Also do not allocate aux surfaces for multi-plane images. I may
have messed up and used plane 1 offsets for the other planes as well.
I cannot imagine that sharing aux surfaces between the planes will
work well.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5194>
Just in case someone links RADV with this old LLVM 8 and wants ACO.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5331>
16-bit subgroup ops are implemented with 32-bit instructions
on GFX6-GFX7.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5227>
SDWA is only GFX8+. Use v_mov_b32 since the upper 16 bits don't matter.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5227>
This allows us to do API specific checks before removing variable
without filling nir_remove_dead_variables() with API specific code.
In the following patches we will use this to support the removal
of dead uniforms in GLSL.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797>
So we don't have to have multiple definitions of the struct when
sharing with radv.
While at it put the table properly in a C file so we don't have to
deal with multiple definitions, and the struct definition isn't
in generated source.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5291>
Fixes the following clang warning:
mesa/src/amd/compiler/aco_optimizer.cpp:2928:15: warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
ctx.uses = std::move(dead_code_analysis(program));
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5228>
GFX6 and GFX7 don't have the ds_bpermute (or permute) instruction,
but we would like to support subgroup shuffle on these old GPUs.
So we introduce a new pseudio instruction which will be lowered
to an "unrolled loop" that emulates bpermute on GFX6 and GFX7
using readlane instructions, while also respecting the exec mask
thanks to v_cmpx.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5223>
The emulated GFX10 wave64 bpermute no longer needs a linear_vgpr,
so we don't consider it a reduction anymore. Additionally, the
code is slightly reorganized in preparation for the GFX6 emulated
bpermute.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5223>
This uses a meson builtin to handle -fvisibility=hidden. This is nice
because we don't need to track which languages are used, if C++ is
suddenly added meson just does the right thing.
Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4740>
If the ~/.cache dir already exists continue on without failing.
Fixes: cd61f5234d ("radv: Handle failing to create .cache dir.")
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5249>
Because some 16-bit instructions are already VOP3 on GFX10, we use
the 32-bit variants to remove the temporary VGPR and to use DDP with
the arithmetic instructions.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5148>
Some 16-bit instructions are VOP3 on GFX10 and we have to emit a
32-bit DPP mov followed by the ALU instruction.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5148>
ACO should already support Wave32 on GFX10 with all shader stages
and CTS pass. RADV currently only allows Wave32 with the compute
shader stage.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5056>
This extension only allows HLSL shader compilers to optionally embed
unambiguous type information which can be safely ignored by the driver.
This fixes a crash with the recent Vulkan backend of Path Of Exile
(it uses the extension without checking if it's supported).
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5237>
Unless we're reordering it around a barrier of the same type
No shader-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4880>
Totals from 11 (0.01% of 127638) affected shaders:
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: 93c8ebfa78 ('aco: Initial commit of independent AMD compiler')
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4880>