Commit graph

50 commits

Author SHA1 Message Date
Kenneth Graunke
ccd84848f0 anv/state: Fix reversed MIN vs. MAX in levelCount handling.
The point is to promote a levelCount of 0 to 1 before subtracting 1.
This needs MAX, not MIN.
2015-12-29 15:51:14 -08:00
Jason Ekstrand
c643e9cea8 anv/state: Allow levelCount to be 0
This can happen if the client is creating an image view of a textureable
surface and they only ever intend to render to that view.
2015-12-16 17:34:57 -08:00
Jason Ekstrand
f46544dea1 anv: Fix CUBE storage images 2015-12-14 16:59:59 -08:00
Jason Ekstrand
1f98bf8da0 anv: Pass an isl_format into fill_buffer_surface_state 2015-12-14 16:14:20 -08:00
Jason Ekstrand
f0313a5569 anv: Add initial support for cube maps
This fixes 486 cubemap CTS tests.
2015-12-14 15:36:30 -08:00
Chad Versace
ee57062e1e anv: Remove anv_image::surface_type
When building RENDER_SURFACE_STATE, the driver set
SurfaceType = anv_image::surface_type, which was calculated during
anv_image_init(). This was bad because the value of
anv_image::surface_type was taken from a gen-specific header,
gen8_pack.h, even though the anv_image structure is used for all gens.

Replace anv_image::surface_type with a gen-specific lookup function,
anv_surftype(), defined in gen${x}_state.c.

The lookup function contains some useful asserts that caught some nasty
bugs in anv meta, which were fixed in the previous commit.
2015-12-14 10:46:27 -08:00
Chad Versace
0bebaeacd7 isl: Rename s/lod_align/image_align/ for consistency
Regarding the subimages within a surface, sometimes isl called them
"images" and sometimes "LODs". This patch make isl consistently refer to
them as "images".  I choose the term "image" over "LOD" because LOD is
an misnomer when applied to 3D surfaces. The alignment applies to each
individual 2D subimage, not to the LOD as a whole.

This patch changes no behavior. It's just a manually performed,
case-insensitive, replacement s/lod/image/ that maintains correct
indentation.  any behavior.
2015-12-14 09:01:51 -08:00
Jason Ekstrand
ff05f634f6 anv/image: Add a separate storage image surface state
Thanks to hardware limitations, storage images may need a different surface
format and/or other bits in the surface state.
2015-12-07 21:08:22 -08:00
Kristian Høgsberg
773592051b vk: clflush all state for non-LLC GPUs 2015-12-04 09:51:47 -08:00
Chad Versace
371fc2bc20 anv/gen9: Fix SURFACE_STATE halign and valign
Pre-Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units
of surface samples. A surface sample is equivalent to a pixel in all
surfaces except interleaved multisample surfaces.

In Skylake, it is in units of surface elements. A surface element is
equivalent to a surface sample except for compressed formats, in which
case the element is a compression block.
2015-12-03 15:33:08 -08:00
Chad Versace
981ef2f02d anv: Embed isl_surf into anv_surface
This reduces struct anv_surface to just two members: an offset and the
embedded isl_surf.
2015-12-03 15:31:00 -08:00
Chad Versace
bda43a0f59 isl: Rename legacy Y tiling to ISL_TILING_Y0
Rename legacy Y tiling from ISL_TILING_Y to ISL_TILING_Y0 in order to
clearly distinguish it from Yf and Ys.  Using ISL_TILING_Y to denote
legacy Y tiling would lead to confusion with i965, because i965 uses
I195_TILE_Y to denote *any* Y tiling.
2015-12-03 15:26:11 -08:00
Jason Ekstrand
fcfb404a58 vk/0.210.0: Rework allocation to use the new pAllocator's 2015-12-03 13:43:53 -08:00
Jason Ekstrand
299f8f1511 vk/0.210.0: More structure field renaming 2015-12-03 13:43:53 -08:00
Jason Ekstrand
e8f2294cd2 vk/0.210.0: Rework sampler filtering and mode enums 2015-12-03 13:43:51 -08:00
Jason Ekstrand
73ef7d47d2 vk/0.210.0: Rework color blending enums 2015-11-30 13:49:28 -08:00
Jason Ekstrand
2c77b0cd01 gen7/8/cmd_buffer: Inline vk_to_gen_swizzle
It's currently unused on IVB so we get compiler warnings.
2015-11-30 13:29:51 -08:00
Jason Ekstrand
a53f23d93f vk/0.210.0: Rework texture view component mapping 2015-11-30 13:06:12 -08:00
Kristian Høgsberg Kristensen
cd4721c062 vk: Add SKL support
Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
2015-11-25 22:34:10 -08:00
Jason Ekstrand
1d42f773d3 gen8_state: Clamp sampler values to HW limitations 2015-11-20 14:45:44 -08:00
Jason Ekstrand
de54b4b18f anv: Only include the pack headers where needed
Previously, we were including gen7_pack.h, gen75_pack.h, and gen8_pack.h
in anv_private.h.  As we add more gens, this is going to become untenable.
This commit moves things around so that we only use the pack headers when
and if we need them.
2015-11-16 12:29:09 -08:00
Jason Ekstrand
e8f51fe4de anv/gen8: Subtract 1 from num_elements when setting up buffer surface state 2015-11-13 22:50:54 -08:00
Chad Versace
ba467467f4 anv: Use enum isl_tiling everywhere
In anv_surface and anv_image_create_info, replace member
'uint8_t tile_mode' with 'enum isl_tiling'.

As a nice side-effect, this patch also reduces bug potential because the
hardware enum values for tile modes are unstable across hardware
generations.
2015-11-13 10:44:09 -08:00
Jason Ekstrand
399d5314f6 anv/cmd_buffer: Rework the way we emit UBO surface state
The new mechanism should be able to handle SSBOs as well as properly handle
emitting surface state on gen7 where we need different strides depending on
shader stage.
2015-11-06 15:14:12 -08:00
Jason Ekstrand
d7cc9929bb anv: Remove all support for BufferViews
We never *actually* supported them, we just used them for binding UBOs.
Now that we have BufferInfo and we aren't supporting texture buffers yet,
we should get rid of them until we can do them properly.
2015-11-06 13:16:18 -08:00
Jason Ekstrand
6dc4cad994 anv/cmd_buffer: Add an alloc_surface_state helper 2015-10-15 13:45:07 -07:00
Jason Ekstrand
daf68a9465 vk/0.170.2: Switch to the new dynamic state model 2015-10-07 09:40:49 -07:00
Chad Versace
24de3d49ea vk: Embed two surface states in anv_image_view
This prepares for merging VkAttachmentView into VkImageView.  The two
surface states are:

   anv_image_view::color_rt_surface_state:
       RENDER_SURFACE_STATE when using image as a color render target.

   anv_image_view::nonrt_surface_state;
       RENDER_SURFACE_STATE when using image as a non render target.

No Crucible regressions.
2015-10-06 21:22:18 -07:00
Chad Versace
44143a1f46 vk: Add anv_image::usage
It's a copy of VkImageCreateInfo::usage. Will be used for the
VkAttachmentView/VkImageView merge.
2015-10-06 21:22:18 -07:00
Jason Ekstrand
1e4263b7d2 vk/0.170.2: s/baseArraySlice/baseArrayLayer/ 2015-10-06 14:08:08 -07:00
Chad Versace
d4446a7e58 vk: Merge anv_attachment_view into anv_image_view
This prepares for merging VkAttachmentView into VkImageView.
2015-10-06 12:13:03 -07:00
Jason Ekstrand
57f500324b vk/0.170.2: Add unnormalizedCoordinates to VkSamplerCreateInfo 2015-10-05 20:17:24 -07:00
Jason Ekstrand
f7c3519aaf vk/0.170.2: Rename VkTexAddress to VkTexAddressMode 2015-10-05 20:15:06 -07:00
Chad Versace
9357062348 vk: Merge anv_*_attachment_view into anv_attachment_view
Remove anv_color_attachment_view and anv_depth_stencil_view, merging
them into anv_attachment_view. This prepares for merging
VkAttachmentView into VkImageView.
2015-10-05 17:46:04 -07:00
Chad Versace
ae30535602 vk: Drop anv_attachment_view::extent
It's duplicated by anv_attachment_view::image_view::extent.
2015-10-05 17:46:04 -07:00
Chad Versace
f0f4dfa9cc vk: Drop anv_surface_view
Push the members of struct anv_surface_view into anv_image_view and
anv_buffer_view, then remove struct anv_surface_view. Observe that
anv_surface_view::range is not needed for anv_image_view, and so was
dropped there.

This prepares for the merge of VkAttachmentView into VkImageView. Remove
the common parent of anv_buffer_view and anv_image_view (that is,
anv_surface_view) will make the merge easier.
2015-10-05 17:46:04 -07:00
Chad Versace
74193a880f vk: Use consistent names for anv_*_view variables
Rename all anv_*_view variables to follow this convention:
    - sview -> anv_surface_view
    - bview -> anv_buffer_view
    - iview -> anv_image_view
    - aview -> anv_attachment_view
    - cview -> anv_color_attachment_view
    - ds_view -> anv_depth_stencil_attachment_view

This clarifies existing code. And it will reduce noise in the upcoming
commits that merge VkAttachmentView into VkImageView.
2015-10-05 17:46:04 -07:00
Chad Versace
8bf021cf3d vk: Return anv_image_view_info by value
The struct is only 2 bytes. Returning it on the stack is better than
returning a reference into the ELF .data segment.
2015-10-05 13:22:44 -07:00
Chad Versace
7a089bd1a6 vk/0.170.2: Update VkImageSubresourceRange
Replace 'aspect' with 'aspectMask'.
2015-10-05 08:10:57 -07:00
Chad Versace
85520aa070 vk/image: Remove stale FINISHME for non-2D image views
gen8_image_view_init() now supports 1D, 2D, and 3D image views.
2015-09-14 15:16:57 -07:00
Chad Versace
6221593ff8 vk/meta: Partially implement vkCmdCopy*, vkCmdBlit* for 3D images
Partially implement the below functions for 3D images:
    vkCmdCopyBufferToImage
    vkCmdCopyImageToBuffer
    vkCmdCopyImage
    vkCmdBlitImage

Not all features work, and there is much for performance improvement.
Beware that vkCmdCopyImage and vkCmdBlitImage are untested.  Crucible
proves that vkCmdCopyBufferToImage and vkCmdCopyImageToBuffer works,
though.

Supported:
    - copy regions with z offset

Unsupported:
    - copy regions with extent.depth > 1

Crucible test results on master@d452d2b are:
    pass: func.miptree.r8g8b8a8-unorm.*.view-3d.*
    pass: func.miptree.d32-sfloat.*.view-3d.*
    fail: func.miptree.s8-uint.*.view-3d.*
2015-09-14 14:27:34 -07:00
Chad Versace
b659a066e9 vk/gen8: Set RENDER_SURFACE_STATE::RenderTargetViewExtent 2015-09-14 12:29:49 -07:00
Chad Versace
ffa61e1572 vk/gen8: Refactor setting of SURFACE_STATE::Depth
The field's meaning depends on SURFACE_STATE::SurfaceType.
Make that correlation explicit by switching on VkImageType.
For good measure, add some PRM quotes too.
2015-09-14 12:27:05 -07:00
Chad Versace
941b48e992 vk/image: Let anv_image have one anv_surface per aspect
Split anv_image::primary_surface into two: anv_image::color_surface and
depth_surface.
2015-08-28 07:17:54 -07:00
Kristian Høgsberg Kristensen
f1455ffac7 vk: Add gen7 support
With all the previous commits in place, we can now drop in support for
multiple platforms. First up is gen7 (Ivybridge).

Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
2015-08-24 13:45:41 -07:00
Kristian Høgsberg Kristensen
3800573fb5 vk: Move gen8 specific state into gen8 sub-structs
This commit moves all occurances of gen8 specific state into a gen8
substruct. This clearly identifies the state as gen8 specific and
prepares for adding gen7 state structs. In the process we also rename
the field names to exactly match the command or state packet name,
without the 3DSTATE prefix, eg:

  3DSTATE_VF -> gen8.vf
  3DSTATE_WM_DEPTH_STENCIL -> gen8.wm_depth_stencil

Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
2015-08-24 13:45:41 -07:00
Kristian Høgsberg Kristensen
ac738ada7a vk: Trim out irrelevant 0-initialized surface state fields
Many of of these fields aren't used for buffer surfaces, so leave them
out for brevity.

Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
2015-08-24 13:45:41 -07:00
Kristian Høgsberg Kristensen
f5275f7eb3 vk: Move anv_color_attachment_view_init() to gen8_state.c
I'd prefer to move anv_CreateAttachmentView() as well, but it's a little
too much generic code to just duplicate for each gen.  For now, we'll
add a anv_color_attachment_view_init() to dispatch to the gen specific
implementation, which we then call from anv_CreateAttachmentView().

Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
2015-08-24 13:45:40 -07:00
Kristian Høgsberg Kristensen
988341a73c vk: Move anv_CreateImageView to gen8_state.c
We'll probably want to move some code back into a shared init function,
but this gets one GEN8 surface state initialization out of anv_image.c.

Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
2015-08-24 13:45:40 -07:00
Kristian Høgsberg Kristensen
64045eebfb vk: Reorder gen8 specific code into three new files
We'll organize gen specific code in three files per gen: pipeline,
cmd_buffer and state, eg:

    gen8_cmd_buffer.c
    gen8_pipeline.c
    gen8_state.c

where gen8_cmd_buffer.c holds all vkCmd* entry points, gne8_pipeline.c
all gen specific code related to pipeline building and remaining state
code (sampler, surface state, dynamic state) in gen8_state.c.

Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
2015-08-24 13:45:40 -07:00