Commit graph

147698 commits

Author SHA1 Message Date
Marek Olšák
aef7ea868f ac/gpu_info: handle LPDDR4 and 5 in ac_memory_ops_per_clock
and update amdgpu_drm.h

Fixes: 50238f4958 - amd/common: Remove redundant code for determining memory ops per clock
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7163

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18340>
2022-09-05 08:59:59 +00:00
Erik Faye-Lund
c551bb32d1 zink: clamp miplodbias when creating sampler
The Vulkan spec states that it's illegal to pass a mipLodBias larger
than maxSamplerLodBias, but the gallium value here hasn't been clamped.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7140
Cc: mesa-stable
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18295>
2022-09-05 07:39:32 +00:00
Lionel Landwerlin
9194952e70 hasvk: expose VK_EXT_depth_clamp_zero_one
Simple enough to expose on hasvk.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18372>
2022-09-05 06:19:47 +00:00
Lionel Landwerlin
a6de9dabf6 anv: enable EXT_depth_clamp_zero_one
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18372>
2022-09-05 06:19:47 +00:00
Iago Toral Quiroga
70ea65490c v3dv: switch to common code for command buffer lifecycles
This gives us the capacity to recycle command buffers in the pool.
Based on a similar change done by Jason to Anvil.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18388>
2022-09-05 07:52:46 +02:00
Max Kellermann
b830091cb6 gallium/u_threaded: fix offset calculation for draw_multi slots
This fixes a buffer corruption bug with glMultiDrawElementsEXT(): the
offset for the source index buffer is reset for each draw_multi slot,
copying only the first `dr` values to each slot's index buffer.

Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18189>
2022-09-04 21:16:12 -04:00
Max Kellermann
0a0fb7cbc6 gallium/u_threaded: add missing reference counts for draw_multi slots
If a glMultiDrawElementsEXT() call doesn't fit into a single slot, the
same pipe_resource pointer is copied into all following slots, the
completion of each will decrement the reference counter; however, it
was never incremented for all but the first slot.

This fixes a use-after-free bug with glMultiDrawElementsEXT().

Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18189>
2022-09-04 21:15:57 -04:00
M Henning
f90f04d501 nv/nir: Set ssbo CacheMode from intrinsic access
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18354>
2022-09-04 20:32:30 +00:00
Alyssa Rosenzweig
02babc834a asahi: Identify stencil test enable
There are a pair of flags controlling the stencil test. One enables
stencil testing in general, the other enables two-sided stencil. Compare
the identical "twosided" flag in src/imagination/csbgen/rogue_ppp.xml's
STATE_ISPCTL structure, at the samebit offset even. Evidently this word of
the "Rasterizer" is, in fact, a derivative of STATE_ISPCTL.

Fixes

   dEQP-GLES2.functional.fragment_ops.depth_stencil.*
   dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.*
   dEQP-GLES2.functional.fragment_ops.random.*

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
b891d60efa asahi: Fix depth/stencil buffers
There are a bunch of bits we need to set right to get depth/stencil
loads/stores working, including with independent settings for each. The
kernel "helps" us here.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
7cb21eb595 asahi: Handle out-of-bounds clear_stencil
Just use the bottom 8-bits (we have only 8-bit stencil formats),
otherwise we fail an assertion in GenXML. In this case the wrapping
behaviour is ok.

Fixes:

   dEQP-GLES2.functional.depth_stencil_clear.depth_stencil
   dEQP-GLES2.functional.depth_stencil_clear.stencil

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
66f1164976 asahi: Add 1D and 1D Array enums
To finish out the enum.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
2bdb8ba3ce asahi: Correct SET_SHADER_EXTENDED disambig bit
This is still a guess, but a considerably firmer one as it now corrects
handles the clear pipelines emitted by Metal as well as the regular
vertex/fragment shader, and gets rid of the preshader special cases
seen there. Fixes decode of clear pipeline's preshaders.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
210f4aff1e asahi: Identify and use first level field of texture
As we recently discovered, the layout of level L of a mipmapped 2D image
of size WxH is /not/ the same as the layout of a non-mipmapped 2D image
of size minify(W, L) x minify(H, L). The difference occurs due to
subtleties of the "power of two" miptrees which can force a level to use
a larger tile size than it would have required at root level. To handle
this quirk correctly, the driver must not implement texture views with
address arithmetic -- it must supply instead the base width/height of a
texture and use first/last level fields on the texture descriptor to map
it. Similar issues occur when writing a particular level of a mipmapped
texture, which was handled correctly in the colour case but not the Z/S
case.

Fixes

   dEQP-GLES2.functional.texture.mipmap.cube.generate.*

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
1d72d3feb6 asahi: Fix "stride" for tiled textures
It doesn't exist, but there's a count of mip levels for writeable image
descs. Setting that appropriately matters at high mip levels.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
4442be1155 asahi: Fix nonmipmapped array textures
pot_level can be greater than the number of levels actually included --
don't overallocate. Fix the issue and add a representative unit test.
Fixes:

   dEQP-GLES2.functional.texture.size.cube.512x512_rgb888

Fixes: 6ff75da8aa ("ail: Introduce image layout module")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
a41d732784 asahi: Fix depth for cube maps
For cube maps, depth=1 in the hardware (but 6 in Gallium). Likewise for
cube map arrays, depth=n in the hardware (but 6n in Gallium). We need to
divide to compensate. This will be relevant for cube map arrays in the
future -- add the dimension XML for cube map arrays too.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
99a5b11af5 asahi: Label batch flush reasons
This was helpful in identifying the bottleneck in Inochi2D (the clears).

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
e66a901bc8 asahi: Relax assert in decoder
Seen == 0x8 with >4 render targets.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
9542f95864 asahi: Trim garbage at end of set shader
Unfortunately the actual size of this data structure is unclear.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
279eaec278 asahi: Use util_blitter_clear
To avoid flush, use util_blitter_clear to clear with rectangles when
there is already content in the scene. This ~doubles the performance of
Inochi2D, which does frequent stencil clears in the middle of the screen
to implement masking.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
fb7860ed24 asahi: Handle empty fragment shaders
When an empty fragment shader is used with Metal, the stop command is
still included but this special bit is set, suppressing tilebuffer
access. Failing to do so but using empty shaders for u_blitter depth
clears causes Glitch Lina:

   https://twitter.com/LinaAsahi/status/1537869064793575424

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
f8799c97b2 asahi: Export agx_blitter_save
So we can use it for clears.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
6b329b16f8 asahi: Make ctx->zs a pointer
When we save ZSA state with u_blitter, u_blitter just records the
pointer for the state. It doesn't copy it. That requires an extra
indirection on the context (as other drivers do) to fix restores of ZSA
state with u_blitter.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
968bbca578 asahi: Note some more unknowns in the XML
Lot of r/e waiting here...

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
47831969c8 asahi: Split up unk 2b
Seems to be flags.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
5f57fe0bc9 asahi: Fix Indexed Draw command
Add the missing stub in the decoder for it, so we can decode indexed
draws instead of reading back garbage, and fill in some known unknowns
in the structure.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
10c9aceadf agx: Plumb through nir_op_txf
nir_op_txf maps to AGX's texture_load, which is encoded like
texture_sample. The one outstanding question with this commit is the
rules for the sample required ... in NIR and APIs (including Metal), txf
is samplerless, but the AGX instruction consumes a sampler. Hopefully
any sampler will do, though?

Passes dEQP-GLES3.functional.shaders.texture_functions.texelfetch.*

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
44d79d39b6 agx: Defeature indirect vbufs
vb_mask can include garbage vbufs, we can't rely on it. This will
prevent a regression when switching to u_blitter based clears. This is
also simpler and shrinks the VS shader key so all in all a good thing.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
0fccd564b6 agx: Don't hardcode uniform enums
Let the compiler number them for us, the numbers are meaningless.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
18bb64fd3a agx: Add more unit tests for float copyprop
Would have caught the bug fixed by the previous commit.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
095415cdf7 agx: Fix float copyprop of neg(neg) case
They should cancel each other. Fixes:

   dEQP-GLES2.functional.shaders.random.basic_expression.combined.0

Fixes: 28801b4849 ("agx: Add forward optimizing pass for fmov")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
9645e46a53 agx: Fix tib access in internal shaders
The only case where tilebuffer access can be specially optimized is the
st_tile used in internal clear (or reload) shaders. However, other
shaders (like those used with u_blitter) may have nir->info.internal
set, so we can't key off that. Instead, add a special key for this
optimization to ensure correctness with other internal shaders.

Fixes flaky tests in dEQP-GLES2.functional.color_clear.*

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
David Heidelberg
a03ce740bb ci: set venus on lavapipe to manual due to flakes
Flakes too often, see https://gitlab.freedesktop.org/mesa/mesa/-/issues/7093

Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18405>
2022-09-03 22:27:51 +02:00
Christian Gmeiner
912d0383b4 isaspec: Move isa_decode(..) declaration
The implementation of isa_decode(..) is already part of isaspec. So lets
move the function declaration and some related structs to a src/isaspec.

Also make the header C++ safe.

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18403>
2022-09-03 19:26:04 +00:00
Matt Coster
c0b891ecca util: Include stddef.h in util/macros.h
This is required for offsetof, used by the container_of macro.

Signed-off-by: Matt Coster <matt.coster@imgtec.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18368>
2022-09-03 17:09:37 +00:00
Jason Ekstrand
6ffbb1abdb vulkan: Dirty VP_VIEWPORTS/SCISSORS when copying viewports/scissors
The only reason why we didn't notice before is because ANV always
re-emits all scissors and viewports if the count changes.

Fixes: fcedb1250b ("vulkan: Add a common data structure for dynamic states")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18160>
2022-09-03 05:41:50 +00:00
Mihai Preda
136a26f271 gallivm: fixes for LLVM-15 opaque pointers in lp_bld_format_soa.c
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18334>
2022-09-03 03:31:34 +00:00
Mihai Preda
4ff7e64e81 gallivm: fixes for LLVM-15 opaque pointers in lp_bld_struct.c
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18334>
2022-09-03 03:31:34 +00:00
Mihai Preda
02b9a8ba12 gallivm: fixes for LLVM-15 opaque pointers in lp_bld_format_s3tc.c
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18334>
2022-09-03 03:31:34 +00:00
Mihai Preda
1b8c4931df gallivm: fixes for LLVM-15 opaque pointers in lp_bld_jit_types.c
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18334>
2022-09-03 03:31:34 +00:00
Mihai Preda
f30251ef9b gallivm: fixes for LLVM-15 opaque pointers in lp_bld_nir_soa.c
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18334>
2022-09-03 03:31:34 +00:00
Mihai Preda
8289ac87a4 gallivm: fixes for LLVM-15 opaque pointers in lp_bld_nir_aos.c
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18334>
2022-09-03 03:31:34 +00:00
Mihai Preda
49c6e2fd70 gallium: drop unused macros in draw_llvm.h
The reason is that these macros use lp_build_struct_get(), which is
being replaced by lp_build_structure_get2() which takes the explicit
pointer type. Rather than attempt to update these unused macros, simply drop
them.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18334>
2022-09-03 03:31:34 +00:00
Mihai Preda
3668ebf8bd gallivm: drop unused "emit_load" in lp_llvm_buffer_member()
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18334>
2022-09-03 03:31:34 +00:00
Mihai Preda
adf2895516 gallivm: LLVM-15 opaque pointers: disable LLVMGetElementType(ptr_type)
with opaque pointers, we can't query the element type of a pointer type

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18334>
2022-09-03 03:31:34 +00:00
Roland Scheidegger
08615f2807 llvmpipe: fix front/back face system value in the fs
draw needs to inject the face information for tris in line/point fill
mode since llvmpipe only sees lines and points. But for the new style
face information (which is a system value and not an ordinary input
register) we forgot to tell draw.

Reviewed-by: Brian Paul <brianp@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18285>
2022-09-03 03:36:25 +02:00
Lionel Landwerlin
723ae2368f vulkan: fixup 1.3.226 update
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18397>
2022-09-02 23:45:21 +00:00
Lionel Landwerlin
7e282694ed anv: remove non present field in upstream spec
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18397>
2022-09-02 23:45:21 +00:00
Dawn Han
2a2766ce18 Enable .VALVE_mutable_descriptor_type in physical_device
Signed-off-by: Dawn Han <dawnhan@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17505>
2022-09-02 21:15:43 +00:00