flatten an expression on a global we would segfault.
To quote the code comment on the base_ir variable:
"This is implemented by visit_list_elements -- if the visitor is
not called by it, nothing good will happen"
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27743>
We should never get here currently as the parser should not even
process float16_t without half float enabled. However it seems
like a good idea to add this for completeness.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27585>
As per this optimisations description:
"Takes assignments to variables that are dereferenced only
once and pastes the RHS expression into where the variables
dereferenced."
However the optimisation is run at compile time before multiple
shaders from the same stage could have been pasted together.
So this optimisation can incorrectly assume a global is only
referenced once since it cannot see the other pieces of the
shader stage until link time.
Here we skip the optimisation if the variable is a global. We
could change it to only run at link time however this
optimisation is only run at link time if we are being forced
to use GLSL IR to inline a function that glsl to nir cannot
handle and this will also be removed in a future patchset.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10482
Fixes: d75a36a9ee ("glsl: remove do_copy_propagation_elements() optimisation pass")
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27351>
For instance, this issue is triggered with
vs-to-fs-overlap.shader_test -auto -fbo:
Direct leak of 24 byte(s) in 1 object(s) allocated from:
#0 0x7fe64f58e9a7 in calloc (/usr/lib64/libasan.so.6+0xb19a7)
#1 0x7fe642ca2839 in _mesa_symbol_table_ctor ../src/mesa/program/symbol_table.c:286
#2 0x7fe642ff003d in gl_nir_cross_validate_outputs_to_inputs ../src/compiler/glsl/gl_nir_link_varyings.c:728
#3 0x7fe642d7c7d8 in gl_nir_link_glsl ../src/compiler/glsl/gl_nir_linker.c:1357
#4 0x7fe642be6931 in st_link_glsl_to_nir ../src/mesa/state_tracker/st_glsl_to_nir.cpp:562
#5 0x7fe642be6931 in st_link_shader ../src/mesa/state_tracker/st_glsl_to_nir.cpp:944
#6 0x7fe642acab55 in link_program ../src/mesa/main/shaderapi.c:1336
#7 0x7fe642acab55 in link_program_error ../src/mesa/main/shaderapi.c:1447
#8 0x7fe6424aa389 in _mesa_unmarshal_LinkProgram src/mapi/glapi/gen/marshal_generated2.c:1911
#9 0x7fe641fd912b in glthread_unmarshal_batch ../src/mesa/main/glthread.c:139
#10 0x7fe641f48d48 in util_queue_thread_func ../src/util/u_queue.c:309
#11 0x7fe641fa442a in impl_thrd_routine ../src/c11/impl/threads_posix.c:67
Fixes: 7d1948e9b5 ("glsl: implement cross_validate_outputs_to_inputs() in nir linker")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27071>
While it technically was already only using an ir_instruction field, better make
sure that it is effectively an ir_variable using the dedicated method instead of
relying on an undefined behavior.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26144>
The parameter_lists_match_exact function was wrongly assuming that all the
elements were ir_variable when there can also be ir_dereference_variable elements.
Add case taking this into account.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26144>