Add support for 1555 and 4444 formats, both in RGB/BGR ordering, with
and without alpha.
These are already supported by Gallium and drivers, but not yet for
winsys surfaces. Adding these is enough to make them renderable when
using Weston on iris.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24331>
With shader object, if TES is compiled without a TCS, the number of
TCS vertices out might not be known at compile time and it needs to be
loaded from a user SGPR.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24346>
It only contains the number of tessellation patches for now, but it
will be used to pass the number of TCS vertices out for shader object.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24346>
This is only needed when the number of patch control points is known
at compile time. Adding a check makes it less confusing.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24346>
This allows geometry shaders to work with shader object on GFX6-8
because the workgroup size is the wave size. We will need different
tweaks for NGG but that's for later.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24333>
This implements fixed IO location for VS/TES with GS. This is currently
unused because everything is linked with GPL or monolithic pipelines,
but this will be used for shader object.
Tested by running full CTS after disabling NIR IO linking for VS/TES.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24328>
This partially reverts commit da54b578.
Vulkan spec defers the definition of these lists to the H265 ITU spec,
which defines the scaling lists to be in "up-right diagonal scan order"
already.
Fixes: da54b578 ("radv/video: fix hevc scaling lists.")
Reviewed-by: Lynne <dev@lynne.ee>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24356>
Before this patch, when updating the indirect clear color, BLORP only
invalidated the texture cache on gfx11. The hardware docs state that
the texture cache invalidation is also needed on gfx12 however. Add
this invalidation for gfx12 and move the fast-clear related cache
invalidations to the drivers for clarity and performance.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5850
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23588>
In GL and a lot of Vulkan if we end up with either a lod or an ms index.
Sadly in Vulkan we can end up with both and have to choose properly. For
TXQ we have to emit a zero LOD. For TXF we have to emit the ms index.
Fixes: bb032d8b62 ("nv50/ir/nir: implement nir_instr_type_tex")
Signed-off-by: Karol Herbst <git@karolherbst.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24343>
We need to set the right value on ReorderMode based on the provoking
vertex mode, or the order in which the vertices for tristrip[_adj] are
delivered to the geometry shader doesn't match what Vulkan expects.
Fixes
dEQP-VK.transform_feedback.primitives_generated_query.concurrent.*triangle_strip_with_adjacency*
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23243>
If a deref_cast parent is also a deref, and the parent mode is not
generic, we can safely propagate the parent mode down to the
deref_cast.
This will allow the fixup to work when the deref_cast is used just
to change the glsl_type when accessing a variable/deref-chain.
Reviewed-by: Faith Ekstrand <faith@gfxstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23734>
Instead of creating a new context when a reset is encountered, we now
track whether the reset was reported back to the application. According
to the spec, the application should poll the reset status and recreate
the context when NO_ERROR encountered after a RESET.
From the EXT_robustness spec:
5. How should the application react to a reset context event?
RESOLVED: For this extension, the application is expected to query
the reset status until NO_ERROR is returned. If a reset is encountered,
at least one *RESET* status will be returned. Once NO_ERROR is again
encountered, the application can safely destroy the old context and
create a new one.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24224>
Truncate UV coordinates to fix incorrect chroma offset.
Adjust texture offsets to match this change:
0.5 on X
0.25 on Y (interlaced)
Reviewed-by: Thong Thai <thong.thai@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24301>
The app might not have emitted any cs words before freeing
resources so it is valid for the csb relocation mark to be
uninitialised on `pvr_csb_finish()`.
Fixes the assert being hit for:
dEQP-VK.api.pipeline.pipeline_layout.lifetime.graphics
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24329>
The spec. guarantees the framebuffer width and height to be `> 0`
but the same is not true for the render area.
Previously a render area of `0` size would wrap around due to the
`- 1` so we now check for `0`.
Fixes:
pvr_packet_helpers.h:79: __pvr_uint: Assertion `v <= max' failed.
on
dEQP-VK.api.pipeline.renderpass.framebuffer_compatible_renderpass
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24329>
The number of geometry shader invocations is correctly counted by the
hardware for both NGG and the legacy GS path but it increments for
NGG VS/TES because they are merged with GS, but it shouldn't. Fix this
by emulating the number of geometry shader invocations.
This fixes piglit/bin/arb_query_buffer_object-qbo and recent
dEQP-VK.query_pool.statistics_query.gs_invocations_no_gs.* failures
with NGG.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24231>