no more nir_register
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Reviewed-by: Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31892>
This patterns were all found in the AGX quads tessellator, a medium-sized OpenCL
kernel. LLVM generates a lot of garbage around booleans which we need to chew
through. Though there's nothing AGX or really OpenCL specific here, so some of
this could help graphics shaders too.
Together, their effect is significant for that kernel instr count & occupancy:
before: 2966 inst, 2310 alu, 2310 fscib, 1216 ic, 23148 bytes, 239 regs, 384 threads
after: 2848 inst, 2246 alu, 2246 fscib, 1000 ic, 22260 bytes, 231 regs, 448 threads
No significant changes on GL shaderdb (a single godot shader regressed 1
instruction, 1344->1345).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31892>
We shouldn't assume the bindings are sparse when we allocate an array
indexed on the binding. See, for example:
dEQP-GLES31.functional.program_interface_query.buffer_variable.random.55
Fixes: 2e833b16bc ("nir/lower_amul: Use num_ubos/ssbos instead of recomputing it.")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31611>
When offset=0, the pass was a no-op but was setting the progress
flag which could cause infinite loops when this pass is going
to be added to gl_nir_opts.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31684>
Since we check for loop-invariance, we don't have to unconditionally
flag LCSSA phis as divergent in presence of divergent breaks.
This ensures consistency, with or without LCSSA form.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30787>
This does shader analysis that is more niche than regular shader info.
It's planned to be used by nir_restructure_tcs_flow as discussed here:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/11910
It's also useful for driver-specific passes.
The code for gathering "all_invocations_define_tess_levels" is copied
from radeonsi. The rest is new.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31447>
We need both the same-invocation usage mask and cross-invocation usage
mask. The AMD reason is below.
Cross-invocation TCS input access doesn't prevent the same-invocation
fast path in AMD hw because it's just a different way to load the same
data, and we want to use both paths for the same TCS input based on
the load instruction. The fast path can't be used for indirect access,
which is gathered separately for same-invocation access.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31645>
Helps for the case when max_distance is set to ~0, where the pass would now
only create groups of two loads together due to overflow. Found while
experimenting with this pass on r300, however the only driver currently
affected is i915.
With i915 this change gains around 20 shaders in my small shader-db
(most notably some GLMark2, Unigine Tropics, Tesseract, Amnesia) at
the expense of increased register pressure in few other cases.
I'm assuming this is a good deal for such old HW, and this seems like what
was intended when the pass was introduced to i915, but anyway this
could be tweaked further driver side with a more optimized max_distance
value. Only shader-db tested.
Relevant i915 shader-db stats (lpt):
total tex_indirect in shared programs: 1529 -> 1493 (-2.35%)
tex_indirect in affected programs: 96 -> 60 (-37.50%)
helped: 29
HURT: 2
total temps in shared programs: 3015 -> 3200 (6.14%)
temps in affected programs: 465 -> 650 (39.78%)
helped: 1
HURT: 91
GAINED: 20
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: GKraats <vd.kraats@hccnet.nl>
Fixes: 33b4eb149e
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31529>
lower_scan_reduce only worked when ballot_components equals one. This
commit adds support for arbitrary ballot_components.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31587>
This functionality will become more complex in the next commit so
separate it into a helper function.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31587>
build_subgroup_mask and build_ballot_imm_ishl will be needed by other
functions higher-up the file.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31587>
This intrinsic was initially dedicated to mesh/task shaders, but the
mechanism it exposes also exists in the compute shaders on Gfx12.5+.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31508>
Unigine Heaven has a TCS that reads pos.xyz and tescoord.w from all
invocations in every invocation. By putting those two in the same vec4,
AMD hw can reduce the amount of shared memory that is allocated for those
inputs from 2 vec4s to 1 vec4.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31670>
Skip the code for other shader stages because it doesn't do anything there.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31670>
With VK_KHR_dynamic_rendering_local_read we can have input attachments
with no index, which normally correspond to depth/stencil attachments,
and we have to handle this here when determining whether we need to emit
an unscaled fragcoord for FDM.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31261>
This will let us know when an input attachment doesn't have an
InputAttachmentIndex, which used to be illegal but is now allowed and
meaningful with VK_KHR_dynamic_rendering_local_read.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31261>
These are like shuffle_{xor,up,down} except they expect a dynamically
uniform index. This is necessary since the ir3 shfl instruction does not
work with a divergent index.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31501>
Texel buffer could be arbitrary large, so the assumption being made in
the following comment is wrong:
"Zero-extension (u16) and sign-extension (i16) have
the same behavior here - txf returns 0 if bit 15 is set
because it's out of bounds and the higher bits don't matter."
Sign extension should matter for GLSL_SAMPLER_DIM_BUF.
This fixes the case of doing texelFetch with u16 offset:
uniform itextureBuffer s1;
uint16_t offset = some_ssbo.offset;
value = texelFetch(s1, offset).x;
If the offset is higher than s16 optimization incorrectly
left it as 16b.
In spirv the above glsl is translated into:
%22 = OpLoad %ushort %21
%23 = OpUConvert %uint %22
%24 = OpBitcast %int %23
%26 = OpImageFetch %v4int %16 %24
Cc: mesa-stable
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31664>
If there is a 4-byte hole between 2 loads, drivers can now optionally
vectorize the loads by including the hole between them, e.g.:
4B load + 4B hole + 8B load --> 16B load
All vectorize callbacks already reject all holes, but AMD will want to
allow it.
radeonsi+ACO with the new vectorization callback:
TOTALS FROM AFFECTED SHADERS (25248/58918)
VGPRs: 871116 -> 871872 (0.09 %)
Spilled SGPRs: 397 -> 407 (2.52 %)
Code Size: 43074536 -> 42496352 (-1.34 %) bytes
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29398>
New load merging transformations (first, second), examples:
(vec4, vec3) ==> vec8(read=0x7f) (because NIR doesn't have vec7)
(vec1, vec8(read=0x7f)) ==> vec8(read=0xff)
- the unused component at the end of vec8 is dropped
Not merged:
vec8(read=0xfe) + vec1
- unused components at the beginning are kept
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29398>