This fixes a regression introduced with commit
"st-api: Rework how drawables are invalidated v3"
where the glx state tracker manager would invalidate a drawable each time it
checks the drawable dimensions, even during a validate call, which
resulted in an endless loop, since the state tracker would immediately
detect the new invalidation and rerun the validate...
This change marks the drawable invalid only if the drawable dimensions actually
changed during the validate, which will result in at most a single
unnecessary validate by the context running a validate during which the
dimensions changed.
To avoid unnecessary validates altogether, we need to implement yet another
st-api change: Returning the current time stamp from the validate function,
as suggested by Chia-I Wu. The glx state tracker manager could then return
the stamp resulting from the last drawable dimension check.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
If a user-buffer was referenced twice by a draw command, the affected ranges
were uploaded separately, with only the last one being referenced by the
hardware. Make sure we upload only a single range.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
We currently always treat contents of user-buffers as volatile so
we don't need to take any particular action when the state tracker
announces that the contents has changed.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Viewperf uses some unusual vertex arrays where the stride is less
than the element size. In this case, the stride was 4 while the
element size was 12. The difference of 8 bytes causes us to miss
uploading the tail bit of the array data.
Typically the stride is >= the element size so there was no problem
with other apps.
Stream user buffer contents rather than trying to maintain persistent
host / hardware copies.
Resulting negative array offsets are not allowed by the hardware,
(well, at least not according to header files), so adjust index bias
to make all array offsets positive.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Make sure that the upload manager doesn't upload data that's not
dirty. This speeds up the viewperf test proe-04/1 a factor 5 or so on svga.
Also introduce an u_upload_unmap() function that can be used
instead of u_upload_flush() so that we can pack
even more data in upload buffers. With this we can basically reuse the
upload buffer across flushes.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
- Copy i915c's support for phases, that should allow us to run a coupe more shaders.
- Fix the error messages.
- Still try to proceed when we get a shader that's too long.
Move defintion of M_PI (for the benefit of <math.h> which do not define it), to
before the first use of it
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Brian Paul <brianp@vmware.com>
The api and the state tracker manager code as well as the state tracker code
assumed that only a single context could be bound to a drawable. That is not
a valid assumption, since multiple contexts can bind to the same drawable.
Fix this by making it the state tracker's responsibility to update all
contexts binding to a drawable
Note that the state trackers themselves don't use atomic stamps on
frame-buffers. Multiple context rendering to the same drawable should
be protected by the application.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>