Interfaces are structurally identical to structures from the compiler's
point of view. They have some additional restrictions, and generally
GPUs use different instructions to access them. Using a different base
type should make this a bit easier.
This commit also adds the glsl_type::interface_packing fields. For
GLSL_TYPE_INTERFACE types, this will track the specified packing mode.
It is analogous to gl_uniform_buffer::_Packing.
v2: Add serveral missing GLSL_TYPE_INTERFACE cases in switch-statements.
v3: Add information about glsl_type::interface_packing. Move row_major
checking in glsl_type::record_key_compare from this patch to the
previous patch. Both suggested by Paul Berry.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This makes it easier to find switch-statements that need to be updated
after a new GLSL_TYPE_* is added because the compiler will generate a
warning.
Switch-statements that only had a small number of cases (e.g.,
everything in ir_constant_expression.cpp) were not modified. I may
regret that decision when we eventually add support for doubles.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2: Fix handling of arrays-of-structure. Thanks to Eric Anholt for
pointing this out.
v3: Minor comment change based on feedback from Ken.
Fixes piglit glsl-1.20/execution/uniform-initializer/fs-structure-array
and glsl-1.20/execution/uniform-initializer/vs-structure-array.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>