Rely on the image view to avoid using an extra structure for the
render pass. This will allow to convert the meta operations to
dynamic rendering.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15612>
These features require the global bo list and the existing code only checked
if the extensions which were promoted to 1.2 are enabled.
Found by inspection.
Cc: mesa-stable
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15701>
Moving duplicate vk_format helper functions to common
vulkan/util/vk_format.h and also renaming
vk_format_get_component_size_in_bits to match how amd and
freedreno name the same function. Not moving this function
to common code as freedreno's implementation is a bit different.
Signed-off-by: Rajnesh Kanwal <rajnesh.kanwal@imgtec.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15696>
radv_image_queue_family_mask was still using queue family index values
for the special cases, while being passes a radv_queue_family enum.
This adds the bits to the enum and vk_queue_to_radv so we can implement
radv_image_queue_family_mask completely in terms of the enum.
Fixes: 1ec4e568 ("radv: abstract queue family away from queue family index.")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15423>
Pipeline statistics and occlusion queries shouldn't be enabled for
internal driver operations like clears. Transform feedback queries
don't have to be suspended because the driver doesn't use streamout.
This fixes a bunch of Zink failures.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15660>
The slow depth/stencil clear path would overwrite the stencil write
mask otherwise.
This fixes few Zink failures.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15667>
This lowering is done in a new NIR pass where the layer is written
before emit_vertex_with_counter for geometry shaders and after the
position for other vertex stages.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15456>
This fixes a regression with
dEQP-VK.api.info.get_physical_device_properties2.memory_properties.
This test expects the unused array elements to be untouched.
Fixes: 87b65af43e ("radv: Use common GetPhysicalDeviceMemoryProperties")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15629>
Descriptors are lowered in NIR and the layout is no longer used in the
backend compilers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15630>
Entry points have to be provided even if the features are not supported.
Helps Doom Eternal.
Fixes: f1095260a4 ("radv: Experimentally enable RT extensions.")
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15573>
Since this entry point is provided by VK_KHR_acceleration_structure, radv has
to implement it even if it doesn't support the indirect build feature.
Helps Doom Eternal.
Fixes: 82de184c3a ("radv: Enable VK_KHR_acceleration_structure with RADV_PERFTEST=rt.")
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15573>
MSVC doesn't support typeof(). If we want to keep compiling radv on
windows we need to use the typed variants of those macros.
Fixes: 10d69d5f0b ("radv: fix returning empty drmFormatModifierTilingFeatures")
Acked-by: Daniel Stone <daniels@collabora.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15518>
Declaring them earlier will allow us to access them in NIR.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12773>
Stops gamescope from recompiling pipelines on every start.
Cc: mesa-stable
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15454>
It seems the default D3D behavior and it's complicated to emulate this
in DXVK/vkd3d. Enable it by default to prevent rendering issues in
other games not listed here.
Cc: 22.0 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15368>
If the LLVM version (even minor) isn't the same on the OS that
precompiles shaders vs the OS that runs them, the cache UUID would
be different, even if only ACO is used.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15406>
The notifier state must be destroyed when a device is destroyed. Oops.
This fixes crashes at launch with The Witcher 3.
Fixes: c50557d961 ("radv: allow applications to dynamically change RADV_FORCE_VRS")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15405>
We don't have to clear other internal BOs when it's set for eg. vkd3d.
This should reduce the number of SDMA clears.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15156>
From the Vulkan spec:
"drmFormatModifierTilingFeatures is a bitmask of
VkFormatFeatureFlagBits that are supported by any image created
with format and drmFormatModifier. The returned
drmFormatModifierTilingFeatures must contain at least one bit."
This fixes recent CTS dEQP-VK.drm_format_modifiers.*.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15383>
This extension is quite old and useless now.
VK_KHR_pipeline_executable_properties should be used instead.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15299>
Since neither PKT3_LOAD_SH_REG_INDEX nor PKT3_COPY_DATA work with compute
queues on GFX7-10, we have to load the dispatch size from memory in the
shader.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15064>
This is useless because all fields should be correctly filled if the
pNext struct is found.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15164>